While not the first or last version of Michelangelo, this was the first version to emulate Teenage Mutant Ninja Turtles: Tournament Fighters on the SNES. It uses voice samples from the Japanese version, a different default palette, and is overall a faithful port from the source.
Descolor's version of Michelangelo is a four button character that emulates Teenage Mutant Ninja Turtles: Tournament Fighters. As expected, Ⓩ and Ⓒ aren't used at all, not even as shortcuts.
This version attempts to provide a source accurate experience to the above mentioned game. However, it isn't a 100% accurate, but still plays similar nonetheless. The high damage output was retained, as many of the source game conversions have, with the lone Hyper (being activated with Ⓨ+Ⓑ) taking almost 3/4ths of a normal character's (like Kung Fu Man) lifebar away.
Michelangelo also seems to be sightly more agile than in the source game, being able to pull off a few more combos than the source game. However, this isn't saying much, as these combos may not exceed a few hits.
This version, like most of Descolor's characters, has a rather challenging custom A.I. It plays more offensive, rather than defensive, compared to the other turtles, looking for openings and getting close to attack.
Stats[]
Life
1000
Power
1000
Attack
100
Defence
100
Movelist[]
Hovering the mouse cursor over the Command Input icons will display text that refers to the inputs set in M.U.G.E.N's Key Config.
Icons encased in square brackets [ ] require the respective button(s) to be held down. Hovering the mouse cursor over the icon displays the hold duration if applicable.
Specials[]
Dragon Breath
Command Input
Properties
Ⓧ or Ⓨ
Dynamite Bomber
Command Input
Properties
[ ] Ⓧ or Ⓨ
Rising Thunder
Command Input
Properties
[ ] Ⓧ or Ⓨ
Hypers[]
Ogre Rush
Command Input
Properties
Ⓨ+Ⓑ
Uses 1000 Power
Palette Gallery[]
Michelangelo4
Michelangelo5
Michelangelo6
Michelangelo1
Michelangelo2
Michelangelo3
Victory quotes[]
This character does not have any victory quotes, meaning it uses the screenpack's default.
Despite not having any proper winquotes, the victory sequence from the source game plays on the final round. The winquotes during this segment are also in Japanese.
This version is also based off the Japanese version, with the higher pitched voices from said version.
The victory theme from the game plays during Michelangelo's victory animation, with another variation playing if it manages to achieve a perfect K.O.
Despite the other turtles not having this problem, Michelangelo is missing a frame or two in its taunt, causing it to momentarily disappear.
The .snd file also contains sounds from the other turtles, possibly due to all four of them being bundled together on their initial release, sharing files.