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Gameplay Sprites & Pallete

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Element
Element-stand
Element's idle sprite

Creator(s)

Various

Download

Zelgadis Official ver.
Unofficial version

Origin

Edit

Element is an Iori Yagami edit character, created by Zelgadis for his King of Fighters Memorial series of fangames.

He is a grey-coloured version of Iori, with multiple, flashy lightning effects on his sprite. His attacks are very powerful and have high priority, resulting in a foe that should not be taken likely.

Introduced at the conclusion of the first Memorial game, Element is one of the possible final bosses of the sequel, the other being Puppet Yukino.

He was the "ultimate creation" that Gustab Munchausen was gathering battle data for in the first game, but he escapes at its conclusion. He then starts off the events of the second game by disposing of Gustab and Psyqhical easily, then kidnaps Yukino Ozawa to brainwash her into Puppet Yukino for his purposes.

In M.U.G.E.N, Element has two main variants. One is the official one made by Zelgadis, the other is the speculative OPIRUS version made before the second game came out, well known for its wide range of flashy supers and tendencies to kill opponents with 3 supers in 1 combo.

Regardless of the version of the character, edits marked "Element" are very likely to be Cheap Characters.

KamranBernstein's version[]

Based on his appearance in The King of Fighters Memorial Level 2, his most notable feature is a desperation attack that fakes the KO screen at his last sliver of health. After that, he gets up and fires an unblockable instant kill laser that must be jumped over or dodged at point-blank range. If he kills his opponent, he gets up and wins the match.

If the enemy fails to hit Element after he executes the desperation move, Element can get back up and continue fighting at 1hp. However, this fake KO can be overridden by multi-hit moves.

Stats[]

Life
2400

Power
3000

Attack
120

Defence
100

Movelist[]

Hovering the mouse cursor over the Command Input icons will display text that refers to the inputs set in M.U.G.E.N's Key Config.

Icons encased in square brackets [ Down ] require the respective button(s) to be held down. Hovering the mouse cursor over the icon displays the hold duration if applicable.

Special Moves[]

Explosion Slash High
Command Input Properties
Down, Down-Right, RightX  

Explosion Slash Low
Command Input Properties
Down, Down-Right, RightY  

Tornado Forward
Command Input Properties
Down, Down-Right, RightA  

Tornado Returning
Command Input Properties
Down, Down-Right, RightB  

Flame Sweep
Command Input Properties
Down, Down-Left, LeftX/Y  

Instability Grab
Command Input Properties
Down, Down-Left, LeftA/B  

Assault Disk
Command Input Properties
Right, Down, Down-RightX/Y  

Ground Explosion A
Command Input Properties
DownDownX  

Ground Explosion B
Command Input Properties
DownDownY  

Grab Crossover
Command Input Properties
Right, Down-Right, Down, Down-Left, LeftRightX/Y  

Super Moves[]

Elemental Grab
Command Input Properties
Down, Down-Right, RightRight, Down-Right, Down, Down-Left, LeftX/Y Uses 1000 Power

Static Field
Command Input Properties
Down, Down-Left, LeftLeft, Down-Left, Down, Down-Right, RightX/Y Move can nullify or absorb enemy projectiles
Uses 1000 Power

Midnight Sun
Command Input Properties
None Uses 1000 Power
(CPU Only)

Chain Orbs
Command Input Properties
Down, Down-Right, RightDown, Down-Right, RightX/Y Uses 2000 Power

Purple Inferno
Command Input Properties
Down, Down-Right, RightRight, Down-Right, Down, Down-Left, LeftX/Y Uses 2000 Power

Gravity Seed
Command Input Properties
RightLeft, Down-Left, Down, Down-Right, RightC Uses 2000 Power

Lightning Rush
Command Input Properties
Down, Down-Right, RightDown, Down-Right, RightC Uses 3000 Power

Shun Goku Satsu
Command Input Properties
Down, Down-Left, LeftDown, Down-Left, LeftC Uses 3000 Power

Arcing Leap
Command Input Properties
Down, Down-Right, RightRight, Down-Right, Down, Down-Left, LeftC Uses 3000 Power

Palette Gallery[]


Videos[]

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