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This article is missing images or animations, or is in need of new or updated images or animations for the following reason(s):

  • Move animations for Teleport Dodge and Roll need to be ripped.

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While this version of Silver uses sprites in MUGENHunter's style, he opts for gameplay similar to Veanko's Sonic characters, with EX versions of almost all of his Specials, different levels of his Hypers, a charge attack and more.

Silver (Silver the Hedgehog)
GladiacloudSilverPortrait
Character portrait

Creator

Gladiacloud

Download

MediaFire

Localcoord

320x240

Gameplay[]

GladiacloudSilverIdle

This version of Silver has a button layout akin to Veanko's Sonic characters, using X, Y and Z for his Normals, Specials and Hypers. He uses A for a charge attack. The longer it's charged, the more damage it does. When it hits, it knocks the opponent back, but when fully charged, it stuns the opponent. While charging, Silver has Super Armor for one hit. B is used for a Dodge and C for a grab.

Apart from that, he also has many other features from Veanko's Sonic characters. Almost all of his Specials have EX versions and he has different levels for most of his Hypers, with each level costing more Power and dealing more damage. His high amount of Specials and EX versions of them, his different levels of Hypers and the easy button commands give him great versatility. His Meteor Smash Hyper also deals incredibily high damage, is unblockable and is almost impossible to avoid.

Silver has moderate comboability, allowing the player to pull off some serious combos by utilizing its Specials and other features correctly. His charge attack can be used to counter an opponent's move, especially if it has long ending lag. Because the attack grants Super Armor for one hit, assuming the attack isn't a multi-hit attack, the player can deal great damage and stun the opponent, leaving it wide open to a powerful Hyper or a large combo string. Hitting the opponent with a fully charged charge attack while stunned won't stun it again and instead knock it back like normal. It's possible to levitate in the air and attack while levitating but landing on the ground or getting hit will end it.

Silver has no custom A.I., meaning he uses the engine's default, and thus does not provide much of a challenge. He commonly jumps around, though he often uses Specials and rarely performs a combo.

Stats[]

Life
950

Power
3000

Attack
105

Defence
105

Movelist[]

Hovering the mouse cursor over the Command Input icons will display text that refers to the inputs set in M.U.G.E.N's Key Config.

Icons encased in square brackets [ Down ] require the respective button(s) to be held down. Hovering the mouse cursor over the icon displays the hold duration if applicable.

Specials[]

Psychic Shot
Command Input Properties
Down, Down-Right, Right X, Y, or Z or
Down, Down-Right, Right X+Y, X+Z, or Y+Z
Move is attributed as a projectile
Projectile velocity varies depending on button pressed
X+Y, X+Z, or Y+Z version: uses 500 Power
X
GladiacloudSilverS1
Y
GladiacloudSilverS1 2
Z
GladiacloudSilverS1 3
X+Y, X+Z, or Y+Z
GladiacloudSilverS2
Air Psychic Wave
Command Input Properties
Down, Down-Right, Right X, Y, or Z or
Down, Down-Right, Right X+Y, X+Z, or Y+Z
Move can only be used while airborneMove is attributed as a projectileMove knocks down opponent on hit*
Projectile velocity varies depending on button pressed
X+Y, X+Z, or Y+Z version: Move knocks down opponent on hit, uses 500 Power
X
GladiacloudSilverS3
Y
GladiacloudSilverS3 2
Z
GladiacloudSilverS3 3
X+Y, X+Z, or Y+Z

GladiacloudSilverS4

Silver Eagle
Command Input Properties
Down, Down-Left, Left X, Y, or Z or
Down, Down-Left, Left X+Y, X+Z, or Y+Z
Move knocks down opponent on hit*
Distance travelled varies depending on button pressed
X+Y, X+Z, or Y+Z version: Move knocks down opponent on hit, uses 500 Power
X
GladiacloudSilverS5
Y
GladiacloudSilverS5 2
Z
GladiacloudSilverS5 3
X+Y, X+Z, or Y+Z
GladiacloudSilverS6
Silver Kick
Command Input Properties
Down, Down-Left, Left X, Y, or Z or
Down, Down-Left, Left X+Y, X+Z, or Y+Z
Move can only be used while airborneMove knocks down opponent on hit*
X+Y, X+Z, or Y+Z version: Move knocks down opponent on hit, uses 500 Power
X, Y, or Z
GladiacloudSilverS7
X+Y, X+Z, or Y+Z
GladiacloudSilverS8
Teleport Shock
Command Input Properties
Down Down X, Y, or Z or
Down Down X+Y, X+Z, or Y+Z
Move grants full invincibility
Distance travelled varies depending on button pressed
X+Y, X+Z, or Y+Z version: Move knocks down opponent on hit, uses 500 Power
X
GladiacloudSilverS9
Y
GladiacloudSilverS9 2
Z
GladiacloudSilverS9 3
X+Y, X+Z, or Y+Z
GladiacloudSilverS10
Silver Aerial Crush
Command Input Properties
Right, Down, Down-Right X, Y, or Z or
Right, Down, Down-Right X+Y, X+Z, or Y+Z
Move knocks down opponent on hit
Height varies depending on button pressed
X+Y, X+Z, or Y+Z version: uses 500 Power
X
GladiacloudSilverS11
Y
GladiacloudSilverS11 2
Z
GladiacloudSilverS11 3
X+Y, X+Z, or Y+Z
GladiacloudSilverS12
Psychokinesis Burst
Command Input Properties
Left, Down, Down-Left X, Y, or Z or
Left, Down, Down-Left X+Y, X+Z, or Y+Z
Move counterattacks if struck by an opposing attack
X+Y, X+Z, or Y+Z version: uses 500 Power
X, Y, or Z
GladiacloudSilverS13
X+Y, X+Z, or Y+Z
GladiacloudSilverS14

Hypers[]

Psychic Knife
Command Input Properties
Down, Down-Right, Right Down, Down-Right, Right X, Y, or Z or
Down, Down-Right, Right Down, Down-Right, Right X+Y, X+Z, or Y+Z or
Down, Down-Right, Right Down, Down-Right, Right X+Y+Z
Move is attributed as a projectileMove knocks down opponent on hit
X, Y, or Z version: uses 1000 Power
X+Y, X+Z, or Y+Z version: uses 2000 Power
X+Y+Z version: uses 3000 Power
X, Y, or Z
GladiacloudSilverH1
X+Y, X+Z, or Y+Z
GladiacloudSilverH2
X+Y+Z
GladiacloudSilverH3
Psychic Blaster
Command Input Properties
Down, Down-Left, Left Down, Down-Left, Left X, Y, or Z or
Down, Down-Left, Left Down, Down-Left, Left X+Y, X+Z, or Y+Z or
Down, Down-Left, Left Down, Down-Left, Left X+Y+Z
Move knocks down opponent on hit
X, Y, or Z version: uses 1000 Power
X+Y, X+Z, or Y+Z version: uses 2000 Power
X+Y+Z version: uses 3000 Power
X, Y, or Z
GladiacloudSilverH4
X+Y, X+Z, or Y+Z
GladiacloudSilverH5
X+Y+Z
GladiacloudSilverH6
Silver Rush
Command Input Properties
Down, Down-Left, Left Down, Down-Right, Right X, Y, or Z or
Down, Down-Left, Left Down, Down-Right, Right X+Y, X+Z, or Y+Z or
Down, Down-Left, Left Down, Down-Right, Right X+Y+Z
Move knocks down opponent on hit
X, Y, or Z version: uses 1000 Power
X+Y, X+Z, or Y+Z version: uses 2000 Power
X+Y+Z version: uses 3000 Power
X, Y, or Z
GladiacloudSilverH7
X+Y, X+Z, or Y+Z
GladiacloudSilverH8
X+Y+Z
GladiacloudSilverH9
Meteor Smash
Command Input Properties
Right Left, Down-Left, Down, Down-Right, Right X+Y+Z Move cannot be blockedMove knocks down opponent on hit
Automatically activates Levitation when finished
Uses 3000 Power
GladiacloudSilverH10

Others[]

Levitation
Command Input Properties
A Move can only be used while airborne
GladiacloudSilverO1
Teleport Dodge
Command Input Properties
B or
X+Y
Move grants full invincibility*

Roll
Command Input Properties
[ Right ] B or
[ Right ] X+Y or
[ Left ] B or
[ Left ] X+Y
Move grants full invincibility*
Right version: forwards
Left version: backwards

Palette Gallery[]

GladiacloudSilverpal4
Button-a
GladiacloudSilverpal5
Button-b
GladiacloudSilverpal6
Button-c
1,4 1,5 1,6
GladiacloudSilverpal1
Button-x
GladiacloudSilverpal2
Button-y
GladiacloudSilverpal3
Button-z
1,1 1,2 1,3
GladiacloudSilverpal10
Button-s+Button-a
GladiacloudSilverpal11
Button-s+Button-b
GladiacloudSilverpal12
Button-s+Button-c
1,10 1,11 1,12
GladiacloudSilverpal7
Button-s+Button-x
GladiacloudSilverpal8
Button-s+Button-y
GladiacloudSilverpal9
Button-s+Button-z
1,7 1,8 1,9

Victory quotes[]

This character does not have any victory quotes, meaning it uses the screenpack's default.

Videos[]

Edits[]

This character has been edited. For a full list of edits, see Edits.
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