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Released in a 50% complete state, Heavy didn't get access to much of Mann Co.'s supply of weapons, and thus he's largely restricted to Normals, with only a handful of specials. While Heavy can deal some decent damage, his combo ability is pretty limited and his long recovery frames make him rather vulnerable to attack. Perhaps Heavy is actually a Spy in disguise, as hitting him will reveal flashes of his true form.

Heavy Weapons Guy (Heavy Weapons Guy)
Dr Kelexo-Heavy-portrait
Character portrait

Creator

Dr Kelexo

Download

MediaFire

Resolution

High

Gameplay[]

HeavyStand

Heavy is a three-button charcter, using X, Y, or Z for his attacks. Start is used to activate Taunt Kill, which is a taunt move that can also hit the opponent. The strength of an attack is denoted by the button pressed to activate it, though this only applies to Heavy's Normals. Heavy's Z Normals also function as Launcher attacks.

Heavy is able to Cancel his lower-button Normals into any of his higher-button Normals, meaning that X can chain into either Y or Z, and Y can chain into Z, but Z cannot chain into X or Y. Theoretically, Heavy would be able to chain his Normals in a linear fashion (X -> Y -> Z), but in practice this isn't possible as the knockback from his X and Y Normals combined knock him too far for Z to connect. Heavy is also unable to cancel his moves in the air, and he cannot cancel any of his Normals into his Specials or Hypers, which limits his overall combo ability.

Heavy is an offensive character with a considerable focus on melee combat. Shotgun, Shotgun High and Shotgun Air are decent attacks to use at a distance and come out fairly quickly. Uppercut has good range as Heavy dashes forward while using it, though it doesn't deal that much more damage than Heavy's Normals. Taunt Kill is an unusual taunt attack that, if it connects, reduces the opponent's Life to 1 and knocks them back very far. The move is very difficult to use, as it has a very long startup time and a tiny hitbox.

Heavy only has two Hypers that he can use. The first is Sasha Strike, a long-range attack that deals quite a lot of damage and inflicts Move knocks down opponent on hit on opponents unlucky enough to be hit by it, though it can be blocked pretty easily as there's a small window for the opponent to activate their block. The other is Boxer Combo, which is a combo-attack move that deals similar amounts of damage to Sasha Strike, though it can only hit one opponent at a time.

Heavy uses M.U.G.E.N's default A.I., which is expected given that the character is unfinished. As such, Heavy will tend to jump around and attack infrequently, leaving himself fairly open to attacks.

Stats[]

Life
1000

Power
3000

Attack
100

Defence
100

Movelist[]

Hovering the mouse cursor over the Command Input icons will display text that refers to the inputs set in M.U.G.E.N's Key Config.

Icons encased in square brackets [ Down ] require the respective button(s) to be held down. Hovering the mouse cursor over the icon displays the hold duration if applicable.

Specials[]

Shotgun
Command Input Properties
Down, Down-Right, Right X / Y Move must be blocked while either standing or crouching
HWG2
Shotgun High
Command Input Properties
Down, Down-Right, Right Z Move must be blocked while either standing or crouching
HWG3
Shotgun Air
Command Input Properties
Down, Down-Right, Right X, Y, or Z Move must be blocked while either standing or crouchingMove can only be used while airborne
HWG4
Uppercut
Command Input Properties
Right, Down, Down-Right X, Y, or Z Move must be blocked while either standing or crouching
HWG7
Taunt Kill
Command Input Properties
Start Move must be blocked while either standing or crouchingMove knocks down opponent on hit
Reduces opponent's Life to 1
Cannot K.O. opponent
HWG8

Hypers[]

Sasha Strike
Command Input Properties
Down, Down-Right, Right X+Y, X+Z, or Y+Z Move must be blocked while either standing or crouchingMove knocks down opponent on hit
Uses 1000 Power
HWG5
Boxer Combo
Command Input Properties
Right, Down, Down-Right X+Y, X+Z, or Y+Z Move is attributed as a throw, works against grounded opponentsMove must be blocked while either standing or crouchingMove causes opponent to bounce off the ground*
Uses 1000 Power
HWG6

Palette Gallery[]

Dr Kelexo-Heavy-heavy1
Button-a
Dr Kelexo-Heavy-heavy2
Button-b
Dr Kelexo-Heavy-heavy3
Button-c
heavy1 heavy2 heavy3
Dr Kelexo-Heavy-heavy4
Button-x
Dr Kelexo-Heavy-heavy5
Button-y
Dr Kelexo-Heavy-heavy6
Button-z
heavy4 heavy5 heavy6
Dr Kelexo-Heavy-beta
Button-s+Button-a
Dr Kelexo-Heavy-heartheat
Button-s+Button-b
Dr Kelexo-Heavy-jiangshi
Button-s+Button-c
beta heartheat jiangshi (Hsien-Ko's colors)

Victory quotes[]

This character does not have any victory quotes, meaning it uses the screenpack's default.

Videos[]

Edits[]

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