MUGEN Database
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Here, the former NESTS agent is tailored towards its King of Fighters 2002 incarnation. As such, it contains very chainable Specials and multiple Hypers, some even being based off later games K' has appeared in.

K' (K')
K'IkarugaPort
Character portrait

Creator

Ikaruga

Download

Ikaruga's M.U.G.E.N Page Ver2.0

Resolution

Low

Gameplay[]

K' Stance

K' is based off King of Fighters 2002 and uses six buttons. Of those six buttons, Z is a Heavy Attack and C activates MAX mode. These are merely shortcuts, and K' also possesses a dodge.

K' is very combo heavy, but it may not seem as if so at first. The majority of its Specials are activated through pulling off another simple motion during either Ein Trigger or Crow Bite. However, after getting used to this, K''s true potential is unlocked, making it a very deadly adversary. In addition, K' also includes its MAX mode, giving it a power boost for a short time or until a Hyper is used. Overall, K', when used correctly, can be very hard for opponents to overcome and shows great accuracy to King of Fighters 2002

Much like Ikaruga's other KOF characters, K' has an advanced A.I, leaving newer and inexperienced players at a stand, as it takes advantage of many of its tools.

Stats[]

Life
1000

Power
5000

Attack
100

Defence
100

Movelist[]

Hovering the mouse cursor over the Command Input icons will display text that refers to the inputs set in M.U.G.E.N's Key Config.

Icons encased in square brackets [ Down ] require the respective button(s) to be held down. Hovering the mouse cursor over the icon displays the hold duration if applicable.

Specials[]

Ein Trigger
Command Input Properties
Down, Down-Right, Right X or Y Move knocks down opponent on hitMove is attributed as a projectile
EinTriggerEinFlames
Second Shoot
Command Input Properties
(During Ein Trigger)
Right A
Move is attributed as a projectile
SecondShootSecondShootProj
Second Shell
Command Input Properties
(During Ein Trigger)
Right B
Move knocks down opponent on hit
SecondShell
Blackout (Derivation)
Command Input Properties
(During Ein Trigger)
Left A or B
Move grants full invincibility
Blackout
Minute Spike (Derivation)
Command Input Properties
(During Ein Trigger)
Down, Down-Left, Left A or B
Move knocks down opponent on hit
MinuteSpike
Crow Bite
Command Input Properties
Right, Down, Down-Right X or Y Move knocks down opponent on hitMove has invincibility during startup frames
CrowBite
Secondary Bite
Command Input Properties
(During Y Crow Bite)
Right A or B
Move knocks down opponent on hit
SecondBite
Minute Spike
Command Input Properties
Down, Down-Left, Left A or B Move can be used while grounded or airborneMove knocks down opponent on hit
MinuteSpike
Narrow Spike
Command Input Properties
(During Minute Spike Ground)
Down, Down-Left, Left A or B
Move knocks down opponent on hitMove must be blocked while crouching
NarrowSpike
Blackout
Command Input Properties
Down, Down-Right, Right A or B Move has invincibility during startup frames
Blackout

Hypers[]

Heat Drive
Command Input Properties
Down, Down-Right, Right Down, Down-Right, Right X or Y Move has invincibility during startup framesMove knocks down opponent on hit
Uses 1000 Power *
HeatDrive
Heaven Drive
Command Input Properties
Down, Down-Right, Right Down, Down-Right, Right A or B Move knocks down opponent on hit
Uses 1000 Power
XI version only
CrowBite
Chain Drive
Command Input Properties
Down, Down-Right, Right Right, Down-Right, Down, Down-Left, Left X or Y *
Down, Down-Right, Right Right, Down-Right, Down, Down-Left, Left Z *
Move is attributed as a throw, works against grounded opponentsMove is attributed as a projectileMove knocks down opponent on hit
Uses 1000 */2000 * Power *
ChainDrive
Chain Drive EX
Command Input Properties
Down, Down-Right, Right Right, Down-Right, Down, Down-Left, Left X or Y Move is attributed as a throw, works against grounded opponentsMove is attributed as a projectileMove knocks down opponent on hit
Uses 3000 Power *
2002 UM version only
ChainDrive
Crimson Star Road
Command Input Properties
Right, Down-Right, Down, Down-Left, LeftRight, Down-Right, Down, Down-Left, Left X or Y Move is attributed as a throw, works against grounded opponentsMove cannot be blockedMove knocks down opponent on hit
Uses 3000 Power *
Life must be below 30%
2002 UM version only
CrimsonStarRoad

Palette Gallery[]

K'Ikaruga1
Button-a
K'Ikaruga2
Button-b
K'Ikaruga3
Button-c
act01 act02 (Kula Diamond's colors) act03
K'Ikaruga4
Button-x
K'Ikaruga5
Button-y
K'Ikaruga6
Button-z
act04 act05 act06

Victory quotes[]

This character does not have any victory quotes, meaning it uses the screenpack's default.

Videos[]

Camera
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Edits[]

This character has not been edited.
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