MUGEN Database
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While this version shares a lot of sprites with Khanny Pham's version, he plays completely differently. He is an odd character with various elements from Marvel vs. Capcom and the strange ability to attack by parrying. He's very spammy and he has a few issues, such as easy infinites. His A.I. is capable of performing some deadly combos.

Bowser Jr. (Bowser Jr.)
DS12BowserJrPortrait
Character portrait

Creator

Diamondswag12 Productions

Download

mugencharsandstages

Resolution

Low

Gameplay[]

DS12BowserJrIdle

This version of Bowser Jr. is a six-button character. He has a Super Jump and a lot of Specials, along with EX versions of some of them. He also has five assists and four Hypers and a fast movement speed. He is able to parry attacks, and the parry is an attack at the same time, involving Bowser Jr. dashing forward while dealing damage to the opponent while also avoiding damage; the move is a combination of a parry and an Alpha Counter, as it is activated by pressing Right just before an attack hits like the former but is an attack that allows the user to avoid damage like the latter, but it costs no Power.

He has very high comboability, but his damage output is quite low. As a result, this character relies a lot on comboing. However, he has quite a lot of cheap aspects that can be abused. A lot of his Normals are very spammy and can be chained very easily, to the point where some of them are easy infinites when spammed, like its standing X. His stronger Normals can chain into weaker Normals. He has a damage dampener, though that doesn't stop the character from easily K.O.'ing an opponent by abusing his infinites. He also has no low attacks or overheads and most of his attacks do not deal chip damage, so he has very little options against defensive opponents that block often apart from his throw.

Most of his Hypers do heavy damage to the opponent. However, he has an unblockable full-screen OHKO move, though it can only be activated if his life is 250 or lower. This can make the character very cheap though, because if the player manages to build up 5000 Power before getting K.O.'d and gets the chance to perform the Hyper, the match is already won. Luckily, it takes a while before the OHKO activates, giving the opponents a chance to K.O. the player before it's too late.

He has a custom A.I. that is very advanced and can easily pull off large combo strings. It occasionally leaves itself open to damage, though there is very little time to attack before it catches the player into a long combo string that can take out a lot of Life. It will use his Hypers frequently whenever it gets the chance to.

Stats[]

Life
1000

Power
5000

Attack
100

Defence
100

Movelist[]

Hovering the mouse cursor over the Command Input icons will display text that refers to the inputs set in M.U.G.E.N's Key Config.

Icons encased in square brackets [ Down ] require the respective button(s) to be held down. Hovering the mouse cursor over the icon displays the hold duration if applicable.

Specials[]

Fireball
Command Input Properties
Down, Down-Right, Right X Move can be used while grounded or airborneMove is attributed as a projectileMove causes the opponent to fall to the ground without causing knockdown
DS12BowserJrS1 DS12BowserJrS1 2
Ground Aerial
Fireball EX
Command Input Properties
Down, Down-Right, Right X+Y Move can be used while grounded or airborneMove is attributed as a projectileMove knocks down opponent on hit
Uses 800 Power
DS12BowserJrS2 DS12BowserJrS2 2
Ground Aerial
Dizzy Shell
Command Input Properties
Down, Down-Right, Right Y Move knocks down opponent on hit
DS12BowserJrS3
Flame Barrage
Command Input Properties
Down, Down-Right, Right Z Move knocks down opponent on hit
DS12BowserJrS4
Throw da Bomb
Command Input Properties
Down, Down-Left, Left X Move can be used while grounded or airborneMove is attributed as a projectileMove causes the opponent to fall to the ground without causing knockdownMove can hit opponents that are lying on the ground
DS12BowserJrS5 DS12BowserJrS5 2
Ground Aerial
Throw the Bomb EX
Command Input Properties
Down, Down-Right, Right Y+Z Move can be used while grounded or airborneMove is attributed as a projectileMove can hit opponents that are lying on the groundMove knocks down opponent on hit
Uses 800 Power
DS12BowserJrS6 DS12BowserJrS6 2
Ground Aerial
Speeding Dizzy Shell
Command Input Properties
Down, Down-Left, Left Y
DS12BowserJrS7
Painted Slicer
Command Input Properties
Down, Down-Left, Left Z Move can be used while grounded or airborneMove is attributed as a projectile
DS12BowserJrS8 DS12BowserJrS8 2
Ground Aerial
Painted Slicer EX
Command Input Properties
Down, Down-Left, Left Y+Z Move is attributed as a throw, works against grounded opponentsMove causes the opponent to fall to the ground without causing knockdown
Uses 800 Power
DS12BowserJrS9
Painted Oil Spill
Command Input Properties
A+X Move does not deal damageMove traps the opponent for a set duration
DS12BowserJrS10
Assist Bowser
Command Input Properties
Down, Down-Left, Left A Move knocks down opponent on hit
DS12BowserJrS11
Assist Thwomp
Command Input Properties
Down, Down-Left, Left B Move causes the opponent to fall to the ground without causing knockdownMove can hit opponents that are lying on the ground
DS12BowserJrS12
Assist Koopa Troopa
Command Input Properties
Down, Down-Left, Left C Move knocks down opponent on hit
DS12BowserJrS13
Assist Clown Car #1
Command Input Properties
B+Y Move is attributed as a projectileMove knocks down opponent on hit
DS12BowserJrS14
Assist Clown Car #2
Command Input Properties
C+Z Move knocks down opponent on hit
DS12BowserJrS15
Parry
Command Input Properties
Right just before opponent's attack makes contact Move cannot be blockedMove knocks down opponent on hit
Negates all damage

Hypers[]

Super Combo
Command Input Properties
Down, Down-Right, Right A Move knocks down opponent on hit
Uses 1000 Power
DS12BowserJrH1
Doomship Attack
Command Input Properties
Down, Down-Right, Right B Move is attributed as a projectileMove knocks down opponent on hit
Any direction to move around
Uses 2000 Power
DS12BowserJrH2
Bowser jr Jenkins
Command Input Properties
Down, Down-Right, Right C Move is attributed as a throw, works against grounded opponentsMove cannot be blocked
Uses 3000 Power
DS12BowserJrH3
Doomsday Bomb
Command Input Properties
Down, Down-Right, Right Start Move is guaranteed to K.OMove's hitboxes cover the entire screen simultaneously
Life must be 250 or lower
Uses 5000 Power
DS12BowserJrH4

Palette Gallery[]

DS12BowserJrpal1
Button-a
DS12BowserJrpal2
Button-b
DS12BowserJrpal3
Button-c
Bowser Jr. Blue Red
DS12BowserJrpal4
Button-x
DS12BowserJrpal5
Button-y
Torquoise Gray

Victory quotes[]

General[]

No one else is gonna defeat the mario bros. except for my dad and I!!
I want some more cannons and infantry so I can kill evryone!!
Now since ive beat you, i need to get in my clown car and beat mario. HAHAHAHAHAHA!
Please someone tell me that they never found out that I was Peach's Mother
Anyone else want the paint?????

Character-specific[]

YES AFTER 928349287492837 YEARS I DEFEATED MARIO!!
vs. Mario
Yikes luigi, you're to weak to even eat the tip of my shell.
vs. Luigi
Can i go to my room now? We've been fighting for over 30 minutes now....
vs. Bowser
FOR THE LAST TIME IM NOT A GOSH DARN POKEMON!!!
vs. Pikachu

Videos[]

Edits[]

This character has not been edited.
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