MUGEN Database
Register
Advertisement

Feli enters M.U.G.E.N with custom sprites resembling the sprites from the first three Touhou fighting games, although she plays nothing like said games, instead using a three-button layout with a mixture of both melee attacks and ranged attacks. She is able to place and detonate magic circles, functioning as traps, which can be used to set up combos, and she has a brutal A.I. that might even impress Lemres.

Feli (Feli)
EtoileFeliPort
Character portrait

Creator

Etoile

Download

OneDrive

Resolution

Low

Gameplay[]

EtoileFeliIdle

Feli is a three-button character, using the A, B and C buttons to attack, corresponding to light, medium and heavy attacks, though this only applies to her Normals, as she has no light, medium and heavy veriants of her Specials. While she may use sprites based on the first three Touhou fighting games, she plays nothing like said games, and uses a fairly simple custom gameplay style instead. Feli has a throw which can be activated by pressing B+C, and pressing Left in conjunction will throw the opponent behind Feli instead of in front, and Feli also has an air throw, though said throw cannot have Feli throw the opponent behind her by pressing Left.

Feli is able to chain light into medium into heavy attacks, and can chain Normals into Specials or Hypers, but in spite of this, her comboability isn't incredibily high, but devastating combos can be performed with skill; in addition, the range of Feli's melee attacks is lacking, which can work against her; fortunately, Feli has several projectiles and ranged attacks, however, though her Specials don't consist solely of projectiles, as she also has some melee Specials, though some of these were likely intended to be Specials but attributed as Normals. Her damage output is not incredibily high, and she has a damage dampener which can limit the damage even further, making her somewhat difficult to play as; her Hypers also deal a very underwhelming amount of damage for the amount of Power they consume, and they're heavily affected by the damage dampener.

Feli has an unique mechanic involving placing magic circles which function as traps, which can be placed with two different commands that allow one trap to be placed at a time each; said traps do nothing when initially placed, but can be activated with a command, detonating them, dealing damage to the opponent if he or she was standing on a trap while detonated; the traps can overlap each other, and if the same command used to place a trap is used again, the trap will be replaced. The traps are useful for setting up combos, though the traps don't deal a lot of damage, and the traps disappear if they go offscreen or Feli is knocked down, severely limiting their usefulness as Feli is likely to get knocked down before even being able to activate the traps; in addition, the move that detonates the traps can be performed even if there are no traps present, but it will do nothing whatsoever.

Feli has a custom A.I. that is fairly brutal and actively performs combos, often using Hypers as soon as she has enough Power to use them; her A.I. focuses heavily on aerial combos, launching the opponent into the air and attempting to force the opponent back into the air as soon as they land, and the A.I has a tendency to excessively abuse corners, and will try to pin the opponent down in one as quickly as possible, though she doesn't make use of the magic circles. The A.I. is very hard to beat and can easily overwhelm inexperienced players.

Stats[]

Life
1000

Power
3000

Attack
100

Defence
100

Movelist[]

Hovering the mouse cursor over the Command Input icons will display text that refers to the inputs set in M.U.G.E.N's Key Config.

Icons encased in square brackets [ Down ] require the respective button(s) to be held down. Hovering the mouse cursor over the icon displays the hold duration if applicable.

Some or all of this character's movelist is in a language other than English. English translations for attack names can be viewed by hovering the mouse cursor over the non-English text.

Specials[]

ルミナリー
Command Input Properties
Down, Down-Right, Right B Move is attributed as a projectileMove knocks down opponent on hit
EtoileFeliS9
ライツ
Command Input Properties
Down, Down-Right, Right C Move is attributed as a projectileMove knocks down opponent on hit
EtoileFeliS10
ステリウム
Command Input Properties
Right, Down, Down-Right A Move is attributed as a projectileMove knocks down opponent on hit
EtoileFeliS11
ベネフィック
Command Input Properties
Right, Down, Down-Right B Move is attributed as a projectileMove has invincibility during startup framesMove knocks down opponent on hit
EtoileFeliS12
グランドトライン
Command Input Properties
Down Down C Move is attributed as a projectileMove has invincibility during startup frames
Detonates magic circles placed by ウェイン and イングレス
Does nothing if there are no magic circles present
EtoileFeliS13
クロノクレーター
Command Input Properties
Down, Down-Left, Left A Move knocks down opponent on hit
EtoileFeliS2

Hypers[]

トゥエルヴハウス
Command Input Properties
Down, Down-Right, Right Down, Down-Right, Right A Move can be used while grounded or airborneMove is attributed as a projectile
Uses 1000 Power
EtoileFeliH1 1 EtoileFeliH1 2
Ground Aerial
シグニフィケーター
Command Input Properties
Right, Down-Right, Down, Down-Left, Left Right A Move is attributed as a projectileMove knocks down opponent on hit
Uses 1000 Power
EtoileFeliH2
プリンシパルスター
Command Input Properties
Down, Down-Right, Right Down, Down-Right, Right B Move can nullify or absorb enemy projectilesMove knocks down opponent on hit
Uses 3000 Power
EtoileFeliH3

Others[]

guardcancel
Command Input Properties
A+B during blockstun Move knocks down opponent on hit
Uses 1000 Power
EtoileFeliO1
ウェイン
Command Input Properties
Down Down A Places magic circle close to Feli
Only one magic circle placed by ウェイン can be onscreen at once
Disappears when offscreen or when Feli is knocked down
EtoileFeliO2
イングレス
Command Input Properties
Down Down B Places magic circle away from Feli
Only one magic circle placed by イングレス can be onscreen at once
Disappears when offscreen or when Feli is knocked down
EtoileFeliO3
trans
Command Input Properties
Down, Down-Left, Left C Gradually gives up to 285 Power
Power must be less than 3000
EtoileFeliO4

Palette Gallery[]

EtoileFeliPal1
Button-a
EtoileFeliPal2
Button-b
EtoileFeliPal3
Button-c
Feli Feli2ashley (Ashley's colors) Feli3lilina (Lilith's colors)
EtoileFeliPal4
Button-x
EtoileFeliPal5
Button-y
EtoileFeliPal6
Button-z
Feli4sugintou (Suigintou's colors) Feli5orin (Rin Kaenbyou's colors) Feli6hina (Hina Kagiyama's colors)
EtoileFeliPal7
Button-s+Button-a
EtoileFeliPal8
Button-s+Button-b
EtoileFeliPal9
Button-s+Button-c
Feliemres (Lemres' colors) Feli7stocking (Stocking's colors) Feli8lieselotte (Lieselotte Achenbach's colors)
EtoileFeliPal10
Button-s+Button-x
EtoileFeliPal11
Button-s+Button-y
EtoileFeliPal12
Button-s+Button-z
Feli9gokourui (Ruri Gokou's colors) Feliecolo (Ecolo's colors) Feliwhite (White Feli's colors)

Feliecolo[]

EtoileFelipal11Idle

Based on Ecolo, the antagonist of Puyo Puyo 7, this palette mode simply gives Feli an unlimited Power bar that fills itself at the start of a match and does not deplete, allowing the player to spam her Hypers.

Feliwhite[]

EtoileFelipal12Idle

Based on White Feli, an alternate costume for Feli from Puyo Puyo!! 20th Anniversary, this palette mode is considered a "boss mode"" by the creator; like the Ecolo palette, it gives Feli an unlimited Power bar, but this palette mode also makes some other changes; it multiplies her Attack by 1.5 but her Defence by 0.8, doubles the amount of magic circles placed by ウェイン and イングレス, allowing to have four magic circles onscreen at once, and adds invincibility frames to some attacks and increases the damage of some attacks; in addition, Feli has a different voice.

Victory quotes[]

This character does not have any victory quotes, meaning it uses the screenpack's default.

Videos[]

Edits[]

This character has not been edited.
Advertisement