MUGEN Database
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Nicknamed "Deadpoolx", this edition of Deadpool attempts to mimic Marvel vs. Capcom 3. While it isn't 100% accurate, it still plays very smoothly. "CHIMICHANGAS!"

DeadPool (DeadPoolx)
DeadpoolXPort
Character portrait

Creator

Flamekyo

Download

Sendspace

Resolution

Low

Gameplay[]

DeadpoolXIdle

Flamekyo's version of Deadpool is based off Marvel vs. Capcom 3, and as such, has a button layout similar to said game, with three Basic Attack buttons and a launcher. X, Y and B are the Basic Attack buttons, and A is a launcher.

Deadpool contains its moveset from the source game, and is also able to easily chain areal and ground combos. Deadpool seems to be somewhat projectile oriented, as they can only be cancelled into its other Specials.

Deadpool has some minor inaccuracies and bugs, mostly regarding throws. Deadpool can teleport infinite times without exploding, unlike the source game. Deadpool also doesn't have a special K.O animation when being defeated by a light normal (not many characters have this though).

Deadpool's A.I is rather easy, not really proving any challenge to other players.

Stats[]

Life
1000

Power
3000

Attack
190

Defence
100

Movelist[]

Hovering the mouse cursor over the Command Input icons will display text that refers to the inputs set in M.U.G.E.N's Key Config.

Icons encased in square brackets [ Down ] require the respective button(s) to be held down. Hovering the mouse cursor over the icon displays the hold duration if applicable.

Specials[]

Gun Trigger
Command Input Properties
Down, Down-Right, Right X/Y/B Move can be used while grounded or airborne
Deadpooltrigger
Katana-Rama
Command Input Properties
Right, Down, Down-Right, X/Y/B
Deadpoolkatanarama
Chimichanga
Command Input Properties
(Press B right after Katana-Rama)
Deadpoolchimichanga1
PineApple Suprise
Command Input Properties
(Press Y right after Gun Trigger) Move is attributed as a projectile
Deadpoolpineapple

Deadpoolpineapple1

Present for Yah
Command Input Properties
(Press X right after Gun Trigger) Move is attributed as a projectile

Deadpoolpresent

Little Doggy
Command Input Properties
(Press B right after Gun Trigger) Move is attributed as a projectile
Deadpoollittledoggy
Quick Work
Command Input Properties
Down, Down-Left, Left, X/Y/B
Deadpoolquickwork
Teleport
Command Input Properties
Left, Down, Down-Left X/Y/B
DeadpoolXBAMF

Hypers[]

Happy Happy Trigger
Command Input Properties
Down, Down-Right, Right X+Y / X+B / Y+B Uses 1000 Power
Deadpoolhappytrigger
Cutting Time
Command Input Properties
Down, Down-Left, Left X+Y / X+B / Y+B Uses 1000 Power
Deadpoolcuttingtime
4th Wall Crisis
Command Input Properties
Right, Down, Down-Right X+Y / X+B / Y+B Uses 3000 Power
DeadpoolXBoopoopbedoop

Palette Gallery[]

DeadpoolX1
Button-a
DeadpoolX2
Button-b
DeadpoolX3
Button-c
WhiteBlack Radiation Blue
DeadpoolX4
Button-x
DeadpoolX5
Button-y
DeadpoolX6
Button-z
Yellow Orange BlueYellow
DeadpoolX7
Button-s+Button-a
DeadpoolX8
Button-s+Button-b
DeadpoolX9
Button-s+Button-c
Ghost Phantom DarkRed
DeadpoolX10
Button-s+Button-x
DeadpoolX11
Button-s+Button-y
Red RedBlack

Victory quotes[]

This character does not have any victory quotes, meaning it uses the screenpack's default.

Videos[]

Trivia[]

  • Oddly enough, Deadpool's main palette is white, rather than red.

Edits[]

This character has not been edited.
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