MUGEN Database
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While Wily is known to fight Mega Man by himself from the safety of his Wily capsule, he's decided to bring some assistance this time in the form of resurrected previous Robot Masters. Of course, with so many projectiles and mines at his disposal granting him the keepaway tactics his Wily capsules are often known for, one has to wonder if the Robot Masters are assisting their master, or if Wily is the one assisting them.

Dr. Wily (Dr. Wily)
NDSilvaWilyPortrait
Character portrait

Creator

NDSilva

Download

MediaFire
WinMUGEN version
holn's A.I. patch

Localcoord

320x240

Gameplay[]

NDSilvaWilyIdle

Dr. Wily is a six-button character, using X, Y, or Z and A, B, or C for various attacks, using a gameplay inspired by the Marvel vs. Capcom series. Dr. Wily's jump possesses characteristic of both a normal jump and flight mode; it can be controlled with Any direction, but is still subject to gravity, causing it to act similar to a jump with low gravity and eventually returning him to the ground. While airborne, Wily is able to air dash up to a maximum of two times before needing to return to the ground.

Due to his psuedo-flight mode, Wily does not possess any unique Crouching or Aerial attacks, as his Normals all function the same regardless of his vertical positioning. Wily's X, Y, or Z attacks possess a good amount of horizontal range, while his A, B, or C attacks seem to be designed specifically for air-to-ground combat. All of Wily's Specials, with the exception of Skull Grab and Teleport, involve the use of projectiles, making Wily more of a keepaway zoning character due to the differing trajectories of each projectile. To further assist Wily in his keepaway gameplay, he is also capable of summoning Ballade, Metal Man, and Concrete Man as assists; these assists, however, deplete Wily's number of assist stocks, which begins at 5. Wily can refill these stocks by performing Alternate Taunt, at the expense of additional Power.

Wily is not without certain quirks, however. Despite being able to block, Wily himself is completely immune to throws. Additionally, many of Wily's Hyper attacks are misclassified as melee attacks, which can often lead to unintended interactions with other character's moves, especially counters and projectile reflectors. While Wily isn't heavily reliant on his Robot Master assists due to possessing his own repetoire of projectiles, he does tend to be very reliant on Power in order to replenish his Assist stocks to maintain pressure on an opponent.

Wily has a simplistic A.I. which relies primarily on the engine's default, which often results in Wily teleporting randomly and performing attacks seemingly at random, causing him to often drop combos. However, given the nature of many of Wily's moves possessing unorthodox projectile patterns, coupled with his flight mechanic, Wily can still prove to be difficult to take down.

Stats[]

Life
1000

Power
3000

Attack
100

Defence
100

Movelist[]

Hovering the mouse cursor over the Command Input icons will display text that refers to the inputs set in M.U.G.E.N's Key Config.

Icons encased in square brackets [ Down ] require the respective button(s) to be held down. Hovering the mouse cursor over the icon displays the hold duration if applicable.

Specials[]

Skull Fire
Command Input Properties
Down, Down-Right, Right X Move can be used while grounded or airborneMove is attributed as a projectile

Skull Drop
Command Input Properties
Down, Down-Right, Right Y Move can be used while grounded or airborneMove is attributed as a projectileMove knocks down opponent on hit*

Skull Blast
Command Input Properties
Down, Down-Right, Right Z Move can be used while grounded or airborneMove is attributed as a projectile
[ Z ] to delay detonation of projectile
[ Up ] / [ Down ] to alter position of projectile

Skull Grab
Command Input Properties
Right, Down-Right, Down, Down-Left, Left X, Y, or Z Move can be used while grounded or airborneMove is attributed as a throw, works against grounded opponentsMove is attributed as a throw, works against airborne opponentsMove knocks down opponent on hit

Thunder Shot
Command Input Properties
Down, Down-Right, Right A, B, or C Move can be used while grounded or airborneMove is attributed as a projectileMove knocks down opponent on hit*

Mine Activate
Command Input Properties
Down, Down-Left, Left A, B, or C Move can be used while grounded or airborneMove is attributed as a projectile
Requires at least 1 Mine Drop active
X Mine Drop: Move traps the opponent for a set duration
Y & Z Mine Drop: Move knocks down opponent on hit

Hypers[]

Skull Cannon
Command Input Properties
Down, Down-Right, Right X+Y, X+Z, or Y+Z Move can be used while grounded or airborneMove knocks down opponent on hit
[ Up ] / [ Down ] to alter vertical position
Uses 1000 Power

Wily War
Command Input Properties
Down, Down-Left, Left X+Y, X+Z, or Y+Z Move can be used while grounded or airborneMove knocks down opponent on hit
Uses 1000 Power

Nemesisphere
Command Input Properties
Right, Down-Right, Down, Down-Left, Left A+B, A+C, or B+C Move can be used while grounded or airborneMove's hitboxes cover the entire screen simultaneouslyMove knocks down opponent on hit
Does not hit opponents in hitstun
Uses 3000 Power

Master of Robots
Command Input Properties
Down, Down-Right, Right A+B, A+C, or B+C Move can be used while grounded or airborneMove knocks down opponent on hit
Uses 2 Assist stocks
Uses 3000 Power

Others[]

Teleport
Command Input Properties
Left, Down, Down-Left X, Y, or Z Button press determines teleport position

Mine Drop
Command Input Properties
Down Down X, Y, or Z Can drop maximum of 1 of each X, Y, and Z versions
Can be activated with Mine Activate

Alternate Taunt
Command Input Properties
Down, Down-Right, Right Start Restores 2 Assist stocks
Uses 1000 Power

Palette Gallery[]

NDSilvaWilypal4
Button-a
NDSilvaWilypal5
Button-b
NDSilvaWilypal6
Button-c
PoweredSpears Rockboard L.E.O.N_Custom
NDSilvaWilypal1
Button-x
NDSilvaWilypal2
Button-y
NDSilvaWilypal3
Button-z
Default Evil M.D
NDSilvaWilypal10
Button-s+Button-a
NDSilvaWilypal11
Button-s+Button-b
NDSilvaWilypal12
Button-s+Button-c
Eggman (Dr. Eggman's colors) Davismaximus_Rick (Rick Sanchez's colors) CopyWily (Mega Man 10 Dr. Wily decoy's colors)
NDSilvaWilypal7
Button-s+Button-x
NDSilvaWilypal8
Button-s+Button-y
NDSilvaWilypal9
Button-s+Button-z
LordWily Wacky Light (Dr. Light's colors)

Victory quotes[]

General[]

You really thought my powerful technology can be beaten? Nuhahahahah!
Now excuse me, I'm gonna take over the world!
The one and only, the brilliant scientist, Dr. Wily!
Now, the world is mine! Mwa ha ha ha...

Character-specific[]

Insolent fool! I will crush you with a loud, loud crunch!
vs. Mega Man
Curse you, Mega Man! This war ends now!
vs. Mega Man
HA! What a cheap show! Thanks for being an idiot. I think I'll leave now.
vs. Proto Man
Stubborn robot! With my most powerful work in conclusion, you will become obsolete!
vs. Bass
If only I had programmed you differently back then...
vs. Quick Man
You know, I think I regret ever creating you, pompous robot!
vs. Quick Man
Get up, my masterpiece... You have yet to complete your task!
vs. Zero
After him, Zero! Have you forgot what you should do?
vs. Zero
And in the end, my technology proves to be the supreme one!
vs. Dr. Eggman

Videos[]

Edits[]

This character has not been edited.
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