MUGEN Database
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Using heavily edited sprites from the NES game Donkey Kong Jr., this ape will save its father with various zoning tools, such as barrels, jacks, and fruit. The two buttons give it little to work with, however.

Donkey Kong Jr. (DK Jr.)
KingPepeDonkeyKongJrPort
Character portrait

Creator

King Pepe

Download

MediaFire

Resolution

Low

Gameplay[]

KPDKJrIdle

This is a two button character that uses A and B, functioning as the punch and kick respectively. A is faster, while B does slightly more damage. It has a bit of comboability, being able to combo from the A to the B with proper timing, but it cannot chain its Normals into its very slow Specials. It is a heavy zoning character, with only one of its Hyper Attacks being any sort of melee.

The Barrel Toss throws a straightforward, low projectile, while the Jack Toss throws a high bouncing, 1-hit trampoline. The Fruit Fall causes three fruits to fall in random areas, though the fruit always fall in front of wherever the character is facing. The Oil Barrel makes it throw a barrel that explodes, leaving behind a fire creature that hits the opponent if it were to touch the fire. The fire creature will move slowly from side to side and is dependent on time, meaning that it will stay on the field no matter how many times it hits the opponent.

A.I. wise, Donkey Kong Jr. is very tough to get close to, and if the opponent is too far away, it'll use its many projectiles to zone the foe, and then follow up with Donkey Transform, or do massive damage with Flock of Birds. The A.I. also tends to throw the opponent away when close enough, which leads into another barrage of projectiles.

Stats[]

Life
1000

Power
3000

Attack
100

Defence
100

Movelist[]

Hovering the mouse cursor over the Command Input icons will display text that refers to the inputs set in M.U.G.E.N's Key Config.

Icons encased in square brackets [ Down ] require the respective button(s) to be held down. Hovering the mouse cursor over the icon displays the hold duration if applicable.

Specials[]

Barrel Toss
Command Input Properties
Down, Down-Right, Right A Move must be blocked while crouchingMove is attributed as a projectile
KPDKJRBarrelThrow
Jack Toss
Command Input Properties
Down, Down-Right, Right B Move is attributed as a projectile
KPDKJRJackThrow
Fruit Fall
Command Input Properties
Right, Down-Right, Down, Down-Left, Left B Move is attributed as a projectile
KPDKJRFruitFall

Hypers[]

Oil Barrel
Command Input Properties
Down, Down-Right, Right Down, Down-Right, Right A Move is attributed as a projectile
Uses 1000 power
KPDKJROilBarrel
Donkey Transform
Command Input Properties
Down, Down-Right, Right Right, Down-Right, Down, Down-Left, Left A Uses 1000 power
KPDKJrDonkeyTransform
Flock of Birds
Command Input Properties
Down, Down-Left, Left Down, Down-Left, Left A Move is attributed as a projectile
Uses 2000 power
KPDKJRBirdAttack

Palette Gallery[]

KPDKJrPalDK
Button-a
KPDKJrPalDKMath
Button-b
KPDKJrPalDKGrey
Button-c
DK DKMath DKGrey
KPDKJrPalDKKF
Button-x
KPDKJrPalDKGreen
Button-y
DKKF DKGreen

Victory quotes[]

This character does not have any victory quotes, meaning it uses the screenpack's default.

Videos[]

Edits[]

This character has not been edited.
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