Based on the Super Smash Bros. for Nintendo 3DS and Wii U incarnation of Charizard, this version may appear slow, but its Hypers really pack a punch. Its size allows it to cover large distances, though while one would assume this would make it easier to hit, the infinite priority on its attacks makes its size less of a disadvantage and more of a blessing; if only Ridley could've been this lucky.
Though it may be a four-button character, Charizard primarily functions like a three-button character, using Ⓧ, Ⓨ and Ⓩ for regular attacks and Ⓒ as a Launcher/OTG. Charizard has a lot of range and comboability, but its attacks are slow, meaning it may fail to actually hit faster characters with similar comboability, let alone pull off a combo against them. As a side-effect of having such great range, Charizard makes for a massive target, taking up well over half of the screen.
Charizard is a fairly easy character to use, though its combos do take a degree of precision to pull off; those who are used to quick characters with combo strings that require quick button presses and reflexes may be put off by the slowness of Charizard's attacks and combos, which require a more relaxed approach. Nonetheless, Charizard's comboability is very impressive if one can get it going, though like many combo-heavy characters, Charizard will eventually need to take to the air to get the most out of its comboability, which isn't too difficult given that Ⓒ is a Launcher when used while Charizard is standing.
Despite all that Charizard has going for it, the character is not without its faults; all of its attacks have infinite priority to them, so when considering how much range Charizard has, this puts other characters at a sizeable disadvantage. Another, less serious issue is that the Ⓨ and Ⓩ versions of Flight are essentially worse versions of the Ⓧ variant, seeing as they all deal the same damage, but Ⓨ and Ⓩ go higher, making them less safe to use if they miss or are blocked.
Charizard does not have a custom A.I., meaning it uses the engine default. Its vast combo potential is wasted on the default A.I., making it nothing more than a massive punching bag.
Stats[]
Life
1000
Power
3000
Attack
100
Defence
110
Movelist[]
Hovering the mouse cursor over the Command Input icons will display text that refers to the inputs set in M.U.G.E.N's Key Config.
Icons encased in square brackets [ ] require the respective button(s) to be held down. Hovering the mouse cursor over the icon displays the hold duration if applicable.
Specials[]
Flamethrower
Command Input
Properties
Attack duration varies with button pressed
Ⓧ
Ⓨ
Ⓩ
Tail Whip
Command Input
Properties
Horizontal distance varies with button pressed
Ⓧ
Ⓨ
Ⓩ
Flight
Command Input
Properties
Vertical distance varies with button pressed
Ⓧ
Ⓨ
Ⓩ
Seismic toss
Command Input
Properties
Hypers[]
Fire Blast
Command Input
Properties
Uses 1000 Power
Flare Blitz
Command Input
Properties
Uses 1000 Power
Ground
Aerial
Earthquake
Command Input
Properties
Uses 1000 Power
Palette Gallery[]
1,1
1,2
1,3
1,4
1,5
1,6
+
+
+
1,7
1,8
1,9
+
+
+
1,10
1,11
1,12 (Mega Charizard X's colours)
Victory quotes[]
This character does not have any victory quotes, meaning it uses the screenpack's default.
Videos[]
JetG Mugen Charizard vs E-123 Omega
Brawl Mugen Blastoise Master Race
GMᴜɢᴇɴ - Let's Debunk Some Rumours
Trivia[]
Gladiacloud was originally going to give Charizard the ability to Mega Evolve into Mega Charizard X, but decided against it, giving Charizard a palette based on Mega Charizard X instead.[1]