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If the sprites of this particular Mario didn't already give it away, this version is heavily based on Mario's appearance in Super Mario Maker, going so far as to include Hypers that are based on the game's Mystery Mushroom feature, which allow Mario to temporarily transform into a completely different character. Being a character made by DJ HANNIBALROYCE, he comes with a unique gameplay style and has a challenging A.I.

Super Mario Maker (SMMM)
DJHRSMMPortrait
Character portrait

Creator

DJ HANNIBALROYCE

Download

DJ HANNIBALROYCE'S MUGEN

Resolution

Low

Gameplay[]

DJHRSMMIdle

Super Mario Maker is a six-button character. He has a custom, but unconvential gameplay style, like DJ HANNIBALROYCE's other characters. The range of all his Normals for a given state type is near-identical, with each state type having a different range for his Normals. He also has three Air Jumps that are floatier than a regular jump. If you press an attack button during an Air Jump, he will crash down on the ground and deal damage. This attack also has infinite priority. Super Mario Maker is also able to parry.

While it's very hard to chain attacks into other attacks, it's much easier to chain attacks into each other. His standing A in particular is very spammy, because it gives some forward momentum when used, allowing it to be spammed very easily, dealing a lot of damage. Most of his Specials are either projectiles or assists that work like projectiles, and they can also be easily spammed. However, only one of them can be on screen at a time. Super Mario Maker has very few ways to deal with blocking, because he lacks a grab and none of his attacks, save for his Megaman and Pikachu Hypers, deal chip damage. Strangely, because he has no throw, pressing Y or Z while holding Right won't do anything.

All of his Hypers, dubbed "amibo Hypers" by the creator, use 1000 Power and can be pretty cheap because of their range, making them very hard to avoid. Each of his Hypers deals an almost identical amount of damage, making them mostly situational. His John Cena Hyper is a fullscreen attack and is the most useful of his Hypers, but it can be easily interrupted. His Metaknight Hyper is almost useless because it only works when used in front of the opponent, yet deals almost identical damage to his other Hypers. All of his Hypers except for Megaman and Pikachu give Power when they hit.

Like all of DJ HANNIBALROYCE's characters, he has a custom A.I. While it attacks frequently, it isn't able to perform combos of more than a few hits. However, it frequently uses his Hypers, sometimes as soon as it has enough Power to use one. It tends to spam his Specials when the opponent is far away, making it hard to approach.

Stats[]

Life
1000

Power
3000

Attack
100

Defence
100

Movelist[]

Hovering the mouse cursor over the Command Input icons will display text that refers to the inputs set in M.U.G.E.N's Key Config.

Icons encased in square brackets [ Down ] require the respective button(s) to be held down. Hovering the mouse cursor over the icon displays the hold duration if applicable.

Specials[]

Yoshi Burp
Command Input Properties
Down, Down-Right, Right X, Y, or Z Move is attributed as a projectileMove knocks down opponent on hit
DJHRSMMS1
Spinning Bounce
Command Input Properties
Down, Down-Right, Right A, B, or C Move knocks down opponent on hit
DJHRSMMS2
Goomba
Command Input Properties
Down, Down-Left, Left A Move knocks down opponent on hit
DJHRSMMS3
Runaway Buzzsaw
Command Input Properties
Down, Down-Left, Left B Move knocks down opponent on hit
DJHRSMMS4
Fishbone
Command Input Properties
Down, Down-Left, Left C Move knocks down opponent on hit
DJHRSMMS5
Thwomp
Command Input Properties
Down, Down-Left, Left X Move knocks down opponent on hit
DJHRSMMS6
Cheep-Cheep
Command Input Properties
Down, Down-Left, Left Y Move knocks down opponent on hit
DJHRSMMS7
Blooper
Command Input Properties
Down, Down-Left, Left Z Move knocks down opponent on hit
DJHRSMMS8

Hypers[]

Sonic the Hedgehog
Command Input Properties
Down, Down-Right, Right A+B Move knocks down opponent on hit
Uses 1000 Power
DJHRSMMH1
Link
Command Input Properties
Down, Down-Right, Right B+C Move knocks down opponent on hit
Uses 1000 Power
DJHRSMMH2
Starfox
Command Input Properties
Down, Down-Right, Right X+Y Move knocks down opponent on hit
Uses 1000 Power
DJHRSMMH3
Samus
Command Input Properties
Down, Down-Right, Right Y+Z Move knocks down opponent on hit
Uses 1000 Power
DJHRSMMH4
Little Mac
Command Input Properties
Down, Down-Right, Right A+X Move knocks down opponent on hit
Uses 1000 Power
DJHRSMMH5
Megaman
Command Input Properties
Down, Down-Left, Left A+B Move is attributed as a projectileMove knocks down opponent on hit
Uses 1000 Power
DJHRSMMH6
Pikachu
Command Input Properties
Down, Down-Left, Left B+C Move tracks the opponent's position during startup, but will not follow them once it becomes activeMove knocks down opponent on hit
Uses 1000 Power
DJHRSMMH7
John Cena
Command Input Properties
Down, Down-Left, Left X+Y Move's hitboxes cover the entire screen simultaneously
Uses 1000 Power
DJHRSMMH8
Splatoon
Command Input Properties
Down, Down-Left, Left Y+Z Uses 1000 Power
DJHRSMMH9
Metaknight
Command Input Properties
Down, Down-Left, Left A+X Move knocks down opponent on hitMove's hitboxes cover the entire screen simultaneously*
Uses 1000 Power
DJHRSMMH10

Others[]

Parry
Command Input Properties
Right just before opponent's attack makes contact Negates all damage

Air Parry
Command Input Properties
Right just before opponent's attack makes contact Move can only be used while airborne
Negates all damage

Palette Gallery[]

DJHRSMMpal1
Button-a
DJHRSMMpal2
Button-b
DJHRSMMpal3
Button-c
SMMM 2 3
DJHRSMMpal4
Button-x
DJHRSMMpal5
Button-y
DJHRSMMpal6
Button-z
4 5 6
DJHRSMMpal7
Button-s+Button-a
DJHRSMMpal8
Button-s+Button-b
DJHRSMMpal9
Button-s+Button-c
7 8 9
DJHRSMMpal10
Button-s+Button-x
DJHRSMMpal11
Button-s+Button-y
DJHRSMMpal12
Button-s+Button-z
10 11 12

Victory quotes[]

General[]

257A-0000-00FB-E261

Videos[]

Trivia[]

  • A couple of unused sprites can be found in the sprite file, including sprites for Luigi, Waluigi, Captain Falcon, Fox, Ness and Diddy Kong. It is possible that these were originally going to be used for amiibo Hypers, but ultimately scrapped.
  • Super Mario Maker's victory quote corresponds to a code that can be entered in Super Mario Maker to play a level made by DJ HANNIBALROYCE himself.

Edits[]

This character has not been edited.
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