MUGEN Database
Register
Advertisement
Suave Dude Icon
This article is in need of improvement!

Please help us rectify this!

A character that assumes some traits of a typical power character, such as slow but ranged Normals and a large hurtbox, but has the added bonuses of ranged weaponry and high dash velocities, in exchange for a reduction in attack damage. While E-123 Omega has a formidable array of ground tools to dispose of worthless consumer models from any distance, its poor aerial capabilities make even regular jumping a highly unfavourable action.

E-123 Omega (E-123 Omega)
GCOmegaport
Character portrait

Creator

Gladiacloud

Download

OneDrive

Localcoord

320x240

Gameplay[]

GCOmegaidle

E-123 Omega is a six-button character that plays as if it were a three-button character, with the majority of its moves being executed via the X, Y, or Z buttons, and shortcut activations for its Dodge and Throw being executed via the B and C buttons respectively, in addition to the character's Smash Attack being executed via the A button. Omega's Smash Attack is as a charging attack with a single hit of Super Armour that can be released at any time, although the attack only sees additional benefits such as increased damage and the ability to crumple an opponent if the attack automatically releases itself once its charge is at maximum. Omega's Throw is the quickest attack in its arsenal and has quite impressive range when other character's throws are taken into consideration, though these advantages are mildly mitigated by its comparative lack of damage.

Omega's single greatest advantages are the impressive reach on its melee attacks that allows the character to easily out-range a significant proportion of its opponents and the many ranged attacks at its disposal that allow Omega to keep a distance between itself and its opponent, furthermore, the character can pull off a powerful combo string by chaining its normals from light to heavy, followed up by the Upper Slash Special, then chaining its normals from light to heavy again and following it up another Upper Slash, finishing the combo with an Omega Charge or Omega Combo Hyper. In contrast with the character's slow speed, Omega has a powerful backwards hop that allows it to quickly travel from one side of the screen to the other, which helps in putting distance between itself and its opponent.

Omega is far from without its faults, the most noticeable of which is the character's almost non-existent air game that comes about as a result of its slow jump start animation, sluggish aerial approach, and long startup times for most of its aerial attacks, with this problem not being helped by Omega's high gravity often pulling it back down to ground deceptively quickly; Omega's aerial prowess is also hampered by needing to hold the jump button for the entirety of its 16 frame long jump start animation to get a full jump, otherwise the character will perform a short hop that is not only difficult to take advantage of due to the character being unable to reasonably approach with it, but also because the startup times on all aerials (barring X) are too long to reliably reach their active frames within the short hop's duration. Omega suffers from being overwhelmed by fighters with fast melee attacks and strong pressure games, as most of its Normals (barring standing X) have too much startup to effectively fight off an opponent in close quarters, its aforementioned jumping problems effectively removes the option to escape via the air, it lacks a reversal that isn't tied to a Power requirement, its armoured Smash Attack is unsafe if Omega mispredicts an opponent's attack and it gets blocked instead, and the Dodge lacking in invulnerability frames and travel distance while also being slow makes it unfit for doing the job it was designed for.

Omega does not have custom A.I., meaning it uses the engine's default. Because of Omega's large hurtboxes and slow attacks, it provides very little in the way of challenge.

Stats[]

Life
1000

Power
3000

Attack
100

Defence
100

Movelist[]

Hovering the mouse cursor over the Command Input icons will display text that refers to the inputs set in M.U.G.E.N's Key Config.

Icons encased in square brackets [ Down ] require the respective button(s) to be held down. Hovering the mouse cursor over the icon displays the hold duration if applicable.

Specials[]

Omega Tackle
Command Input Properties
[ Left ] Right X, Y, or Z or
[ Left ] Right X+Y, X+Z, or Y+Z
Distance varies with button pressed
Y version: Move knocks down opponent on hit
Z version: Move traps the opponent for a set duration, Move knocks down opponent on hit if opponent is in Move traps the opponent for a set duration from prior Z Omega Tackle
X+Y, X+Z, or Y+Z version: Move knocks down opponent on hit, uses 500 Power
X
GCOmegaS1 1
Y
GCOmegaS1 2
Z
GCOmegaS1 3
X+Y, X+Z, or Y+Z
GCOmegaS1 4
Omega Tornado
Command Input Properties
[ Down ] Up X, Y, or Z or
[ Down ] Up X+Y, X+Z, or Y+Z
Move knocks down opponent on hit
Height and distance vary with button pressed
X+Y, X+Z, or Y+Z version: uses 500 Power
X
GCOmegaS2 1
Y
GCOmegaS2 2
Z
GCOmegaS2 3
X+Y, X+Z, or Y+Z
GCOmegaS2 4
Plasma Ball
Command Input Properties
Left, Down-Left, Down, Down-Right, Right X, Y, or Z or
Left, Down-Left, Down, Down-Right, Right X+Y / Y+Z or
Down, Down-Right, Right X+Z
Move is attributed as a projectile
Projectile velocity varies with button pressed
Left, Down-Left, Down, Down-Right, Right X+Y / Y+Z and Down, Down-Right, Right X+Z versions: Move knocks down opponent on hit, requires 500 Power, uses 50 Power
X
GCOmegaS3 1
Y
GCOmegaS3 2
Z
GCOmegaS3 3
Left, Down-Left, Down, Down-Right, Right X+Y / Y+Z and Down, Down-Right, Right X+Z
GCOmegaS3 4
Air Plasma Ball
Command Input Properties
Down, Down-Right, Right X, Y, or Z or
Down, Down-Right, Right X+Y, X+Z, or Y+Z
Move can only be used while airborneMove is attributed as a projectile
Projectile launch angle and velocity vary with button pressed
X+Y, X+Z, or Y+Z version: Move knocks down opponent on hit, requires 500 Power, uses 50 Power
X
GCOmegaS4 1
Y
GCOmegaS4 2
Z
GCOmegaS4 3
X+Y, X+Z, or Y+Z
GCOmegaS4 4
Flamethrower
Command Input Properties
Right, Down-Right, Down, Down-Left, Left X, Y, or Z or
Right, Down-Right, Down, Down-Left, Left X+Y, X+Z, or Y+Z
Move knocks down opponent on hit
Attack duration varies with button pressed
X+Y, X+Z, or Y+Z version: uses 500 Power
X
GCOmegaS5 1
Y
GCOmegaS5 2
Z
GCOmegaS5 3
X+Y, X+Z, or Y+Z
GCOmegaS5 4
Upper Slash
Command Input Properties
Right, Down, Down-Right X, Y, or Z or
Right, Down, Down-Right X+Y, X+Z, or Y+Z
Move grants full invincibility* Move knocks down opponent on hit
Startup time and distance vary with button pressed
X+Y, X+Z, or Y+Z version: uses 500 Power
X
GCOmegaS6 1
Y
GCOmegaS6 2
Z
GCOmegaS6 3
X+Y, X+Z, or Y+Z
GCOmegaS6 4
Homing Hammer
Command Input Properties
Left, Down, Down-Left A / X, Y, or Z or
Left, Down, Down-Left X+Y, X+Z, or Y+Z
Move grants full invincibility*
Distance varies with button pressed
A version: Move does not deal damage
X, Y, or Z version: Move knocks down opponent on hit
X+Y, X+Z, or Y+Z version: Move tracks the opponent's position during startup, but will not follow them once it becomes active, Move knocks down opponent on hit, uses 500 Power
A
GCOmegaS7 1
X
GCOmegaS7 2
Y
GCOmegaS7 3
Z
GCOmegaS7 4
X+Y, X+Z, or Y+Z
GCOmegaS7 5
Air Homing Hammer
Command Input Properties
Down, Down-Left, Left A / X, Y, or Z or
Down, Down-Left, Left X+Y, X+Z, or Y+Z
Move can only be used while airborneMove grants full invincibility*
Distance varies with button pressed
A version: Move does not deal damage
X, Y, or Z version: Move knocks down opponent on hit
X+Y, X+Z, or Y+Z version: Move tracks the opponent's position during startup, but will not follow them once it becomes active, Move knocks down opponent on hit, uses 500 Power
A
GCOmegaS8 1
X
GCOmegaS8 2
Y
GCOmegaS8 3
Z
GCOmegaS8 4
X+Y, X+Z, or Y+Z
GCOmegaS8 5
Omega Combo
Command Input Properties
Down, Down-Left, Left Left, Down-Left, Down, Down-Right, Right X+Y, X+Z, or Y+Z Move is attributed as a projectile*Move has invincibility during startup frames*Move knocks down opponent on hit
Uses 2000 Power
GCOmegaS9

Hypers[]

Omega Charge
Command Input Properties
Down, Down-Right, Right Down, Down-Right, Right X, Y, or Z or
Down, Down-Right, Right Down, Down-Right, Right X+Y, X+Z, or Y+Z
Move knocks down opponent on hit
X, Y, or Z version: uses 1000 Power
X+Y, X+Z, or Y+Z version: uses 2000 Power
X, Y, or Z
GCOmegaH1 1
X+Y, X+Z, or Y+Z
GCOmegaH1 2
Omega Storm
Command Input Properties
Down, Down-Left, Left Down, Down-Left, Left X, Y, or Z or
Down, Down-Left, Left Down, Down-Left, Left X+Y, X+Z, or Y+Z
Move is attributed as a projectile*Move knocks down opponent on hit*
X, Y, or Z version: Move knocks down opponent on hit*, uses 1000 Power
X+Y, X+Z, or Y+Z version: Move knocks down opponent on hit*, uses 2000 Power
X, Y, or Z
GCOmegaH2 1
X+Y, X+Z, or Y+Z
GCOmegaH2 2
Omega Combo
Command Input Properties
Down, Down-Left, Left Left, Down-Left, Down, Down-Right, Right X, Y, or Z Move has invincibility during startup frames*Move knocks down opponent on hit
Uses 1000 Power
GCOmegaH3
Omega Hellfire
Command Input Properties
[ Left ] Right Left Right X+Y+Z Move is attributed as a projectileMove knocks down opponent on hit
Uses 3000 Power
GCOmegaH4

Others[]

Dodge
Command Input Properties
B or
X+Y
[ Left ] during input to dodge backwards
GCOmegaO1 1
[ Left ]
GCOmegaO1 2
Motor Float
Command Input Properties
A Move can only be used while airborne
[ Left / Right ] to alter horizontal movement
Down to cancel
GCOmegaO2

Palette Gallery[]

GCOmegapal4
Button-a
GCOmegapal5
Button-b
GCOmegapal6
Button-c
1,4 1,5 1,6
GCOmegapal1
Button-x
GCOmegapal2
Button-y
GCOmegapal3
Button-z
1,1 1,2 1,3
GCOmegapal10
Button-s+Button-a
GCOmegapal11
Button-s+Button-b
GCOmegapal12
Button-s+Button-c
1,10 1,11 1,12
GCOmegapal7
Button-s+Button-x
GCOmegapal8
Button-s+Button-y
GCOmegapal9
Button-s+Button-z
1,7 1,8 1,9

Victory quotes[]

This character does not have any victory quotes, meaning it uses the screenpack's default.

Videos[]

Edits[]

This character has been edited, though its edit(s) have no page yet. You can help the MUGEN Database by creating it.
Advertisement