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With sprites by Gladiacloud and coding by Solarflared, Heracross may be a bit of a lug on the ground, but the air is where its true speed starts to show; unfortunately, the majority of its moveset is entirely ground-based, so rather than going in all guns blazing, Heracross will need to take a more defensive stance and punish the opponent for their mistakes...or simply toss them about, whichever works best.

Heracross (Heracross_G&S)
GladiaHeracrossport
Character portrait

Creator

Gladiacloud & Solarflared

Download

OneDrive

Resolution

Low

Gameplay[]

GladiaHeracrossidle

Heracross is a five-button character that plays primarily like a four-button character, using X, Y and Z for regular attacks, C as a Launcher, OTG or Meteor Smash depending on whether Heracross is standing, crouching or in the air, respectively, and B solely as a shortcut for X+Y, X+Z, or Y+Z, which is used to activate the character's regular grab. Heracross has a fairly large array of combos and can deal respectable amounts of damage to the opponent, but its slow attacks and low attack priority give it a difficult time actually making contact, with its quickest attack (aerial X) only becoming active on frame 7; fortunately, Heracross is equipped with a few defensive moves to counteract this, namely a set of Counters, a counter Hyper and the ability to Guard Cancel.

Heracross features a Marvel vs. Capcom-esque combo system that allow Heracross to start a combo on the ground and then launch them into the air for an air combo, though its shortage of aerial attacks prevent the character from pulling off any distinctive combo finishers, with its only aerial Special being a nosedive; it is possible for Heracross to cancel its landing frames into Fury Attack, though it requires a fair bit of timing as Heracross has to land before the opponent does, else the Hyper will miss. Heracross also features the Super Smash Bros. series' shielding mechanic, though it doesn't replace the character's standard guard, instead being an alternate form of guarding that negates all guard damage, but cannot be Guard Cancelled and will burst if held for too long, sending Heracross into a temporary vulnerable state where it is completely open to attack. Heracross has access to a Forwards Hop and Backwards Hop with distances that can be extended by holding the respective directional button down, all while gaining additional height to allow for cancelling into an air combo; the same applies to its Air Dashes, though only horizontal distance is affected.

Owing to the character's sluggish movement speed and attacks, as well as its low attack priority, Heracross revolves around a more defensive playstyle that focuses more on punishing the opponent's mistakes and making use of the character's Guard Cancel throw than attempting to pressure the opponent, though performing a Forwards Hop to appear as though Heracross is advancing and then using a backwards Air Dash to pull back is a technique that can be used to bait out an opponent's attack, with sets up for an optimal punish. Heracross naturally sees significant difficulty when faced with opponents that are proficient at using projectiles, or are designed with a keepaway or zoning style of gameplay due to the fact that Heracross is primarily short-ranged and features no projectiles of its own, being completely reliant on getting close to its opponents and thus having no real way to counteract such characters; if Heracross has 1000 Power to spare, however, it can use Iron Defense to gain temporary Super Armour that allows it to approach the opponent without suffering hitstun, though it still takes damage and can thus be K.O.'d in this state.

Heracross does not feature any custom A.I., instead defaulting to the standard M.U.G.E.N A.I. Its slow attacks make it easily punishable and not much of a challenge.

Stats[]

Life
1000

Power
3000

Attack
100

Defence
100

Movelist[]

Hovering the mouse cursor over the Command Input icons will display text that refers to the inputs set in M.U.G.E.N's Key Config.

Icons encased in square brackets [ Down ] require the respective button(s) to be held down. Hovering the mouse cursor over the icon displays the hold duration if applicable.

Specials[]

Guard Cancel
Command Input Properties
Left, Down-Left, Down X, Y, or Z during blockstun Move cannot be blockedMove has invincibility during startup framesMove knocks down opponent on hit*Move knocks down opponent on hit*
Uses 500 Power
Blank
Arm Thrust
Command Input Properties
Down, Down-Right, Right X, Y, or Z Move must be blocked while either standing or crouching
Down, Down-Right, Right X, Y, or Z during attack for up to 2 additional attacks
Horizontal distance varies with button pressed
Third attack: Move knocks down opponent on hit
X
GladiaHeracrossS2 1 GladiaHeracrossS2 2 GladiaHeracrossS2 3
One attack Two attacks Three attacks
Y
GladiaHeracrossS2 4 GladiaHeracrossS2 5 GladiaHeracrossS2 6
One attack Two attacks Three attacks
Z
GladiaHeracrossS2 7 GladiaHeracrossS2 8 GladiaHeracrossS2 9
One attack Two attacks Three attacks
Horn Attack
Command Input Properties
Right, Down, Down-Right X, Y, or Z Move must be blocked while either standing or crouchingMove must be blocked while in the air*Move has invincibility during startup framesMove knocks down opponent on hit*Move knocks down opponent on hit*
Vertical distance varies with button pressed
X
Blank
Y
Blank
Z
Blank
Headbutt
Command Input Properties
Down, Down-Right, Right X, Y, or Z Move can only be used while airborneMove must be blocked while standingMove must be blocked while in the airMove has invincibility to enemy projectiles*
[ Any direction ] during startup to change trajectory
Down, Down-Right, Right X, Y, or Z or Down, Down-Left, Left X, Y, or Z during attack for up to two additional attacks
Right
Blank
Down-Right
Blank
Down
Blank
Down-Left
Blank
Left
Blank
Up-Left
Blank
Up
Blank
Up-Right
Blank
Take Down
Command Input Properties
Down, Down-Left, Left X, Y, or Z Move can be used while grounded or airborneMove must be blocked while either standing or crouchingMove must be blocked while in the airMove knocks down opponent on hitMove causes opponent to bounce off the wall*
Horizontal distance varies with button pressed
Z version deals two hits
X
Blank Blank
Ground Aerial
Y
Blank Blank
Ground Aerial
Z
Blank Blank
Ground Aerial
Counter
Command Input Properties
Left, Down, Down-Left X, Y, or Z Move is attributed as a throw, works against grounded opponents*Move cannot be blockedMove counterattacks if struck by an opposing attackMove knocks down opponent on hit
X
GladiaHeracrossS5 1
Y
GladiaHeracrossS5 2
Z
GladiaHeracrossS5 3

Hypers[]

Focus Punch
Command Input Properties
Down, Down-Right, Right X+Y, X+Z, or Y+Z Move must be blocked while either standing or crouching*Move can stun or make opponent dizzy*Move grants user Armor/Super Armor for the duration of the attack*Move knocks down opponent on hit
Causes the opponent to stick to the wall upon hit
[ X, Y, or Z ] to charge
Uses 1000 Power
Blank
Blank
Blank
Blank
Fury Attack
Command Input Properties
Right, Down, Down-Right X+Y, X+Z, or Y+Z Move must be blocked while either standing or crouchingMove has invincibility during startup framesMove knocks down opponent on hit
Uses 1000 Power
GladiaHeracrossH1
Retaliate
Command Input Properties
Left, Down, Down-Left X+Y, X+Z, or Y+Z Move cannot be blockedMove counterattacks if struck by an opposing attackMove causes the opponent to fall to the ground without causing knockdown
Uses 1000 Power
GladiaHeracrossH2
Megahorn
Command Input Properties
Left, Down-Left, Down, Down-Right, Right X+Y, X+Z, or Y+Z Move must be blocked while either standing or crouchingMove grants full invincibilityMove causes opponent to bounce off the wall
Uses 3000 Power
GladiaHeracrossH3

Palette Gallery[]

GladiaHeracrosspal1
Button-a
GladiaHeracrosspal2
Button-b
GladiaHeracrosspal3
Button-c
1,4 1,5 1,6
GladiaHeracrosspal4
Button-x
GladiaHeracrosspal5
Button-y
GladiaHeracrosspal6
Button-z
1,1 1,2 (Shiny colours) 1,3
GladiaHeracrosspal7
Button-s+Button-a
GladiaHeracrosspal8
Button-s+Button-b
GladiaHeracrosspal9
Button-s+Button-c
1,10 (Kragg's colours) 1,11 (E-123 Omega's colours) 1,12 (Pinsir's colours)
GladiaHeracrosspal10
Button-s+Button-x
GladiaHeracrosspal11
Button-s+Button-y
GladiaHeracrosspal12
Button-s+Button-z
1,7 1,8 1,9
This character uses a Palette Selector, but does not use any more palettes than the ones shown here.

Victory quotes[]

General[]

Your skills are impressive! I look forward to our rematch.
Why do I fight, you ask? It's simple: I'm just looking for a good opponent.
Don't be afraid of pushing your body to the limit.
You must defeat my Horn Attack to stand a chance.

Character-specific[]

Your flames were not hot enough for me!
vs. Charmander, Charmeleon, Charizard, Flareon, Cyndaquil, Entei, Torchic, Blaziken, Tepig, Chandelure and Litten
NO! No tree sap for you!
vs. Heracross
Before you can conquer your opponent, you must first conquer yourself.
vs. Gladiacloud & Solarflared's Heracross
That psychic power...it's incredibly strong, I must say!
vs. Mewtwo
You seem to have trouble keeping your strength in check. Shall I help you to contain it?
vs. Gladiacloud & Solarflared's Mega Mewtwo Y
I see someone else is also looking for a strong opponent. We shall search together.
vs. Ryu

Videos[]

Trivia[]

  • Heracross' fourth victory quote is a reference to Ryu's infamous "You must defeat Sheng Long to stand a chance" victory quote.

Edits[]

This character has not been edited.
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