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Built over Reu's Evil Ken as an apparent tribute to the late creator, Evil Homer continued Warner's history of spriteswapping by changing little beyond the character's aesthetics; never typically a point of praise regardless, this particular instance was especially lambasted due to the perceived disrespectful nature of the release. "Evil" on all fronts, perhaps, though the A.I. was actually toned down to be less devilish.

Evil Homer (Homero el malo)
Evilhomerportrait
Character portrait

Creator

Warner

Download

MediaFire

Resolution

Low

Gameplay[]

Main article: Reuben Kee's Evil Ken's gameplay

Evil homer

Being a spriteswap of Reuben Kee's Evil Ken, Evil Homer has the same stats, movelist, and traits that the latter had. He can triple jump, chain his Normals into Specials and Specials into Hypers, and increase his Defence by taunting. His level 1 Hypers have a second version named Meta Super Special Move, performed by chaining 3 level 1 Hypers or randomly when using normally. Evil Homer can also perform an Alpha Counter by imputing a certain command while blocking, assuming he has at least 1000 Power.

Evil Homer's A.I. is of a moderate difficulty, a notable step down from the original, though he can still perform combos if the player doesn't keep a good distance.

Stats[]

Life
1100

Power
3000

Attack
70

Defence
110

Movelist[]

Hovering the mouse cursor over the Command Input icons will display text that refers to the inputs set in M.U.G.E.N's Key Config.

Icons encased in square brackets [ Down ] require the respective button(s) to be held down. Hovering the mouse cursor over the icon displays the hold duration if applicable.

Airok
OHKO
Dzzy
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This movelist contains moves which may or may not list all corresponding move properties. Please help us rectify this!

Specials[]

Hadouken
Command Input Properties
Down, Down-Right, Right X, Y, or Z Move is attributed as a projectile
Evilhomer-hadoken
Shoryuken
Command Input Properties
Right, Down, Down-Right X, Y, or Z
Evilhomer-shoryuken
Hurricane Kick
Command Input Properties
Down, Down-Left, Left or Down, Down-Right, Right A, B, or C Move can be used while grounded or airborne for Down, Down-Left, Left variant
Evilhomer-hurricanekick
Zankuu Hadouken
Command Input Properties
Down, Down-Right, Right X, Y, or Z Move can only be used while airborneMove is attributed as a projectile
Evilhomer-zankuuhadoken
Bakuretsuken
Command Input Properties
Down, Down-Left, Left X, Y, or Z Move can only be used while airborne

Hyaki Goujin
Command Input Properties
Down, Down-Right, Right A, B, or C Move can only be used while airborne
Evilhomer-hyakigoujin
Super Taunt
Command Input Properties
Down Down Start
Evilhomertaunt
Power Charge
Command Input Properties
B+Y  

Combo Mode
Command Input Properties
C+Z Move can be used while grounded or airborne
Requires 3000 Power
Evilhomer-combomode

Hypers[]

Shoryureppa
Command Input Properties
Down, Down-Right, Right Down, Down-Right, Right X, Y, or Z Uses 1000 Power

Shinryuken
Command Input Properties
Down, Down-Right, Right Down, Down-Right, Right A, B, or C Uses 1000 Power

Messatsu  Shakunetsu Hadou
Command Input Properties
Down, Down-Left, Left Down, Down-Left, Left X, Y, or Z Uses 1000 Power

Shippu Jinrai Kyaku
Command Input Properties
Down, Down-Left, Left Down, Down-Left, Left A, B, or C Uses 1000 Power

Shakunetsu Hadouken
Command Input Properties
Left, Down-Left, Down, Down-Right, Right A+B, A+C, or B+C Uses 1000 Power

Skuhachi
Command Input Properties
Down Down Down X, Y, or Z Uses 1000 Power

Tameiki Wari
Command Input Properties
Down Down Down A, B, or C Uses 1000 Power

Tenma Gou Zankuu
Command Input Properties
Down, Down-Right, Right Down, Down-Right, Right X, Y, or Z Move can only be used while airborne
Uses 1000 Power

Tenrai Bakuretsuzo
Command Input Properties
Down, Down-Left, Left Down, Down-Left, Left X, Y, or Z Move can only be used while airborne
Uses 1000 Power

Garyuu Messhuu
Command Input Properties
Down, Down-Right, Right Down, Down-Right, Right A, B, or C Move can only be used while airborne
Uses 1000 Power

Kuuchuu Shakunetsu Hadouken
Command Input Properties
Down, Down-Left, Left Down, Down-Left, Left A, B, or C Move can only be used while airborne
Uses 1000 Power

Shouki Hatsudo
Command Input Properties
Left, Down-Left, Down, Down-Right, Right X+Y, X+Z, or Y+Z Uses 2000 Power

Kyouja Renbu
Command Input Properties
Down, Down-Right, Right Right, Down-Right, Down, Down-Left, Left X, Y, or Z Uses 2000 Power

Shun Goku Satsu
Command Input Properties
X X Right A Z Move is attributed as a throw, works against grounded opponentsMove cannot be blocked
Uses 3000 Power
Evilhomer-shungokusatsu

Palettes[]

EvilHomer Palette1
Button-a
EvilHomer Palette2
Button-b
EvilHomer Palette3
Button-c
evilken cvsorange evilken3
EvilHomer Palette4
Button-x
EvilHomer Palette5
Button-y
EvilHomer Palette6
Button-z
evilken4 evilken5 evilken6
EvilHomer Palette7
Button-s+Button-a
EvilHomer Palette8
Button-s+Button-b
EvilHomer Palette9
Button-s+Button-c
cvsblue cvsred cvsmagenta
EvilHomer Palette10
Button-s+Button-x
EvilHomer Palette11
Button-s+Button-y
EvilHomer Palette12
Button-s+Button-z
cvspurple cvsgreen evilken2

Victory quotes[]

This character does not have any victory quotes, meaning it uses the screenpack's default.

Trivia[]

  • Evil Homer has an alternative idle stance that displays if the character reaches 3000 Power.
  • It is inadvisable to use Shouki Hatsudo on characters by Ina (Heart Aino and Saki Tsuzura for example), otherwise their A.I. may end up turning brutally difficult. This may be due to a character defect.

Edits[]

This character has been edited, though its edit(s) have no page yet. You can help the MUGEN Database by creating it.


Videos[]

Camera
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