DoodleBob draws himself into M.U.G.E.N with a custom gameplay style that uses various elements from other fighting games. While he has some moves that are faithful to the source, he also carries several unusual moves, with many of them being borrowed from Rugal. He has a custom A.I. that is very challenging.
Doodlebob is a six-button character with a custom gameplay style. He has several gameplay elements from other fighting games like EX Moves, a Guard Cancel and a Dream Cancel. However, the Dream Cancel can only be used for one of his Hypers. He's also able to cancel Normals into Hypers, has a Guard Push and an aerial throw.
He has high comboability and can easily chain Normals into each other and into Specials. This makes him very easy to play as, as the player can deal large damage by just mashing buttons with little skill. However, he's also very spammy, as his light Normals can be spammed multiple times to rack up damage. His standing Ⓧ is even an infinite if the button is mashed quickly enough. He also has many Specials and Hypers, giving him great versatility. A lot of his Specials are projectiles with a long range, making them cheap when spammed. His Spanner Throw has a very large hitbox and stuns the opponent when it hits. His hurtbox is quite large as it covers the entire sprite except for his arms.
Because some of his Hypers use more than 3000 Power, these Hypers can deal high damage. While most of his Hypers are fairly balanced, his Big pit Hyper is exploitable. After the first use succesfully hits the opponent, it can be used again while the opponent is lying down to trap the opponent continuously. If the player has a full Power bar, it can be used till the opponent is K.O.'d. He also starts with 1000 Power at the start of a fight, allowing the player to use one of his level 1 Hypers right away.
He has a custom A.I. that is very challenging. It often makes use of the character's high comboability and performs long combo strings. It also frequently uses Specials and Hypers. However, it occasionally leaves itself open to attacks.
Stats[]
Life
1000
Power
5000
Attack
100
Defence
100
Movelist[]
Hovering the mouse cursor over the Command Input icons will display text that refers to the inputs set in M.U.G.E.N's Key Config.
Icons encased in square brackets [ ] require the respective button(s) to be held down. Hovering the mouse cursor over the icon displays the hold duration if applicable.
Jellyfish
Command Input
Properties
Ⓧ
Bowling
Command Input
Properties
Ⓨ
Mini Squidward
Command Input
Properties
Ⓩ
Pencil Slash
Command Input
Properties
* during attack for additional attack
One attack
Two attacks
Super Kick
Command Input
Properties
Ⓧ during second Pencil Slash
Eraser Smash
Command Input
Properties
Ⓨ during second Pencil Slash
Upper Pencil Sharp
Command Input
Properties
Ⓩ during second Pencil Slash
Spanner Throw
Command Input
Properties
Projectile velocity varies depending on button pressed
Ⓧ
Ⓨ
Ⓩ
Paper Side Cutter
Command Input
Properties
Ⓐ
Rugal Draw
Command Input
Properties
Ⓑ
Genocide Cutter
Command Input
Properties
Ⓒ
Ground
Aerial
Drawing Ghost
Command Input
Properties
* Uses 500 Power
Spanner Throw EX
Command Input
Properties
Uses 500 Power
Drawing Animation Cutter
Command Input
Properties
Uses 500 Power
Triple Genocide Cutter
Command Input
Properties
Uses 500 Power
Guard Cancel
Command Input
Properties
Ⓒ+Ⓩ during blockstun
Uses 1000 Power
Hypers[]
Bliss Drawing
Command Input
Properties
Ⓧ+Ⓨ
Uses 1000 Power
Big pit
Command Input
Properties
Ⓧ+Ⓐ
Uses 1000 Power
Gatling Rush
Command Input
Properties
ⓍⓍⓏⓎⓍ
Uses 2000 Power
Mega Pencil Laser
Command Input
Properties
Ⓐ+Ⓑ
Uses 2000 Power
Laser Blast
Command Input
Properties
Ⓧ+Ⓩ
Can be cancelled into Mega Pencil Laser Uses 3000 Power