MUGEN Database
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Contrasting Rotom's usual mischievous nature and wide grin, this is certainly not the happiest of characters, pulling a very prominent and never-changing dissatisfied expression. Despite making use of all six buttons, its moveset isn't particularly diverse and leaves little in the way of combos, though its A.I. manages to find a way to be exceedingly cheap, even if it takes a round to do so.

Rotom (KEKrot)
KEKURotomport
Character portrait

Creator

KEKUWEKKA

Download

MediaFire

Resolution

Low

Gameplay[]

KEKROTidle

As stated by KEKUWEKKA, this version of Rotom was initially released incomplete to see if he was going about making a character correctly, though he later decided to complete it due to the positive reception it got. It has eight basic attacks (four standing and four crouching), four Specials in the form of projectiles and one Hyper. In a similar manner to Sean Altly's Capcom vs. The World project, Rotom uses only four buttons for its regular attacks, leaving c and z open for other purposes, though instead of grabs and Special Attacks, they activate different projectiles. In comparison to KEKUWEKKA's other characters, this Rotom is a major improvement.

Stats[]

Life
1000

Power
3000

Attack
100

Defence
100

Movelist[]

Hovering the mouse cursor over the Command Input icons will display text that refers to the inputs set in M.U.G.E.N's Key Config.

Icons encased in square brackets [ Down ] require the respective button(s) to be held down. Hovering the mouse cursor over the icon displays the hold duration if applicable.

Specials[]

Sparkball
Command Input Properties
C Move is attributed as a projectile
KEKROTS1
Sparkball air
Command Input Properties
C Move can only be used while airborneMove is attributed as a projectile
KEKROTS2
Sparkball back
Command Input Properties
Z Move is attributed as a projectile
KEKROTS3
Sparkball back air
Command Input Properties
Z Move can only be used while airborneMove is attributed as a projectile
KEKROTS4

Hypers[]

UltraSpark
Command Input Properties
Z+C Move cannot be blockedMove can nullify or absorb enemy projectiles
Lasts for 3.3 seconds
Uses 3000 Power
KEKROTUltraSpark

Palette Gallery[]

KEKRotpal1
Button-a
KEKRotpal2
Button-b
KEKRotpal3
Button-c
Rotmo Rotom2 Rootm3
KEKRotpal4
Button-x
KEKRotpal5
Button-y
KEKRotpal6
Button-z
ROtom4 Rotom5 Rotom6
KEKRotpal7
Button-s+Button-a
KEKRotpal8
Button-s+Button-b
KEKRotpal9
Button-s+Button-c
ROotm7 ROtom8 Rotom9
KEKRotpal10
Button-s+Button-x
KEKRotpal11
Button-s+Button-y
KEKRotpal12
Button-s+Button-z
Rotom10 ROtom11 Omegarotom (Omegarotom's colours)
For any additional palettes besides the above, see Alternative palettes.

Victory quotes[]

This character does not have any victory quotes, meaning it uses the screenpack's default.

Videos[]

Trivia[]

  • Rotom makes a nod to KEKUWEKKA's first character, Omegarotom, with its 12th palette, as it uses Omegarotom's exact colour scheme aside from the mouth colour; despite being the 12th palette, it is only an aesthetic change and does not replicate the cheapness of the original.

Edits[]

This character has not been edited.
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