This subpage contains any edits of Chuchoryu's version of Captain Falcon. What is listed here is limited to what the edits change, meaning information should not be duplicated from the article about the original version outside of the idle animation and portrait, even if they haven't changed.
This edit makes purely aesthetic changes to the character, most notably in regards to the character's sprites, which have been colour separated to allow for more varied palettes, with the original palettes having been replaced with five different ones to make use of this; in addition, the Blue Falcon graphic used during F-Zero has been changed from the F-Zero X rip to a custom one, albeit scaled up significantly, and the portrait has been changed. The alternate 'B. Falcon' definitions file and its respective sprite file have been removed altogether.
Renamed to Captain Falcon and donning the 'KOFM' handle, this edit modifies the original character in a way that bears some resemblance to The King of Fighters, upping the button count from four to six by assigning Ⓩ to Slide and Ⓒ to Blowback Attacks. Captain Falcon's Life and Power stats have been increased from 1000 and 3000 to 3000 and 5000, respectively, with the character passively gaining Power over time at a relatively quick rate that increases in speed when using palette 6, though this increase only occurs when Captain Falcon's Life is less than 300 and he's idling. While the majority of the moveset remains unchanged from the original version, two extra moves were added under the guise of Hypers, though one is misattributed as a Special.
Stats[]
Life
3000
Power
5000
Attack
100
Defence
100
Movelist[]
Hovering the mouse cursor over the Command Input icons will display text that refers to the inputs set in M.U.G.E.N's Key Config.
Icons encased in square brackets [ ] require the respective button(s) to be held down. Hovering the mouse cursor over the icon displays the hold duration if applicable.
Original names, activation methods and properties for moves that have been modified are faded. Only animations that have changed are shown. Moves that have only been renamed are not listed.
Modified Specials[]
Falcon PUNCH!!!
Command Input
Properties
Ⓧ / Ⓨ
Ⓧ+Ⓨ
Causes Guard Crush Uses 1000 Power
Added Specials[]
Double Falcon Punch
Command Input
Properties
Ⓧ+Ⓨ / Ⓩ
Causes Guard Crush Uses 2000 Power
Added Hypers[]
Hyper Falcon
Command Input
Properties
Ⓒ
Causes Guard Crush Uses 3000 Power
Added others[]
Slide
Command Input
Properties
Ⓩ
[ ] during input to move backwards
Slide Counter
Command Input
Properties
Ⓩ during blockstun
[ ] during input to move backwards Uses 1000 Power