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Arguably the most well known version of everyone's favorite foul-mouthed fatso, this version of Cartman incorporates Marvel vs. Capcom gameplay, and has a high emphasis on combos as a result, as well as a tough A.I. Most of his sprites were ripped from the Flash game "South Park Asskicker", though there are some custom sprites.


Eric Cartman
Cartman7051Portrait
Character portrait

Creator

Pokemonboy7051

Download

Mediafire

Resolution

Low

Gameplay[]

EC0

Cartman is a six-button character, who uses gameplay from Marvel vs. Capcom. As such, he has mechanics from said game, including Chain Comboing, Super Jumps (Down Up), Push Blocks (X+Y, X+Z, or Y+Z), and Roll Dodges ([ Right ] or [ Left ]).

His moveset consists of either melee or long-range attacks, though he is better at melee combat than zoning. His Ching-Chong Punch & Fire Fart are probably his best tools for chaining Normals to Specials to Supers.

Coon Slash has three different uses depending on the strength of his punch. The X variant is a uppercut and pressing X, Y, or Z after attacking the first time lets him OTG the opponent. The Y variant is can be a multi-hit attack if the attack hits and X, Y, or Z is pressed again. This can be repeated for 5 times. The Z variant is a Super Smash Bros-esque grab, where he can jab the opponent by pressing X, Y, or Z or A, B, or C, or throw the opponent by holding one of the directional buttons (except for Down).

Cartman's Sumo Stomper can be comboed into his Super Fire Fart, which can do a good amount of damage. His Stuka Bombing can be a good anti-air attack if not blocked. Cartman also has a Raging Demon, which can only be activated if his health is less than 350.

Cartman isn't without his flaws, however. Aerial Raves can be hard to pull off, since his aerials don't take the opponent with him, making air combos somewhat tricky to perform. If his Stuka Bombing is blocked, it does not do any block damage to the opponent. His Anal Probe is also only useful for combos or if the opponent is high in the air, as if the opponent is not in a hurt state, they will not be pushed into for air for the attack.

Cartman's A.I is tough, though not impossible to beat. The A.I will often dash to the opponent and use it's combos to it's advantage. Nonetheless, he is very challenging to inexperienced players.

Stats[]

Life
1000

Power
3000

Attack
85

Defence
100

Movelist[]

Hovering the mouse cursor over the Command Input icons will display text that refers to the inputs set in M.U.G.E.N's Key Config.

Icons encased in square brackets [ Down ] require the respective button(s) to be held down. Hovering the mouse cursor over the icon displays the hold duration if applicable.

Specials[]

Cheesy Poofs
Command Input Properties
Down, Down-Right, Right X, Y, or Z Move is attributed as a projectile Move can be used while grounded or airborne
Cheez1Cheez2
Fire Fart
Command Input Properties
Down, Down-Left, Left A, B, or C Move can be used while grounded or airborne
Fifa1Fifa2
Coon Slash (Uppercut)
Command Input Properties
Down, Down-Left, Left X Move knocks down opponent on hit(First attack)

Move knocks down opponent on hit(Follow-up attack)

Pressing X, Y, or Z if the first attack succeeds will perform a follow-up attack

Fatup12
Coon Slash (Fury Swipes)
Command Input Properties
Down, Down-Left, Left Y Move knocks down opponent on hit (fifth attack)

Pressing X, Y, or Z if the attack succeeds will perform a follow-up attack. This can be done 4 times.

Fatup13
Coon Slash (Grapple)
Command Input Properties
Down, Down-Left, Left Z Move is attributed as a throw, works against grounded opponents
Fatup14
Ching-Chong Punch
Command Input Properties
Down, Down-Right, Right A, B, or C Move can be used while grounded or airborne
Bingbongchingchong12

Hypers[]

Sumo Stomper
Command Input Properties
Down, Down-Right, Right X+Y, X+Z, or Y+Z Move knocks down opponent on hit Move can be used while grounded or airborne

Requires 1000 Power

Sumoh1Sumoh2
Super Fire Fart
Command Input Properties
Down, Down-Left, Left A+B, A+C, or B+C Move knocks down opponent on hit Move can be used while grounded or airborne

Requires 1000 Power

Fifa3Fifa2
Stuka Bombing
Command Input Properties
Down, Down-Left, Left X+Y, X+Z, or Y+Z Requires 2000 Power
Stukahitlerman1Stukahitlerman2
Anal Probe
Command Input Properties
Down, Down-Right, Right A+B, A+C, or B+C Requires 2000 Power
Cartman'sgotprobe
Outrage!
Command Input Properties
X X Right A Z Move is attributed as a throw, works against grounded opponents
Life must be less than or equal to 350
Requires 3000 Power
Dragonkumasatsumihadou12

Palette Gallery[]

EC1
Button-a
EC2
Button-b
EC3
Button-c
Eric Cartman Kyle Broflovski Blue
EC4
Button-x
EC5
Button-y
EC6
Button-z
Light Green Fire Demon South Park Asskicker
EC7
Button-s+Button-a
EC8
Button-s+Button-b
EC9
Button-s+Button-c
Toochie Ghoulash Vyro Ghoulash Green Addict
EC10
Button-s+Button-x
EC11
Button-s+Button-y
EC12
Button-s+Button-z
Purple Symbiote Peter Griffin

Victory quotes[]

YOU SON OF A BITCH! YOUR MOM SUCKS!
Screw you guys...I'm going home.
RESPECT MAH AUTHORITAH!!!
They say the last thing you do before you die is crap you-<opponent craps his/her pants>.
You think ya can get away without having a hall pass brah? You won't get away from me, cuz I'm da big bad Dawg!
I'M NOT FAT, I'M BIG BONED!!!
SUCK MAH BALLS FAGGOT!!!
CALL ME FAT AGAIN, AND YOUR F***IN ASS WILL PAY THE ULTIMATE PRICE AND DIE!!!
Mr Kitty: <meows>. Cartman: NO KITTY THIS IS MAH PAAT PAII!!! MOM, KITTY'S BEING A DILDO!!!
Beefcake...BEEFCAKE!!!

Videos[]

Trivia[]

Cartman7051Anime

Anim 3400 (unused)

  • There are unused sprites and animations in Cartman's .sff and .air files respectively which potrays him in his anime form from the episode "Good Times with Weapons". They also use the sprite and animation groups 3400, which is the number his Outrage! super's state uses. This was actually used in earlier versions of Cartman, but strangely isn't used in the more recent versions.

Edits[]

This character has not been edited.
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