MUGEN Database
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Like King Pepe's version, this one is a two button character except it uses X and Y. Unlike King Pepe's version, it uses sprites and moves from Kart Fighter, the famous bootleg Nintendo fighting game. Aside from using assets from the source game, it is also extremely accurate to Kart Fighter.

Donkey Kong Jr. (Donkey Kong Jr. Kart Fighter)
ExclamationQuestionDKJrPort
Character portrait

Creator

Exclamation_Question

Download

Exclamation_Question's website

Resolution

Low

Gameplay[]

ExQuesDKJrIdle

This character uses only two buttons, X and Y, like an NES controller. The X is a punch and the Y is a kick. Both Normals do the same damage, but the punch has more range while the Kick is safer (the punch is unsafe on hit). There are also crouching and jumping attacks as well, with the ducking Y being a trip that hits low, but the jumping attacks aren't overheads, making it hard for the character to deal with opponents that block while crouching. It can't Air Block, but can hit through the opponent's Air Block with any attack. All the Normals have infinite priority.

The character, like in the source game, has no Hypers, but utilizes Special moves. It has three, and they all only have one version. The Tropical Upper is a Dragon punch type move that moves about as high up as a Heavy shoryuken, but has very little horizontal range. It does not have the benefit of having start up invincibility either, and the uppercut comes out so late in the jump that it misses some characters that are on the ground. This move is the only Special that doesn't knock down. All of the Specials do slightly more damage than the Normals, though they don't deal any chip damage.

It has no A.I., so it uses the engine's default. Because of this, it mostly just blocks and occasionally fights back.

Stats[]

Life
1000

Power
3000

Attack
100

Defence
100

Movelist[]

Hovering the mouse cursor over the Command Input icons will display text that refers to the inputs set in M.U.G.E.N's Key Config.

Icons encased in square brackets [ Down ] require the respective button(s) to be held down. Hovering the mouse cursor over the icon displays the hold duration if applicable.

Specials[]

Banana Shoot
Command Input Properties
Down, Down-Right, Right X Move is attributed as a projectileMove knocks down opponent on hit
ExQuDKJrBananaShoot
Tropical Upper
Command Input Properties
Down, Down-Left, Left Y
ExQuDKJrTropicalUpper
Kong Lariat
Command Input Properties
Left, Down-Left, Down X Move knocks down opponent on hit
ExQuDKJrKongLariat

Palette Gallery[]

ExQuesDKJrDonkey KongJr
Button-a
ExQuesDKJrDonkey KongJr2
Button-b
ExQuesDKJrDonkey KongJr3
Button-c
Donkey_KongJr Donkey_KongJr2 Donkey_KongJr3
ExQuesDKJrDonkey KongJr4
Button-x
ExQuesDKJrDonkey KongJr5
Button-y
ExQuesDKJrDonkey KongJr6
Button-z
Donkey_KongJr4 Donkey_KongJr5 Donkey_KongJr6

Victory quotes[]

This character does not have any victory quotes, meaning it uses the screenpack's default.

Videos[]

Edits[]

This character has not been edited.
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