MUGEN Database
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This subpage contains any edits of ShinRyoga & NeOaNkH's version of Mario. What is listed here is limited to what the edits change, meaning information should not be duplicated from the article about the original version outside of the idle animation and portrait, even if they haven't changed.

SM853's edit (Mario)[]

Mario (SuperMario)
SuperMarioSRNA
Character portrait

Editor

SM853

Download

MediaFire

Resolution

Low

SM853Mario

This edit primarily gives the character additional moves based on those Mario used in Super Smash Bros. Brawl, as well as Mario's costume swaps from said game as the first six palettes, though it also features Marvel vs. Capcom-styled Hyper backgrounds, and the commands for both Super Hammer and Invincible Star have been simplified.

Stats[]

Unchanged from original version.

Movelist[]

Hovering the mouse cursor over the Command Input icons will display text that refers to the inputs set in M.U.G.E.N's Key Config.

Icons encased in square brackets [ Down ] require the respective button(s) to be held down. Hovering the mouse cursor over the icon displays the hold duration if applicable.

Original names, activation methods and properties for moves that have been modified are faded. Only animations that have changed are shown. Moves that have only been renamed are not listed.

Removed Hypers[]

Super Flame
Command Input Properties
Down, Down-Right, Right Down, Down-Right, Right C Move grants full invincibilityMove knocks down opponent on hit
Not usable as Stone Mario
Uses 3000 Power

Modified Specials[]

Air Glide
Command Input Properties
Right Right or
Right B+C
Left Left Right
Move can only be used while airborneMove can hit opponents that are lying on the ground
Not usable as Stone Mario
Right Right A+B version: Move knocks down opponent on hit, uses 1000 Power
Left Left Right version: Move knocks down opponent on hit, uses 1000 Power

Modified Hypers[]

Super Hammer
Command Input Properties
Down, Down-Right, Right B
Down, Down-Right, Right Down, Down-Right, Right B
Move cannot be blocked*Move grants full invincibilityMove knocks down opponent on hit
Not usable as Matrix Mario or Stone Mario
Uses 3000 Power

Modified others[]

Invincible Star
Command Input Properties
Down, Down-Right, Right A
Down, Down-Right, Right Down, Down-Right, Right A
Move grants full invincibility
Not usable as Matrix Mario or Stone Mario
Uses 3000 Power

Added Specials[]

Reflector Cape
Command Input Properties
Down, Down-Left, Left A Move can be used while grounded or airborneMove does not deal damageMove can reflect enemy projectiles
Capemario
Super Headstomp
Command Input Properties
Down, Down-Left, Left B Move must be blocked while standingMove must be blocked while in the airMove tracks the opponent's position during startup, but will not follow them once it becomes active

Hammer Swing
Command Input Properties
Down, Down-Left, Left C Move can be used while grounded or airborne
HammerSwingMario

Added Hypers[]

Mario Finale
Command Input Properties
Down, Down-Right, Right C Move can be used while grounded or airborneMove knocks down opponent on hit
Uses 3000 Power
Mario Finale

Added others[]

Dodge
Command Input Properties
Down A+B, A+C, or B+C Move grants full invincibility
MD

Palette Gallery[]

SM853Mariopal1
Button-a
SM853Mariopal2
Button-b
SM853Mariopal3
Button-c
SSBBBlack Opposite Wario
SM853Mariopal4
Button-x
SM853Mariopal5
Button-y
SM853Mariopal6
Button-z
Default SSBBGreen fire
SuperMarioPalette7
Button-s+Button-a
SuperMarioPalette8
Button-s+Button-b
SuperMarioPalette9
Button-s+Button-c
MarioColor7 (Matrix Mario) MarioColor8 (Ghost Mario) MarioColor9 (Stone Mario)
SuperMarioPalette10
Button-s+Button-x
SuperMarioPalette11
Button-s+Button-y
SuperMarioPalette12
Button-s+Button-z
MarioColor10 (Matrix Mario) MarioColor11 (Ghost Mario) MarioColor12 (Stone Mario)

Victory quotes[]

Unchanged from original version.

Will_Of_Prison_Flame[]

Will_of_prison_flame (Will of prison flame)
WOPF Port
Character portrait

Editor

mumin

Download

MediaFire

Resolution

Low

Flamestand

This edit alters Mario to become far more cheap and powerful than it originally was, while keeping the same core gameplay. This edit features the addition of a new Special and two new Hypers, along with modifying the existing Specials to make Mario invulnerable during use, and modifying two existing Hypers to deal far more damage. Not only this, but this edit changes Mario's usual Start to now fill up half the character's Power meter, meaning activating its devastating Hypers is relatively easy for human players. This edit renders Mario immune to all projectiles, an immunity to custom states, along with making Mario counter any other attack, making it almost impossible for human players to play as this edit when facing opponents who utilize large or fullscreen attacks. This edit makes use of Mario's Brutal A.I., which relentlessly spams its specials and using its Hypers as soon as it is able to, hardly giving any normal opponent a chance to fight back.

Another huge change made to Mario is the replacements to its Palette Modes. All of the original Palette Modes were removed, and replaced with new ones that cause this character to be more Cheap depending on the palette number, rendering this character a literal Cheapie in some of the modes.

Stats[]

Life
1000

Power
10000

Attack
100

Defence
100

Movelist[]

Hovering the mouse cursor over the Command Input icons will display text that refers to the inputs set in M.U.G.E.N's Key Config.

Icons encased in square brackets [ Down ] require the respective button(s) to be held down. Hovering the mouse cursor over the icon displays the hold duration if applicable.

Original names, activation methods and properties for moves that have been modified are faded. Only animations that have changed are shown. Moves that have only been renamed are not listed.

Removed Hypers[]

Super Flame
Command Input Properties
Down, Down-Right, Right Down, Down-Right, Right C Move grants full invincibilityMove knocks down opponent on hit
Not usable as Stone Mario
Uses 3000 Power

Super Hammer
Command Input Properties
Down, Down-Right, Right Down, Down-Right, Right B Move cannot be blocked*Move grants full invincibilityMove knocks down opponent on hit
Not usable as Matrix Mario or Stone Mario
Uses 3000 Power

Modified Specials[]

Fireball
Command Input Properties
Down, Down-Right, RightX, Y, or Z
Down, Down-Right, Right X, Y, or Z or
Down, Down-Right, Right X+Y, X+Z, or Y+Z
Move can be used while grounded or airborneMove is attributed as a projectileMove can hit opponents that are lying on the ground
(Projectile speed varies with button pressed
Aerial A and B versions: Move can hit opponents that are lying on the ground
Aerial C version: Move knocks down opponent on hit
X+Y, X+Z, or Y+Z version: Move knocks down opponent on hit, uses 1000 Power)
WOPFFireballAttack1WOPFFireballAttack2
Coin Punch
Command Input Properties
Right, Down, Down-Right X, Y, or Z or
Right, Down, Down-Right X+Y, X+Z, or Y+Z
May also occur if attacked
Move knocks down opponent on hit
Number of hits varies with button pressed
X+Y, X+Z, or Y+Z version: uses 1000 Power

Added Specials[]

Box Place
Command Input Properties
Down, Down-Right, Right Down, Down-Right, Right A+C Move can be used while grounded or airborneMove is guaranteed to K.OMove knocks down opponent on hit
uses 5000 Power
WOPFBoxPlace1WOPFBoxPlace2WOPFBoxPlace3
Missile Punch
Command Input Properties
Down, Down-Right, Right Down, Down-Right, Right Z
May also occur if attacked
Move cannot be blockedMove grants full invincibilityMove knocks down opponent on hit
WOPFMissilePunch
Super Flame
Command Input Properties
Down, Down-Right, Right Down, Down-Right, Right C Move's hitboxes cover the entire screen simultaneouslyMove grants full invincibility
Uses 5000 Power
WOPFFullscreenSuperFlame1WOPFFullscreenSuperFlame2
Super Hammer
Command Input Properties
Down, Down-Right, Right Down, Down-Right, Right B Move is guaranteed to K.OMove grants full invincibilityMove knocks down opponent on hit
Uses 5000 Power
WOPFHammerTime

Palette Gallery[]

This character does not have any palettes, instead using the palette of sprite 9000,0.


Victory quotes[]

Unchanged from original version.


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