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The rokurokubi horror comes to M.U.G.E.N with Hisoutensoku-styled sprites and gameplay, making use of the Spell Card system instead of the usual Hypers, as well as a tricky head gimmick that allows her to set heads around, attack with them and detach the original; make sure not to lose your head against her.

Sekibanki (Sekibanki)
IsuSekiPort
Character portrait

Creator

isu

Download

一夜寝殿造
holn's A.I. patch

Resolution

Low

Gameplay[]

IsuSekiIdle

Sekibanki is a 7-button character, using A for melee attacks, B and C for projectile attacks, X for a dash/air dash, Y (or A+B) for switching to the next card, Z (or B+C) for using the current card and Start for shuffling the deck. Sekibanki's play style is based on Touhou Hisoutensoku, allowing all combatants to graze (go through projectiles by (air) dashing/running) and using said game's Spell Card system (with the additional abilities to 'level up' and alternate between 2 sets of Specials and shuffle the cards) and Spirit gauge (where spirit orbs are required to perform B/C attacks and Specials), as well as adding a Guard Crush mechanic to the opponent, where they'll become dizzy for 1 second if they're attacked enough while guarding.

Alongside all those mechanics, Sekibanki also has a Head gimmick that allows her to produce heads through デュラハンスピリット (B version), マルチプリケイティブヘッド, デュプリケイトヘッド, 飛頭「セブンズヘッド」, 眼光「ヘルズレイ」 and interact with them through [ Right ] A, [ Right ] C, [ Down ] C, RightRight C, ブレイジングヘッド, ティアリングフルイド (C version), デュラハンスピリット (C version), 梟首「ドリプトグラッジ」, 眼光「ヘルズレイ」, as well as detach her own head through A, [ Right ] A, [ Down ] A, [ Down ] C, ブレイジングヘッド, インフレキシブルヘッド, 首符「ソムナンブリズム」, 首符「クローズアイショット」, 飛符「フライングヘッド」, 飛首「エクストリームロングネック」, 飛頭「セブンズヘッド」, 飛頭「ナインズヘッド」; by using these techniques, Sekibanki is able to set heads around the stage to attack the opponent through all of them and power up her attacks.

Due to her projectile-heavy gameplay and head set ability, most non-Touhou styled characters will have a hard time fighting her, though she allows the opponent to graze to make it less difficult; She can quickly move through the stage by using her (air) dashes and attack the opponent on any position, as well as combo her attacks decently, being able to quickly deal damage to her opponent with numerous heads. Though Sekibanki isn't without her own weaknesses; to make up for its usefulness, Sekibanki's heads can be freely attacked, often cancelling its current attack, and are unable to start any attack if Sekibanki is in hitstun; She also can't spam projectiles freely, as her Spirit gauge limits how many moves she can perform without taking a break, as well as how much distance she can cover with her air dash.

Sekibanki has a custom A.I. that commonly air dashes through the stage until she exhausts the Spirit gauge, and occasionally performs simple combos and Hypers.

Stats[]

Life
1000

Power
5000

Attack
100

Defence
100

Movelist[]

Hovering the mouse cursor over the Command Input icons will display text that refers to the inputs set in M.U.G.E.N's Key Config.

Icons encased in square brackets [ Down ] require the respective button(s) to be held down. Hovering the mouse cursor over the icon displays the hold duration if applicable.

Specials[]

霊撃
Command Input Properties
Left, Down-Left, Down X Move does not deal damageMove knocks down opponent on hit
Uses 1000 Power
IsuSekiSpirit
ブレイジングヘッド
Command Input Properties
Down, Down-Right, Right B / C Move knocks down opponent on hit
Can only be used if it's the active Special
IsuSekiBlazing1
IsuSekiBlazing2
インフレキシブルヘッド
Command Input Properties
Down, Down-Right, Right B / C or
[ Y ] Down, Down-Right, Right B / C
Move is attributed as a projectileMove knocks down opponent on hit
Down, Down-Right, Right B / C version: can only be used if it's the active Special
[ Y ] Down, Down-Right, Right B / C version: can only be used in palettes 7-12
IsuSekiInflexible1
IsuSekiInflexible2
サーベラスファング
Command Input Properties
Down, Down-Left, Left B / C Move knocks down opponent on hit
Can only be used if it's the active Special
IsuSekiCerberus1
IsuSekiCerberus2
ティアリングフルイド
Command Input Properties
Down, Down-Left, Left B / C or
[ Y ] Down, Down-Left, Left B / C
Move is attributed as a projectileMove knocks down opponent on hitDown, Down-Left, Left B / C version: can only be used if it's the active Special
[ Y ] Down, Down-Left, Left B / C version: can only be used in palettes 7-12
IsuSekiFluid1
IsuSekiFluid2
デュラハンスピリット
Command Input Properties
Down Down B / C Move can be used while grounded or airborne
Can only be used if it's the active Special
C version: powers up nearby heads
IsuSekiDullahan1
IsuSekiDullahan2
IsuSekiDullahan3
IsuSekiDullahan4
セルフアンピュテーション
Command Input Properties
Down Down B / C or
[ Y ] Down Down B / C
Move is attributed as a projectileMove counterattacks if struck by an opposing attackMove counterattacks if struck by an opponent's projectileMove knocks down opponent on hit
Down Down B / C version: can only be used if it's the active Special
[ Y ] Down Down B / C version: can only be used in palettes 7-12
IsuSekiAmputation1
IsuSekiAmputation2
マルチプリケイティブヘッド
Command Input Properties
Right, Down, Down-Right B / C Move knocks down opponent on hit
Can only be used if it's the active Special
IsuSekiMultiplicative1
IsuSekiMultiplicative2
飛頭「セブンズヘッド」
Command Input Properties
Down, Down-Left, Left Right Z Move knocks down opponent on hit
Uses 4000 Power
IsuSekiSeventhHead

Hypers[]

首符「ソムナンブリズム」
Command Input Properties
Down Down Y Move is attributed as a projectileMove knocks down opponent on hit
Can only be used when down
Uses 1000 Power
IsuSekiSomnambulism
首符「クローズアイショット」
Command Input Properties
Down Down Z Move knocks down opponent on hit
Uses 1000 Power
IsuSekiCloseEyeShot
血符「スプリンクルブラッド」
Command Input Properties
Down, Down-Left, Left Y Move can be used while grounded or airborneMove is attributed as a projectileMove knocks down opponent on hit
Uses 2000 Power
IsuSekiSprinkleBlood1
IsuSekiSprinkleBlood2
飛符「フライングヘッド」
Command Input Properties
Down, Down-Left, Left Z Move is attributed as a projectileMove knocks down opponent on hit
Use Any direction to move the head and A, B, or C to attack
Uses 2000 Power
IsuSekiFlyingHead
飛首「エクストリームロングネック」
Command Input Properties
Down, Down-Right, Right Y Move is attributed as a throw, works against grounded opponentsMove is attributed as a projectileMove knocks down opponent on hit
Uses 3000 Power
IsuSekiExtremeLongNeck
飛首「ダンシングヘッド」
Command Input Properties
Down, Down-Right, Right Z Move can be used while grounded or airborneMove knocks down opponent on hit*
Uses 3000 Power
IsuSekiDancingHead1
IsuSekiDancingHead2
梟首「ドリプトグラッジ」
Command Input Properties
Down, Down-Right, Right Left Y Move can be used while grounded or airborne
Requires one detached head
Uses 3000 Power
IsuSekiJapanese1
IsuSekiJapanese2
飛首「ツインロクロヘッド」
Command Input Properties
Down, Down-Left, Left Right Y Move knocks down opponent on hit
Uses 4000 Power
IsuSekiTwinRokuroHead
眼光「ヘルズレイ」
Command Input Properties
Down, Down-Left, Left Down, Down-Left, Left Y Move is attributed as a projectileMove knocks down opponent on hit
Uses 4000 Power
IsuSekiHellsRay
飛頭「ナインズヘッド」
Command Input Properties
Down, Down-Right, Right Down, Down-Right, Right Y Move is attributed as a projectileMove knocks down opponent on hit
Uses 5000 Power
IsuSekiNinthHead
飛頭「デュラハンナイト」
Command Input Properties
Down, Down-Right, Right Down, Down-Right, Right Z Move knocks down opponent on hit
Uses 5000 Power
IsuSekiDullahanNight

Others[]

カード使用
Command Input Properties
A+B or
Y
Switches to the next card in the deck

カード使用
Command Input Properties
B+C or
Z
Redirects the player to the Special/Hyper the current card corresponds to

Palette Gallery[]

IsuSekiPal1
Button-a
IsuSekiPal2
Button-b
IsuSekiPal3
Button-c
Sekibanki01 Sekibanki02 (Cirno's colours) Sekibanki03 (Youmu Konpaku's colours)
IsuSekiPal4
Button-x
IsuSekiPal5
Button-y
IsuSekiPal6
Button-z
Sekibanki04 (Rumia's colours) Sekibanki05 (Reimu Hakurei's colours) Sekibanki06 (Mami Tomoe's colours)
IsuSekiPal1
Button-s+Button-a
IsuSekiPal8
Button-s+Button-b
IsuSekiPal9
Button-s+Button-c
Sekibanki07 Sekibanki08 Sekibanki09
IsuSekiPal10
Button-s+Button-x
IsuSekiPal11
Button-s+Button-y
IsuSekiPal1
Button-s+Button-z
Sekibanki10 Sekibanki11 Sekibanki12

Palettes 7-10[]

IsuSekiIdleIsuSeki8IdleIsuSeki9IdleIsuSeki10Idle

In these palettes, the entire Spell Card system is dropped, making Sekibanki able to perform Hypers by performing commands with the Y and Z buttons, as well as making her able to perform alternate Specials by holding Y while performing the Special commands; Sekibanki can also level up all of her Specials at once by pressing Start (using 3000 Power).

Palette 11[]

IsuSeki11Idle

In this palette, any head will last double the time it would on palettes 1-10, the Skill Level will start at 2, the Spirit bar will refill quicker and Sekibanki's Power will constantly increase at a rate of 240 per second; additionally, the effect in palettes 7-10 is applied.

Palette 12[]

IsuSeki12Idle

In this palette, the following effects will happen:

  • Any head will last double the time it would on palettes 1-10;
  • The Skill Level will start at maximum;
  • The Spirit bar will refill quicker;
  • Sekibanki's Power will constantly increase at a rate of 600 per second;
  • Any Move knocks down opponent on hit, Move knocks down opponent on hit or custom state attack that hits her will produce a bouncing head that attacks the opponent;
  • 5 heads will appear at the start of each round;
  • Heads periodically appear during the match;
  • Pressing Y + Z allows Sekibanki to shot a projectile from every detached head (similar to [ Right ] C) without interrupting Sekibanki's current action, though each head has a 3-seconds cooldown;

Additionally, the effect in palettes 7-10 is applied.

Victory quotes[]

This character does not have any victory quotes, meaning it uses the screenpack's default.

Videos[]

Trivia[]

  • By editing the profile.txt file that comes with the character, one can change the odds of each card appearing, change which Specials the player starts with and their levels, toggle the graze mechanic, change the Spirit gauge and the deck's position, and change in which palettes the effects from palettes 7-12 happen.

Edits[]

This character has not been edited.
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