MUGEN Database
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This version of Guile is considered by many to be accurate to Marvel vs. Capcom 2. However, it takes a couple liberties from said game, sporting six buttons, no strikers or tag team system, and also having a unique level 3 Hyper. Otherwise, it plays pretty faithful. Are you man enough to master aerial raves?

Guile (Guile)
GuileMouserPort
Character portrait

Creator

Mouser

Download

MediaFire

Resolution

Low

Gameplay[]

GuileMouserIdle

Guile is based off Marvel vs. Capcom 2. However, unlike said game, it uses six Basic Attack buttons (rather than four) and lacks the tag-team function present in said game. Guile seems to be very combo-heavy, despite being considered a zoner, as it can make the most of its moves.

Being a charge character, Guile has a keep-away gameplay style, despite only having one projectile (two if 2c8's upwards projectile is counted). That being said, Guile is just about as good close up, being able to preform aerial raves. Guile has four Hypers, one being a custom level 3 Hyper. One of these Hypers can only be preformed in the air, as well as one of its Specials.

Guile, similar to many of Mouser's other characters, doesn't seem to have an A.I. This makes it an easy opponent to go up against.

Stats[]

Life
1000

Power
3000

Attack
100

Defence
100

Movelist[]

Hovering the mouse cursor over the Command Input icons will display text that refers to the inputs set in M.U.G.E.N's Key Config.

Icons encased in square brackets [ Down ] require the respective button(s) to be held down. Hovering the mouse cursor over the icon displays the hold duration if applicable.

Specials[]

4c6
Command Input Properties
[ Left ] Right X, Y, or Z Move is attributed as a projectile
GuileMouserSonicBoom1GuileMouserSonicBoom2
2c8
Command Input Properties
[ Down ] Up A, B, or C Move is attributed as a projectile
GuileMouserSummasalt1GuileMouserSummasalt2GuileMouserSummasaltProjectile
28
Command Input Properties
Down Up A, B, or C Move can only be used while airborne
Move is attributed as a projectile
GuileMouserSummasaltAir1GuileMouserSummasaltAir2GuileMouserSummasaltProjectile

Hypers[]

236236_KK
Command Input Properties
Down, Down-Right, Right Down, Down-Right, Right A+B, A+C, or B+C Uses 3000 Power
GuileMouserComboGround1GuileMouserComboGround2
236_PP
Command Input Properties
Down, Down-Right, Right X+Y, X+Z, or Y+Z Uses 1000 Power
GuileMouserSonicHurricaneLOLWUTHYPEREFFECT
214_KK
Command Input Properties
Down, Down-Left, Left A+B, A+C, or B+C Move is attributed as a projectile
Uses 1000 Power
GuileMouserHyperSummasalt1GuileMouserHyperSummasalt2GuileMouserSummasaltProjectile
236_KK
Command Input Properties
Down, Down-Right, Right A+B, A+C, or B+C Move can only be used while airborne
Uses 1000 Power
GuileMouserComboAir

Palette Gallery[]

GuileMouser1
Button-a
GuileMouser2
Button-b
GuileMouser3
Button-c
guile_01 guile_02 guile_03
GuileMouser4
Button-x
GuileMouser5
Button-y
GuileMouser6
Button-z
guile_04 guile_05 guile_06

Victory quotes[]

This character does not have any victory quotes, meaning it uses the screenpack's default.

Videos[]

Camera
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Edits[]

This character has not been edited.
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