MUGEN Database
Advertisement
Fire Quacker
Fire Quacker
Artwork from DuckTales 2

Creator(s)

Balthazar & KoopaKoot

Download

Balthazar's Mugen page

Origin

DuckTales

The Fire Quacker is one of the bosses from the video game, DuckTales 2. It is encountered in the Niagara Falls level of the game.

Fire Quacker (as its name would suggest) is a duck completely made out of fire. Ironically located at the end of Niagara Falls, Fire Quacker is the only thing standing between Scrooge McDuck and the Crystal Flower, worth $1,000,000. Being made out of fire, it attacks Scrooge by throwing fireballs or ramming into him.

In M.U.G.E.N, Fire Quacker has been made by Balthazar & KoopaKoot, with its A.I. programming coded by Infinite. Balthazar created the sprites, while KoopaKoot handled the coding aspect of the character. As it does in the source game, FireQuacker attacks by throwing fireballs and ramming into the opponent, though its attacks have been significantly worked upon, meaning it has a larger variety of attacks than it did in DuckTales 2.

Gameplay[]

Firequackeridle

Intended to be a boss character, Fire Quacker deals heavy damage instead of large combos. It is a 3-button character, using only the X, Y and Z buttons for attacking. While it doesn't have a large array of moves, there is a lot of variety in them (aside from them mostly being fire-based, of course).

As a boss, Fire Quacker has access to Super Armor, though unlike regular Super Armor that allows the user to ignore oncoming hitstun and attack uninterrupted, Fire Quacker's Super Armor causes it to be pushed back a set amount when hit, but allows it to evade or counter when a button is pressed.

Stats[]

Life
1000

Power
5000

Attack
100

Defence
100

Movelist[]

Hovering the mouse cursor over the Command Input icons will display text that refers to the inputs set in M.U.G.E.N's Key Config.

Icons encased in square brackets [ Down ] require the respective button(s) to be held down. Hovering the mouse cursor over the icon displays the hold duration if applicable.

Specials[]

Left Punch
Command Input Properties
X
FirequackerLP
Right Punch
Command Input Properties
Y
FirequackerRP
X Burn
Command Input Properties
Right+Y Move is attributed as a projectile
FirequackerXB
Shoulder Charge
Command Input Properties
Z Move is attributed as a projectileMove knocks down opponent on hit

Direction can be changed with either Down or Up
FirequackerSB1
FirequackerSB2
FirequackerSB3
Straight Fireball
Command Input Properties
Down, Down-Right, Right X Move is attributed as a projectile
FirequackerprojFirequackerproj2
Bouncing Fireball
Command Input Properties
Down, Down-Right, Right Y Move is attributed as a projectile
FirequackerprojFirequackerproj3
Cursed Skull
Command Input Properties
Down, Down-Right, Right Z Move is attributed as a projectileMove does not deal damage
Temporarily transforms opponent into a duckling, preventing them from attacking
FirequackerprojFirequackerproj4
Fire Shield
Command Input Properties
Down, Down-Left, Left X+Y, X+Z, or Y+Z Move is attributed as a projectile
Uses 3000 power

Super Fireball
Command Input Properties
Down, Down-Right, Right X+Y, X+Z, or Y+Z Move is attributed as a projectile
While Fire Shield is active
FirequackerSFFirequackerSF2
Fireball Stream
Command Input Properties
Down, Down-Left, Left X+Y, X+Z, or Y+Z Move is attributed as a projectile
While Fire Shield is active

Fire Pillar
Command Input Properties
Right, Down, Down-Right X+Y, X+Z, or Y+Z or
Left, Down, Down-Left X+Y, X+Z, or Y+Z
Move is attributed as a projectile
While Fire Shield is active
FirequackerFPFirequackerFP2
SuperNova
Command Input Properties
Down, Down-Right, Right Down, Down-Right, Right X+Y, X+Z, or Y+Z Move is attributed as a projectileMove knocks down opponent on hit
Uses 3000 power

Palette Gallery[]

Firequackerpal1
Button-a
Firequackerpal2
Button-b
Firequackerpal3
Button-c
Act01 Act02 Act03
Firequackerpal4
Button-x
Firequackerpal5
Button-y
Firequackerpal6
Button-z
Act04 Act05 Act06
Firequackerpal7
Button-s+Button-a
Firequackerpal8
Button-s+Button-b
Firequackerpal9
Button-s+Button-c
Act07 Act08 Act09
Firequackerpal10
Button-s+Button-x
Firequackerpal11
Button-s+Button-y
Firequackerpal12
Button-s+Button-z
Act10 Act11 Act12

Videos[]

Advertisement