While being based off Marvel Super Heroes vs. Street Fighter, this version of Hulk also comes with the added consequences of choppy animations and muffled sounds. The hitboxes also seem a little off-kilter as a result.
This version of Hulk uses six buttons, being based off Marvel Super Heroes vs. Street Fighter. The character, due to its choppy animations, seems to have odd hitboxes. An example would be its standing Ⓩ, in which the hitbox for the punch appears to cover Hulk's head, rather than its fists.
In terms of gameplay, Hulk seems to have somewhat of a semblance to the source, possessing all of its Specials and Hypers, albeit with different move commands, as the vertical variant of Gamma Charge being activated with rather than an upwards charge motion, although it is still in the code.
Somewhat similar to the source game, Hulk isn't the best at comboing, and can't chain well. It has access to air combos, but these tend to be the most limited, most of the time only allowing for a single hit.
Hulk has no custom A.I coding. While it may have a high damage output, this is offset by the less aggressive nature of M.U.G.E.N's default A.I, making it an easy opponent.
Stats[]
Life
1000
Power
3000
Attack
100
Defence
120
Movelist[]
Hovering the mouse cursor over the Command Input icons will display text that refers to the inputs set in M.U.G.E.N's Key Config.
Icons encased in square brackets [ ] require the respective button(s) to be held down. Hovering the mouse cursor over the icon displays the hold duration if applicable.
Specials[]
UPDOWN
Command Input
Properties
Gama Slam
Command Input
Properties
Gama Charge
Command Input
Properties
[ ]
Gama Tornado
Command Input
Properties
Hypers[]
GamaWave
Command Input
Properties
Ⓧ+Ⓨ / Ⓨ+Ⓩ
Uses 1000 Power
Gamacrush
Command Input
Properties
Ⓧ+Ⓨ / Ⓨ+Ⓩ
Uses 1000 Power
Palette Gallery[]
hulk
hulk2
Victory quotes[]
This character does not have any victory quotes, meaning it uses the screenpack's default.
Videos[]
MUGEN Big Bird and Hulk vs Nightmare Broly and Peter Griffin