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While being based heavily off Ryo's The King of Fighters '95 incarnation, it seems to take many liberties from the source, such as a more conventional Power system and a slightly more versatile dodge. Even, then it still has all of its moves from the source. Despite being developed in 2006, it wasn't actually released until 2010, alongside many similarly converted characters from the same game.

CCI Ryo (Ryo Sakazaki)
DDRyoPort
Character portrait

Creator

Ironmugen

Download

Ironmugen private stuffs page

Resolution

Low

Gameplay[]

DDRyoIdle

Ryo is a six button character, with Z and C being shortcuts to its Strong Attack and dodge respectively. Overall, Ryo's gameplay is rather standard of most The King of Fighters characters, being based off the second game in the series, The King of Fighters '95. Despite this it has various different quirks that make it different from said game.

Ryo's Power gauge is one of the most prominent differences from the source game. Instead of relying on damage and Ryo's Power charge, it behaves like a normal character's gauge would, so it can also be filled when Ryo attacks the opponent. The dodge also works like the later entries in The King of Fighters, as when it is activated, Ryo slides forward (or backwards, if Right is held).

In terms of Specials and Hypers, Ryo's moves tend to be able to put opponents into knockdown states. The one move that doesn't (kohoken) makes up for it by being usable in the air. These moves are important, as Ryo isn't combo oriented, and relies on precision.

The character has no custom A.I. Its lack of aggression and somewhat random tendencies makes for an easy battle against it.

Stats[]

Life
1000

Power
3000

Attack
100

Defence
100

Movelist[]

Hovering the mouse cursor over the Command Input icons will display text that refers to the inputs set in M.U.G.E.N's Key Config.

Icons encased in square brackets [ Down ] require the respective button(s) to be held down. Hovering the mouse cursor over the icon displays the hold duration if applicable.

Specials[]

kohoken
Command Input Properties
Down, Down-Right, Right X / Y Move can be used while grounded or airborne
Move is attributed as a projectile
DDRyoKohken1DDRyoKohken2DDRyoAirKohken1DDRyoAirKohken2
zanretsuken
Command Input Properties
Right, Down-Right, Down, Down-Left, Left X / Y Move knocks down opponent on hit
DDRyoATATATATATATATATA
koho
Command Input Properties
Right, Down, Down-Right X / Y Move knocks down opponent on hit
DDRyoRyouga1DDRyoRyouga2
shippukyaku
Command Input Properties
[ Down-Left ] Right A / B Move knocks down opponent on hit
DDRyoKyaku1DDRyoKyaku2
renbuken
Command Input Properties
Left, Down-Left, Down, Down-Right, Right X / Y Move knocks down opponent on hit
DDRyoRenbuken1DDRyoRenbuken2DDRyoRenbuken3

Hypers[]

haohken
Command Input Properties
Right Left, Down-Left, Down, Down-Right, Right X / Y Move is attributed as a projectile
Move knocks down opponent on hit
DDRyoHSKK1DDRyoHSKK2
renbu
Command Input Properties
Down, Down-Right, Right Down-Right Left X / Y / X + Y Move knocks down opponent on hit
X / Y variant: Uses 1000 Power
X + Y variant: Uses 2000 Power
DDRyoCombo1DDRyoCombo2

Others[]

Power Charge
Command Input Properties
A + Y
DDRyoPowerCharge1DDRyoPowerCharge2
ab
Command Input Properties
( Left ) X + A / C
DDRyoDodgeDDRyoBackDodge

Palette Gallery[]

DDRyo1
Button-a
DDRyo2
Button-b
DDRyo3
Button-c
ryo95 ryo95b ryo94b
DDRyo4
Button-x
DDRyo5
Button-y
DDRyo6
Button-z
ryo_aof2b ryo_aof2c ryo_aof2d
DDRyo7
Button-s+Button-a
DDRyo8
Button-s+Button-b
ryoNBC_a ryobr

Victory quotes[]

This character does not have any victory quotes, meaning it uses the screenpack's default.

Videos[]

Trivia[]

  • Unlike the source game, haohken is labeled a Hyper rather than a Special, despite not needing any Power to activate.

Edits[]

This character has not been edited.
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