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A lot of Pikachu characters boast movesets inspired by the electric mouse's appearance in the Super Smash Bros. series, and while this version is no exception, it also throws some of Pikachu's techniques from Pokkén into the mix. Pikachu is very agile in both its movement and attacks, and can hit surprisingly hard for something so little, but its shocking 800 Life stat can potentially dampen the voltage of this live wire.

Pikachu (Pikachu_G&S)
GladiaPikaport
Character portrait

Creator

Gladiacloud & Solarflared

Download

MediaFire
Galeo's A.I. patch

Resolution

Low

Gameplay[]

GladiaPikaidle

Pikachu is a four-button character that uses X, Y and Z as regular Normals of varying strength (with A and B functioning as shortcuts for X+Y, X+Z, or Y+Z and X, Y, or Z+C, respectively, to alleviate issues with keyboard ghosting) and C as a multi-purpose button that functions as a launcher while standing, an OTG while crouching and a meteor attack in midair that either knocks the opponent down or sends them flying downwards depending on whether they are grounded or airborne; C is also used in conjunction with X, Y, or Z to activate Charge, which is used to fill up the character's integral Charge Meter. Pressing Y+Z (or B) activates a grab that hits multiple times before launching the opponent in the direction Pikachu is facing, though Left can be held while activating the grab in order to throw the opponent behind Pikachu. Pikachu adopts the glass cannon archetype, featuring agile movement, quick attacks and damaging combos while being very frail to counterbalance such positives, sporting only 800 Life as opposed to the average 1000.

Pikachu's most notable mechanic is its Charge Meter, which contains "Charges" that are used to activate Pikachu's EX Specials and some the character's regular Specials, with these attacks being unavailable should an insufficient number of Charges be available; EX Specials consume two Charges, while Thunder Jolt, Electro Ball, Thunder and Discharge only consume a single Charge, with Discharge seeing an increase in range and damage when more Charges are stored. The Charge Meter can store up a maximum of six Charges that are gained automatically over time, though this can be sped up by using Charge, Nuzzle or Lightning Rod, the latter of which also allowing Pikachu's Hypers to be used without consuming power, at the cost of ending the mode prematurely; in addition, having Lightning Rod active, a full six Charges and 1000 Power to spare when activating Wild Charge changes to move into Volt Shock Fist, which deals a large amount of damage, but completely empties the Charge Meter. As with Charizard and Heracross, Pikachu features Chain Comboing that allows it to combo its Normals into stronger variants and C, allowing it to transition from a ground combo into an air combo, as well as being able to combo its Normals into certain Specials and Hypers to deal significant damage to the opponent, though its built-in damage dampener prevents its combos from dealing too much damage, even if its overall damage output is higher than average to begin with to compensate for its reduced Life stat.

Pikachu is far smaller than the average character and can typically avoid an opponent's standing attacks without even needing to crouch, often requiring the opponent to resort to crouching attacks and thus limit their moveset while Pikachu is free to use the entirety of its own; Pikachu's hurtboxes are further reduced in height while running, allowing it to hastily approach the opponent while still remaining difficult to hit, though its hurtboxes are subsequently wider. Pikachu's gameplay is heavily centralised around the Charge Meter and making sure to stock up on Charges, with a fair portion of Pikachu's moveset otherwise becoming unavailable should the Charge Meter be empty; Pikachu starts the match with two Charges, giving it immediate access to either two Charge-consuming Specials or a single EX Special, though the natural rate at which Charges are gained being somewhat slow means that Pikachu must make use of Charge and Nuzzle should it wish to have continued access to most of its moveset. Pikachu's low Life stat forces it to be careful and evasive of the opponent's attacks, though this is troubled by the character's aggressive and combo-heavy nature that requires it to get in close to deal any real damage to the opponent, putting it at risk of taking heavy damage itself; fortunately, Pikachu's attacks feature high priority and are very safe to use to offset this, which often allows it to counter an opponent's attacks without getting hit while remaining at a frame advantage even if the opponent should happen to block.

Pikachu does not feature custom A.I., instead using the M.U.G.E.N default. The A.I. will typically jump, walk, crouch or run when away from the opponent and guard when attacked, generally only ever attacking when up-close, though it may randomly pull off a small combo when it does attack. Its low Life stat puts it at a sizeable disadvantage against more aggressive opponents and its inability to make use of the character's advantages leave it wide open for potentially massive damage.

Stats[]

Life
800

Power
3000

Attack
100

Defence
100

Movelist[]

Hovering the mouse cursor over the Command Input icons will display text that refers to the inputs set in M.U.G.E.N's Key Config.

Icons encased in square brackets [ Down ] require the respective button(s) to be held down. Hovering the mouse cursor over the icon displays the hold duration if applicable.

Specials[]

Guard Cancel
Command Input Properties
Left, Down-Left, Down X, Y, or Z during blockstun Move has invincibility during startup framesMove knocks down opponent on hit
Uses 500 Power
GladiaPikaS1
Thunder Jolt
Command Input Properties
Down, Down-Right, Right X, Y, or Z or
Down, Down-Right, Right C
Move is attributed as a projectile
Projectile velocity varies with button pressed
Requires 1 Charge
C version: requires 2 Charges
X
GladiaPikaS2 1
Y
GladiaPikaS2 2
Z
GladiaPikaS2 3
C
GladiaPikaS2 4
Electro Ball
Command Input Properties
Down, Down-Right, Right X, Y, or Z or
Down, Down-Right, Right C
Move can only be used while airborneMove is attributed as a projectile
Projectile trajectory varies with button pressed
Requires 1 Charge
C version: requires 2 Charges
X
GladiaPikaS3 1
Y
GladiaPikaS3 2
Z
GladiaPikaS3 3
C
GladiaPikaS3 4
Quick Attack
Command Input Properties
Right, Down, Down-Right X, Y, or Z or
Right, Down, Down-Right C
Move can be used while grounded or airborne*Move must be blocked while standingMove must be blocked while in the airMove has invincibility during startup framesMove knocks down opponent on hit
Direction varies with button pressed
Down / Down-Right / Right / Up-Right / Up to travel again in that direction
C version: requires 2 Charges
X
GladiaPikaS4 1 GladiaPikaS4 2
Ground Aerial
Y
GladiaPikaS4 3 GladiaPikaS4 4
Ground Aerial
Z
GladiaPikaS4 5 GladiaPikaS4 6
Ground Aerial
C
GladiaPikaS4 7
Iron Tail
Command Input Properties
Down, Down-Left, Left X, Y, or Z or
Down, Down-Left, Left C
Move can be used while grounded or airborne*Move must be blocked while standingMove must be blocked while in the airMove can hit opponents that are lying on the groundMove causes opponent to bounce off the ground
Distance varies with button pressed
C version: requires 2 Charges
X
GladiaPikaS5 1 GladiaPikaS5 2
Ground Aerial
Y
GladiaPikaS5 3 GladiaPikaS5 4
Ground Aerial
Z
GladiaPikaS5 5 GladiaPikaS5 6
Ground Aerial
C
GladiaPikaS5 7
Thunder
Command Input Properties
Left, Down, Down-Left X, Y, or Z or
Left, Down, Down-Left C
Move is attributed as a projectileMove causes the opponent to fall to the ground without causing knockdown
Projectile location varies with button pressed
Requires 1 Charge
C version: Move tracks the opponent's position during startup, but will not follow them once it becomes active, requires 2 Charges
X
GladiaPikaS6 1
Y
GladiaPikaS6 2
Z
GladiaPikaS6 3
Z
GladiaPikaS6 4
Nuzzle
Command Input Properties
Left, Down-Left, Down, Down-Right, Right X, Y, or Z Move is attributed as a throw, works against grounded opponentsMove is attributed as a throw, works against airborne opponentsMove cannot be blocked
Distance travelled varies with button pressed
Increases Charge Meter on hit
X
GladiaPikaS7 1
Y
GladiaPikaS7 2
Z
GladiaPikaS7 3
Discharge
Command Input Properties
Down Down X, Y, or Z Move can be used while grounded or airborneMove grants full invincibilityMove can nullify or absorb enemy projectiles
Range and damage vary with Charge Level
[ Left / Right ] to adjust trajectory
Requires 1 Charge
X
GladiaPikaS8 1 GladiaPikaS8 2 GladiaPikaS8 3
Ground 1-2 Charges Ground 3-4 Charges Ground 5-6 Charges
GladiaPikaS8 4 GladiaPikaS8 5 GladiaPikaS8 6
Aerial 1-2 Charges Aerial 3-4 Charges Aerial 5-6 Charges
Y
GladiaPikaS8 7 GladiaPikaS8 8 GladiaPikaS8 9
Ground 1-2 Charges Ground 3-4 Charges Ground 5-6 Charges
GladiaPikaS8 10 GladiaPikaS8 11 GladiaPikaS8 12
Aerial 1-2 Charges Aerial 3-4 Charges Aerial 5-6 Charges
Z
GladiaPikaS8 13 GladiaPikaS8 14 GladiaPikaS8 15
Ground 1-2 Charges Ground 3-4 Charges Ground 5-6 Charges
GladiaPikaS8 16 GladiaPikaS8 17 GladiaPikaS8 18
Aerial 1-2 Charges Aerial 3-4 Charges Aerial 5-6 Charges

Hypers[]

Volt Tackle
Command Input Properties
Down, Down-Right, Right X+Y, X+Z, or Y+Z / B Move can be used while grounded or airborneMove grants full invincibilityMove can hit opponents that are lying on the groundMove knocks down opponent on hit
Trajectory varies with button combination pressed
Duration increases with Lightning Rod active
Ends Lightning Rod
Uses 1000 Power*
X+Y
GladiaPikaH1 1 GladiaPikaH1 2 GladiaPikaH1 3
Ground default Ground Lightning Rod active Aerial default
GladiaPikaH1 4
Aerial Lightning Rod active
X+Z
GladiaPikaH1 5 GladiaPikaH1 6 GladiaPikaH1 7
Ground default Ground Lightning Rod active Aerial default
GladiaPikaH1 8
Aerial Lightning Rod active
Y+Z
GladiaPikaH1 9 GladiaPikaH1 10 GladiaPikaH1 11
Ground default Ground Lightning Rod active Aerial default
GladiaPikaH1 12
Aerial Lightning Rod active
Wild Charge
Command Input Properties
Down, Down-Left, Left X+Y, X+Z, or Y+Z / B Move must be blocked while either standing or crouchingMove has invincibility to enemy projectilesMove knocks down opponent on hit
Damage increases with Lightning Rod active
Ends Lightning Rod
Uses 1000 Power*
GladiaPikaH2 1 GladiaPikaH2 2
Default Lightning Rod active
Volt Shock Fist
Command Input Properties
Automatically occurs during Wild Charge with 6 Charges and Lightning Rod active Move grants full invincibilityMove knocks down opponent on hit
Empties Charge Meter
GladiaPikaH3
Skull Bash
Command Input Properties
Down, Down-Left, Left X+Y, X+Z, or Y+Z / B Move can only be used while airborneMove must be blocked while standingMove must be blocked while in the airMove can hit opponents that are lying on the groundMove knocks down opponent on hit
[ Right ] / [ Down ] / [ Left ] / [ Up ] during startup to change trajectory
Uses 1000 Power*
GladiaPikaH4 1
[ Right ] / [ Down ]
GladiaPikaH4 2
[ Left ] / [ Up ]
GladiaPikaH4 3
Lightning Rod
Command Input Properties
Down Down X+Y, X+Z, or Y+Z / B Move has invincibility during startup framesMove can nullify or absorb enemy projectilesMove knocks down opponent on hit
Accelerates rate at which Charge Meter increases for 10 seconds
Effect persists between rounds
Uses 2000 Power
GladiaPikaH5

Others[]

Charge
Command Input Properties
[ X, Y, or Z+C ] / [ A ] Gradually increases Charge Meter while held
GladiaPikaO1

Palette Gallery[]

GladiaPikapal4
Button-a
GladiaPikapal5
Button-b
GladiaPikapal6
Button-c
1,4 1,5 (Pikachu's Pokémon X and Y colours) 1,6
GladiaPikapal1
Button-x
GladiaPikapal2
Button-y
GladiaPikapal3
Button-z
1,1 1,2 (Shiny colours) 1,3
GladiaPikapal7
Button-s+Button-a
GladiaPikapal8
Button-s+Button-b
GladiaPikapal9
Button-s+Button-c
1,7 1,8 1,9
GladiaPikapal10
Button-s+Button-x
GladiaPikapal11
Button-s+Button-y
GladiaPikapal12
Button-s+Button-z
1,10 1,11 1,12 (Raichu's colours)
This character uses a Palette Selector, but does not use any more palettes than the ones shown here. Alternative palettes are available, however.

Victory quotes[]

General[]

Watch your step! My lightning hertz like a truck!
If you don't wanna get cut short, you should try staying with the current!
Heh, hard to keep me grounded, isn't it?
You look like you need some Ketchup, ya Slowpoke!

Character-specific[]

Between you and me, the one with the higher voltage matters!
vs. Pikachu
Me, a faker? You're even not good enough to be MY fake, buddy!
vs. Gladiacloud & Solarflared's Pikachu
All that singing must make you tired, too! Why don't you take a rest instead?
vs. Jigglypuff
Hey! Balloons aren't supposed to conduct electricity, are they?
vs. Dylanius9000's Jigglypuff
You're doing good so far! Just keep it up, and maybe you'll surpass me someday.
vs. Pichu, Plusle, Minun, Pachirisu, Emolga, Dedenne, Togedemaru and Mimikyuu
This was a test of strength, you say? Well, it's enough to leave everyone feeling riveted!
vs. Mewtwo
Hey, you're much different than I imagined. You're not threatening at all!
vs. Mega Mewtwo Y
Ooooh, you're big and scary! I can't possibly defeat- oh, I did.
vs. Charizard
Is it just me, or is it hard to tell you Lucario apart from one-another?
vs. Lucario
Don't you know what happens when a frog is struck by lightning?
vs. Greninja
Is this some kind of joke? Because I find your fighting to be very humerus!
vs. Sans

Videos[]

Trivia[]

  • Pikachu has victory quotes against characters that do not exist, though it is likely a case of futureproofing rather than hints at potential characters that either Gladiacloud or Solarflared plan to make.

Edits[]

This character has been edited. For a full list of edits, see Edits.
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