Based off its original NES incarnation and befitting of its original role as a boss, Guts Man here plays like one, with various powerful Attacks available at the press of a button. With no pain in fighting this character comes no gain, but it can't block or move normally, unlike other characters.
Guts Man uses six buttons, but not in the occasional sense. Ⓧ and Ⓨ are projectiles, which, when preformed in the air, are quicker. Ⓩ drops a rock on the opponent only when it isn't crouching or in the air, and all of the buttons summon a helper at the cost of 1000 Power, but only on the ground. Guts Man cannot attack while crouching.
The only way Guts Man can move is while jumping. It can also hurt opponents this way. Guts Man seems to be more of a boss character than anything else, due to its simple commands leading to powerful Attacks, as well as its lack of normal fighter attributes. It can't block, leaving it open to Attacks. All of its strikers can be called upon at once at the same time, and they can flood the screen. The only way to disable them is to attack them multiple times.
Guts Man has no A.I. coding. Other than the Attacks being more powerful than normal, Guts Man's ability to block brings upon its shortcomings, leaving it open for combo heavy characters to attack.
Stats[]
Life
1000
Power
3000
Attack
100
Defence
100
Movelist[]
This character does not have any Special or Hyper Attacks.
Palette Gallery[]
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Victory quotes[]
This character does not have any victory quotes, meaning it uses the screenpack's default.