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Paired with Centerfold and the Hanged Man, Hol Horse is a suitable zoner and is also rather faithful to Jojo's Bizarre Adventure: Heritage to the Future, even if the button layout is unorthodox. If played with skill, it can turn the battlefield into a literal bullet hell.

Hol horse (Hol horse)
HolYYPort
Character portrait

Creator

y.y

Download

MediaFire
Rei's A.I Patch

Resolution

Low

Gameplay[]

HolHorse Gif

Hol Horse is a five button character, opting not to use C, but the layout is rather unorthodox. Normals are activated with X, Y, and B. Z acts as a dodge of sorts, and also acts as a shortcut for its Hypers. A is the designated stand button which, when pressed, calls upon the Emperor to shoot a controllable bullet.

In terms of fighting style, Hol Horse is a zoning character, played best at a distance. He has ranged Attacks that can catch opponents off guard. He is also somewhat projectile heavy, but only to a certain extent. He doesn't really have much comboability, hindering its usefulness up close. Hol Horse also has a Special that hits high, as well as an air-only Hyper, giving him control over the field.

Hol Horse has no custom A.I implemented, making him an easy opponent. There does exist an A.I patch, however.

Stats[]

Life
1000

Power
10000

Attack
100

Defence
115

Movelist[]

Hovering the mouse cursor over the Command Input icons will display text that refers to the inputs set in M.U.G.E.N's Key Config.

Icons encased in square brackets [ Down ] require the respective button(s) to be held down. Hovering the mouse cursor over the icon displays the hold duration if applicable.

Specials[]

Hajiki Da!
Command Input Properties
Down, Down-Right, Right X/Y/B
Up/Down to aim
Move is attributed as a projectile
B version:Move must be blocked while crouching
Hol-236-xyHol-BOOLIT
Glass Shower
Command Input Properties
Right, Down, Down-Right X/Y/B Move is attributed as a projectileMove must be blocked while standingMove must be blocked while in the air
Hol-623
Hanged Man
Command Input Properties
Down, Down-Left, Left X/Y/B Move is attributed as a projectileMove traps the opponent for a set duration
Hol-214HangedMan-Stab

Hypers[]

Fuchimakeru!
Command Input Properties
Down, Down-Right, Right X+Y/X+B/Y+B or
Down, Down-Right, Right Z
Move is attributed as a projectile
Y+B/Z version: Move must be blocked while crouching
Uses 1000 Power
Hol-236-zHol-BOOLIT
Busamakero!
Command Input Properties
Down, Down-Right, Right X+Y/X+B/Y+B or
Down, Down-Right, Right Z
Move can only be used while airborneMove is attributed as a projectile
Uses 1000 Power
Hol-236-z3Hol-SUPERBOOLIT
Saikyo no Combi "Hanged Man"
Command Input Properties
Down, Down-Left, Left X+Y/X+B/Y+B or
Down, Down-Left, Left Z
Move is attributed as a projectile
Uses 1000 Power
FourthWall-CrackHol-FourthWallShotFourthWall-Crack
Dangan no Modou
Command Input Properties
Left, Down, Down-Left X+Y/X+B/Y+B or
Left, Down, Down-Left Z
Left/Up/Right/Down to control bullet
[ X+Y ]/[ X+B ]/[ Y+B ]/[ Z ] for rapid fire
Move is attributed as a projectileMove cannot be blocked
Uses 1000 Power per shot
Hol-Matrix

Palette Gallery[]

HHYYJG1
Button-a
HHYYJG2
Button-b
HHYYJG3
Button-c
hol01 hol02 hol03
HHYYJG4
Button-x
HHYYJG5
Button-y
HHYYJG6
Button-z
hol04 hol05 hol06
HHYYJG7
Button-s+Button-a
HHYYJG8
Button-s+Button-b
HHYYJG9
Button-s+Button-c
hol07 hol08 hol09
HHYYJG10
Button-s+Button-x
HHYYJG11
Button-s+Button-y
HHYYJG12
Button-s+Button-z
hol10 hol11 hol12

Victory quotes[]

This character does not have any victory quotes, meaning it uses the screenpack's default.

Videos[]

Edits[]

This character has not been edited.
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