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With her prosthetic arm at her side (both figuratively and literally), Kasen comes to the table with deadly ranged melee attacks to compliment her projectile-heavy Hisoutensoku-styled gameplay. Don't let this oni hermit fool you, as her dash speeds and teleports enable her to zip around the stage at incredible speeds, which will be sure to make even a certain tengu gossip journalist jealous.

kasen (kasen)
HetyoKasenPortrait
Character portrait

Creator

Hetyo

Download

OneDrive
holn's A.I. patch

Resolution

Low

Gameplay[]

HetyoKasenIdle

Kasen is a six-button character whose gameplay is near identical to that of Hisoutensoku, as she uses A for her Normal melee attacks and B and C for her Normal projectiles and Specials; X is used for the character's dashes, as well as her flight system in conjunction with Any direction, Y is used to cycle through the cards in kasen's hand, while Z uses the selected card in kasen's hand. Kasen's gameplay is based on Touhou Hisoutensoku, which gives the character the ability to graze through projectiles by air dashing or running, on top of being able to utilize said game's Spell Card system, which comes with the additional abilities to 'level up' and alternate between three sets of Specials for each input, as well and shuffle the cards; additionally, kasen has a spirit gauge mechanic that allows her to charge spirit orbs, which are required to perform B/C attacks and Specials. Kasen has the ability to perform an autocombo by repeatedly pressing A when close to an opponent, allowing her to follow up with additional melee attacks outside of the character's standard A Normals without any other additional inputs; furthermore, the move assigned to Right+A can be charged by holding A, allowing Kasen to perform a more powerful variant of the move with additional properties.

Much like in Hisotensoku, kasen must be holding a deck consisting of exactly 20 cards, with no more than 4 copies of each card permitted in her deck; the deck and subsequently the quantity of each card in it can be modified in the file profile.txt, allowing for a new set of potential options for each M.U.G.E.N session. Kasen will gain a card in her hand for every 1000 Power she accumulates, up to a maximum of 5 cards; the cards dealt to the character are randomly chosen from the ones left in her deck, though while it is only possible to directly use the card currently in the first slot of kasen's hand, the character is able to cycle through the cards in her hand with Y. Each card has a different Power cost attributed to it, with cards costing more than 1000 Power consuming other cards in kasen's hand upon being activated. Each of the different cards in kasen's deck are used for either system-specific mechanics, levelling up her Special attacks or replacing them with alternate Specials, or using Spellcards, which are functionally equivalent to Hypers.

Due to her projectile-heavy gameplay, most non-Touhou styled characters will have a difficult time fighting the character, although her projectiles allow for opponents to graze them. Most of kasen's melee attacks utilize her prosthetic arm to grant her very long ranged melee attacks, a threat that is made more dangerous by the potential amount of projectiles she can have on screen; kasen is also quite quick, being able to teleport close to her opponent's location with 蹂躙・因達羅, as well as possessing an incredibly fast ground dash reminiscent of Akuma's Ashura Senkuu. It is also worth noting that Kasen's uncharged Right+A Normal attack is an Infinite attack, allowing the character to repeatedly juggle the opponent with precise timing. Kasen is not without her flaws, however, as she cannot spam her projectiles, her Specials or her flight freely, as all three consume her Spirit gauge; her Spirit gauge also has its maximum capacity temporarily reduced each time she gets guard crushed, further limiting what she can do and heavily punishing her for taking a defensive stance.

Kasen has no A.I. and uses the engine's default; due to this, the A.I. will commonly air dash and fly aimlessly throughout the stage until she exhausts her entire Spirit gauge, and only occasionally performs simple combos and Hypers.

Stats[]

Life
1000

Power
5000

Attack
100

Defence
100

Movelist[]

Hovering the mouse cursor over the Command Input icons will display text that refers to the inputs set in M.U.G.E.N's Key Config.

Icons encased in square brackets [ Down ] require the respective button(s) to be held down. Hovering the mouse cursor over the icon displays the hold duration if applicable.

Specials[]

迅雷・宮毘羅
Command Input Properties
Down, Down-Right, Right B / C Move can be used while grounded or airborneMove is attributed as a projectile
B version: Move knocks down opponent on hit
Default Special
Can only be used if active Special
Uses 1 Spirit gauge

落鳳・真達羅
Command Input Properties
Down, Down-Right, Right B / C Move is attributed as a projectileMove knocks down opponent on hit
Can only be used if active Special
Uses 1 Spirit gauge

紅蓮・摩尼羅
Command Input Properties
Down, Down-Right, Right B / C Move can be used while grounded or airborneMove is attributed as a projectileMove can hit opponents that are lying on the ground
Can only be used if active Special
Uses 1 Spirit gauge

千寿・摩休羅
Command Input Properties
Right, Down, Down-Right B / C Move can be used while grounded or airborneMove knocks down opponent on hit
Default Special
Can only be used if active Special
Uses 1 Spirit gauge
B version: Move causes opponent to bounce off the ground
C version: Move launches the opponent upwards to initiate an air combo

破砕・伐折羅
Command Input Properties
Right, Down, Down-Right B / C Move knocks down opponent on hit
Can only be used if active Special
Uses 1 Spirit gauge
B version: Move is attributed as a projectileMove tracks the opponent's position during startup, but will not follow them once it becomes active, places Kasen in an aerial state
C version: Affects both teams in Simul mode

風穴・招杜羅
Command Input Properties
Right, Down, Down-Right B / C Move is attributed as a throw, works against grounded opponentsMove is attributed as a throw, works against airborne opponents
Can only be used if active Special
Uses 1 Spirit gauge
B version: Move knocks down opponent on hit
C version: Move does not deal damage, switches sides with opponent

宝珠・毘羯羅
Command Input Properties
Down Down B / C Move is attributed as a projectile
Default Special
Can only be used if active Special
Uses 1 Spirit gauge
Angle of shots varies with button pressed

傾誘・波夷羅
Command Input Properties
Down Down B / C Move is attributed as a projectile
Can only be used if active Special
Uses 1 Spirit gauge
C version: Move tracks the opponent's position during startup, but will not follow them once it becomes active

月輪・迷企羅
Command Input Properties
Down, Down-Left, Left B / C Move is attributed as a projectileMove can nullify or absorb enemy projectilesMove knocks down opponent on hit
Default Special
Can only be used if active Special
Uses 1 Spirit gauge

抱擁・安底羅
Command Input Properties
Down, Down-Left, Left B / C Move can be used while grounded or airborne
Can only be used if active Special
Uses 1 Spirit gauge
Pulls opponent toward Kasen

蛇蝎・珊底羅
Command Input Properties
Down, Down-Left, Left B / C Can only be used if active Special
Uses 1 Spirit gauge
B version: Move must be blocked while crouching, does not hit airborne opponents
C version: Move knocks down opponent on hit

Hypers[]

逆恨「彷徨えるアーリア」
Command Input Properties
Z Move can be used while grounded or airborneMove is attributed as a projectile
Only usable if respective spellcard is first in the hand
Uses 1000 Power

仙符「天香山芳香」
Command Input Properties
Z Move is attributed as a projectileMove knocks down opponent on hit
Only usable if respective spellcard is first in the hand
Uses 2000 Power

包符「義腕プロテウス」
Command Input Properties
Z Move is attributed as a projectileMove knocks down opponent on hit
Only usable if respective spellcard is first in the hand
Adds 100 Power on use
Uses 2000 Power*

雷符「微速の務光」
Command Input Properties
Z Move is attributed as a projectile
Only usable if respective spellcard is first in the hand
Uses 2000 Power

龍符「ドラゴンズグロウル」
Command Input Properties
Z Move must be blocked while in the air*Move must be blocked while standing*Move is attributed as a projectile*Move grants full invincibility*Move knocks down opponent on hit
Only usable if respective spellcard is first in the hand
Uses 3000 Power

鷹符「ホークビーコン」
Command Input Properties
Z Move can be used while grounded or airborneMove is attributed as a projectileMove knocks down opponent on hit
Only usable if respective spellcard is first in the hand
Uses 3000 Power

宿業「カルマリバレート」
Command Input Properties
Z Move is attributed as a projectileMove must be blocked while in the air*Move must be blocked while standing*Move knocks down opponent on hit*Move knocks down opponent on hit*
Only usable if respective spellcard is first in the hand
Uses 4000 Power

「猿の手よ!敵を握りつぶせ!」
Command Input Properties
Z Move is attributed as a projectileMove tracks the opponent's position during startup, but will not follow them once it becomes activeMove grants full invincibilityMove knocks down opponent on hit
Only usable if respective spellcard is first in the hand
Uses 5000 Power

Other[]

Use Card
Command Input Properties
Z Uses currently selected card
System cards: uses 1000 Power
Skill cards: uses 1000 Power, uses selected Special and sets it as the active Special for that particular input, causes Special to level up if already set as the active Special
Spellcards: uses 1000 ~ 5000 Power based on card used

蹂躙・因達羅
Command Input Properties
Down Down B / C Move can be used while grounded or airborne
Can only be used if active
Uses 1 Spirit gauge
B version: Teleports close to opponent
C version: Teleports further from opponent

四天王奥義「三歩同塵」
Command Input Properties
Z Move grants full invincibility*
Only usable if respective spellcard is first in the hand
A Normals deal twice as much damage until end of round
Gains 1000 Life
Requires 3000 Power
Sets Power to 0 for remainder of round

Palette Gallery[]

HetyoKasenpal1
Button-a
HetyoKasenpal2
Button-b
HetyoKasenpal3
Button-c
kasen1 kasen2 (Reimu Hakurei's colors) kasen3 (Marisa Kirisame's colors)
HetyoKasenpal4
Button-x
HetyoKasenpal5
Button-y
HetyoKasenpal6
Button-z
kasen4 kasen5 (Eiki Shiki's colors) kasen6 (Patchouli Knowledge's colors)
HetyoKasenpal7
Button-s+Button-a
HetyoKasenpal8
Button-s+Button-b
HetyoKasenpal9
Button-s+Button-c
kasen7 kasen8 (Seiga Kaku's colors) kasen9 (Yukari Yakumo's colors)
HetyoKasenpal10
Button-s+Button-x
kasen10 (Komachi Onozuka's colors)
For any additional palettes besides the above, see Alternative palettes.

Victory quotes[]

This character does not have any victory quotes, meaning it uses the screenpack's default.

Videos[]

Trivia[]

  • Coding for kasen shows several unused Hypers, most of them either being incomplete or scrapped during development, and cannot be accessed even when editing profile.txt.

Edits[]

This character has not been edited.
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