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Like Elecbyte's third version of Kung Fu Man, this iteration comes bundled with M.U.G.E.N 1.0, showcasing all the same features as said version, as well as the all-new localcoord parameter, which scales down this Kung Fu Man's naturally large sprites; the gameplay is exactly the same as the third version's, making this version seem more like a tech demo.

Kung Fu Man (Kung Fu Man 720)
KFM720port
Character portrait

Creator

Elecbyte

Download

The Mugen Fighters Guild

Localcoord

1280x720

Gameplay[]

Main article: Kung Fu Man's third version's gameplay

KFM720idle

A simple character, Kung Fu Man uses X, Y, A and B to attack. He is not particularly powerful, and the combos he can perform are tricky to pull off. Like the previous version, Kung Fu Man is still pretty bare-bones as far as characters go, having two Hypers and a small handful of Specials, and is solely melee-oriented, meaning he has no projectiles, limiting his overall range.

The way Kung Fu Man's playstyle works is with three classes for his Special Attacks: Weak, Strong and Fast. Weak attacks are typically fast but low damaging, while Strong attacks are slow, but more powerful. Fast moves are Kung Fu Man's equivalent of Street Fighter's EX moves, meaning they're the most powerful and typically have additional properties to them, but as a result, use up Power.

Stats[]

Life
1000

Power
3000

Attack
100

Defence
100

Movelist[]

Hovering the mouse cursor over the Command Input icons will display text that refers to the inputs set in M.U.G.E.N's Key Config.

Icons encased in square brackets [ Down ] require the respective button(s) to be held down. Hovering the mouse cursor over the icon displays the hold duration if applicable.

Specials[]

Weak Kung Fu Palm
Command Input Properties
Down, Down-Right, Right X Move knocks down opponent on hit
KFM720WKFP
Strong Kung Fu Palm
Command Input Properties
Down, Down-Right, Right Y Move knocks down opponent on hit
KFM720SKFP
Fast Kung Fu Palm
Command Input Properties
Down, Down-Right, Right X+Y Move knocks down opponent on hitMove causes opponent to bounce off the wall
Uses 330 Power
KFM720FKFP
Weak Kung Fu Upper
Command Input Properties
Right, Down, Down-Right X Move knocks down opponent on hit
KFM720WKFU
Strong Kung Fu Upper
Command Input Properties
Right, Down, Down-Right Y Move knocks down opponent on hit
KFM720SKFU
Fast Kung Fu Upper
Command Input Properties
Right, Down, Down-Right X+Y Move knocks down opponent on hit
Uses 330 Power
KFM720FKFU
Weak Kung Fu Blow
Command Input Properties
Down, Down-Left, Left X
KFM720WKFB
Strong Kung Fu Blow
Command Input Properties
Down, Down-Left, Left Y
KFM720SKFB
Fast Kung Fu Blow
Command Input Properties
Down, Down-Left, Left X+Y Uses 330 Power
KFM720FKFB
Weak Kung Fu Zankou
Command Input Properties
Down, Down-Right, Right A
KFM720WKFZ
Strong Kung Fu Zankou
Command Input Properties
Down, Down-Right, Right B
KFM720SKFZ
Fast Kung Fu Zankou
Command Input Properties
Down, Down-Right, Right A+B Uses 330 Power
KFM720FKFZ
Weak Kung Fu Knee
Command Input Properties
Right Right A Move knocks down opponent on hit
Press A / B again for additional attack
KFM720WKFK KFM720WKFK2
One attack Two attacks
Strong Kung Fu Knee
Command Input Properties
Right Right B Move knocks down opponent on hit
Press A / B again for additional attack
KFM720SKFK KFM720SKFK2
One attack Two attacks
Fast Kung Fu Knee
Command Input Properties
Right Right A+B Move knocks down opponent on hit
Press A / B again for additional attack
Uses 330 Power
KFM720FKFK KFM720FKFK2
One attack Two attacks

Hypers[]

Triple Kung Fu Palm
Command Input Properties
Down, Down-Right, Right Down, Down-Right, Right X / Y Move knocks down opponent on hit
Uses 1000 Power
KFM720TKFP
Smash Kung Fu Upper
Command Input Properties
Down, Down-Left, Left Down, Down-Left, Left X / Y Move knocks down opponent on hit
Uses 1000 Power
KFM720SmKFU

Palette Gallery[]

KFM720pal1
Button-a
KFM720pal2
Button-b
KFM720pal3
Button-c
1,1 1,2 1,3
KFM720pal4
Button-x
KFM720pal5
Button-y
KFM720pal6
Button-z
1,4 1,5 1,6

Victory quotes[]

General[]

You must defeat Tu Shou to stand a chance.
You need a lot of training. Come back in ten years.
You look familiar. Did I see you on TV?
Your moves are too predictable. You want to learn Kung Fu Palm? It's not for novices.
That was a good workout.
I want to challenge more skilled fighters.
What do you mean my girlfriend is in another temple?

カンフー突き手を破らぬ限り、お前に勝ち目はない!
十年早いんだぞ
お前は見覚えがあるな。テレビにでも…?
お前の動きは見破りやすすぎる。 なに、カンフー突き手が覚えたいんだと? 素人には無理だぞ
ふー。 いい汗だった
もっと強い相手に挑戦したい
なんだと!彼女はここにもいないと?

Videos[]

Trivia[]

  • Kung Fu Man's victory quotes contain a number of references:
    • "You must defeat Tu Shou to stand a chance." is a reference to the infamous "You must defeat Sheng Long to stand a chance." victory quote of Ryu's in Street Fighter II; furthering this, the Japanese version of the quote, "カンフー突き手を破らぬ限り、お前に勝ち目はない!", roughly translates to "If you cannot overcome the Kung Fu Palm, you cannot win!".
    • "十年早いんだぞ" ("Jū-nen hayain dazo") is almost identical to Akira Yuki's iconic "十年早いんだよ!" ("Jū-nen hayain dayo!"), though both roughly translate to "You're ten years too early."; the English version of this quote, "You need a lot of training. Come back in ten years.", still somewhat references this.
    • "What do you mean my girlfriend is in another temple?" is a reference to Super Mario Bros., where Toad would greet Mario at the end of a castle, stating that the Princess was in another castle.

Edits[]

This character has not been edited.
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