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This version strives to be accurate to Marvel vs. Capcom 2, but the inaccurate six button layout is the least of its problems, as is plagued with bugs, very unbalanced chain comboing, and overall inaccuracy. To its merits, it still has configurable A.I and extra Hypers, but it won't save this corrupt dictator.

MBison (MBison)
KBisonPort
Character portrait

Creator

Kong

Download

Infinity Mugen Team

Resolution

Low

Gameplay[]

KBisonIdle

MBison is based off Marvel vs. Capcom 2, but plays somewhat differently. It uses a six button layout like the source game, but instead of having two buttons reserved for the strikers, all six buttons are Normals.

Like Kong's other Marvel vs. Capcom 2 conversions, Bison's comboing is rather unpolished and very overpowered, as if a standing Normal connects, and the same button is pressed again in succession, the crouching variant activates. This amounts to rather long combos only being done by mashing buttons, making Bison quite deadly, even in the hands of an inexperienced player.

Bison also has inaccurate Special and Hyper commands, while all the Specials are mapped to all the X, Y, or Z or A, B, or C buttons (unlike the same creator's version of Magneto), the moves that used half circle commands use ordinary quarter circle commands. The charge commands were also altered, now using Left Right instead of [ Down ] Up. Flight also has a very different command. The only Specials with the same commands are the warp Specials.

It also has an extra Hyper, being the Final Psycho Crusher from Street Fighter Alpha 3 (named Ultimate Psycho Crusher). However, it is only as strong as the normal version. Bison also appears before the Hyper is finished. Also, Z and C are unused in the Hypers.

Another trait of Kong's creations is the presence of configurable A.I. There are three settings in the .def file.

Stats[]

Life
1000

Power
3000

Attack
100

Defence
100

Movelist[]

Hovering the mouse cursor over the Command Input icons will display text that refers to the inputs set in M.U.G.E.N's Key Config.

Icons encased in square brackets [ Down ] require the respective button(s) to be held down. Hovering the mouse cursor over the icon displays the hold duration if applicable.

Specials[]

Psycho Shots
Command Input Properties
Down, Down-Right, Right X, Y, or Z Move is attributed as a projectile
KBisonShot1KBisonShot2
Psycho Field
Command Input Properties
Down, Down-Left, Left A, B, or C Move is attributed as a projectile
KBisonField1KBisonField2KBisonField3
Somersault Skull Diver
Command Input Properties
Left Right X, Y, or Z
KBisonDiver1KBisonDiver2
Head Press
Command Input Properties
Left Right A, B, or C
KBisonHeadPress
Double Knee Press
Command Input Properties
Down, Down-Left, Left A, B, or C
KBisonKneePress

Hypers[]

Psycho Crusher
Command Input Properties
Down, Down-Right, Right X+Y Move can be used while grounded or airborne
Uses 1000 Power
KBisonPCrusherGroundStartKBisonPCrusherAirStartKBisonPCrusher
Ultimate Psycho Crusher
Command Input Properties
Down, Down-Left, Left A+B Uses 1000 Power
KBisonUPC1KBisonUPC2
Psycho Explosion
Command Input Properties
Down, Down-Left, Left X+Y Move is attributed as a projectile
Uses 1000 Power
KBisonPExplosion1KBisonPExplosion2KBisonField2KBisonField3
Knee Press Nightmare
Command Input Properties
Down, Down-Right, Right A+B Uses 1000 Power
KBisonKPK1KBisonKPK2KBisonKPK3KBisonKPK4

Others[]

Warp
Command Input Properties
Right, Down, Down-Right X, Y, or Z/A, B, or C
KBisonWarp1KBisonWarp2
Flight
Command Input Properties
Down, Down-Left, Left X+A
KBisonFlight

Palette Gallery[]

KBison1
Button-a
KBison2
Button-b
KBison3
Button-c
1 2 3
KBison4
Button-x
KBison5
Button-y
KBison6
Button-z
4 5 6
KBison7
Button-s+Button-a
KBison8
Button-s+Button-b
7 8

Victory quotes[]

This character does not have any victory quotes, meaning it uses the screenpack's default.

Videos[]

Camera
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Edits[]

This character has not been edited.
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