This subpage contains any edits of ShinRyoga & NeOaNkH's version of Mario. What is listed here is limited to what the edits change, meaning information should not be duplicated from the article about the original version outside of the idle animation and portrait, even if they haven't changed.
This edit primarily gives the character additional moves based on those Mario used in Super Smash Bros. Brawl, as well as Mario's costume swaps from said game as the first six palettes, though it also features Marvel vs. Capcom-styled Hyper backgrounds, and the commands for both Super Hammer and Invincible Star have been simplified.
Stats[]
Unchanged from original version.
Movelist[]
Hovering the mouse cursor over the Command Input icons will display text that refers to the inputs set in M.U.G.E.N's Key Config.
Icons encased in square brackets [ ] require the respective button(s) to be held down. Hovering the mouse cursor over the icon displays the hold duration if applicable.
Original names, activation methods and properties for moves that have been modified are faded. Only animations that have changed are shown. Moves that have only been renamed are not listed.
Removed Hypers[]
Super Flame
Command Input
Properties
Ⓒ
Not usable as Stone Mario Uses 3000 Power
Modified Specials[]
Air Glide
Command Input
Properties
or Ⓑ+Ⓒ
Not usable as Stone Mario Ⓐ+Ⓑ version: , uses 1000 Power
version: , uses 1000 Power
Modified Hypers[]
Super Hammer
Command Input
Properties
Ⓑ
Ⓑ
* Not usable as Matrix Mario or Stone Mario Uses 3000 Power
Modified others[]
Invincible Star
Command Input
Properties
Ⓐ
Ⓐ
Not usable as Matrix Mario or Stone Mario Uses 3000 Power
This edit alters Mario to become far more cheap and powerful than it originally was, while keeping the same core gameplay. This edit features the addition of a new Special and two new Hypers, along with modifying the existing Specials to make Mario invulnerable during use, and modifying two existing Hypers to deal far more damage. Not only this, but this edit changes Mario's usual Ⓢ to now fill up half the character's Power meter, meaning activating its devastating Hypers is relatively easy for human players. This edit renders Mario immune to all projectiles, an immunity to custom states, along with making Mario counter any other attack, making it almost impossible for human players to play as this edit when facing opponents who utilize large or fullscreen attacks. This edit makes use of Mario's Brutal A.I., which relentlessly spams its specials and using its Hypers as soon as it is able to, hardly giving any normal opponent a chance to fight back.
Another huge change made to Mario is the replacements to its Palette Modes. All of the original Palette Modes were removed, and replaced with new ones that cause this character to be more Cheap depending on the palette number, rendering this character a literal Cheapie in some of the modes.
Stats[]
Life
1000
Power
10000
Attack
100
Defence
100
Movelist[]
Hovering the mouse cursor over the Command Input icons will display text that refers to the inputs set in M.U.G.E.N's Key Config.
Icons encased in square brackets [ ] require the respective button(s) to be held down. Hovering the mouse cursor over the icon displays the hold duration if applicable.
Original names, activation methods and properties for moves that have been modified are faded. Only animations that have changed are shown. Moves that have only been renamed are not listed.
Removed Hypers[]
Super Flame
Command Input
Properties
Ⓒ
Not usable as Stone Mario Uses 3000 Power
Super Hammer
Command Input
Properties
Ⓑ
* Not usable as Matrix Mario or Stone Mario Uses 3000 Power
Modified Specials[]
Fireball
Command Input
Properties
or
(Projectile speed varies with button pressed Aerial Ⓐ and Ⓑ versions: Aerial Ⓒ version: version: , uses 1000 Power)
Coin Punch
Command Input
Properties
or May also occur if attacked
Number of hits varies with button pressed version: uses 1000 Power
Added Specials[]
Box Place
Command Input
Properties
Ⓐ+Ⓒ
uses 5000 Power
Missile Punch
Command Input
Properties
Ⓩ May also occur if attacked
Super Flame
Command Input
Properties
Ⓒ
Uses 5000 Power
Super Hammer
Command Input
Properties
Ⓑ
Uses 5000 Power
Palette Gallery[]
This character does not have any palettes, instead using the palette of sprite 9000,0.