While being based heavily off Ryo's The King of Fighters '95 incarnation, it seems to take many liberties from the source, such as a more conventional Power system and a slightly more versatile dodge. Even, then it still has all of its moves from the source. Despite being developed in 2006, it wasn't actually released until 2010, alongside many similarly converted characters from the same game.
Ryo is a six button character, with Ⓩ and Ⓒ being shortcuts to its Strong Attack and dodge respectively. Overall, Ryo's gameplay is rather standard of most The King of Fighters characters, being based off the second game in the series, The King of Fighters '95. Despite this it has various different quirks that make it different from said game.
Ryo's Power gauge is one of the most prominent differences from the source game. Instead of relying on damage and Ryo's Power charge, it behaves like a normal character's gauge would, so it can also be filled when Ryo attacks the opponent. The dodge also works like the later entries in The King of Fighters, as when it is activated, Ryo slides forward (or backwards, if is held).
In terms of Specials and Hypers, Ryo's moves tend to be able to put opponents into knockdown states. The one move that doesn't (kohoken) makes up for it by being usable in the air. These moves are important, as Ryo isn't combo oriented, and relies on precision.
The character has no custom A.I. Its lack of aggression and somewhat random tendencies makes for an easy battle against it.
Stats[]
Life
1000
Power
3000
Attack
100
Defence
100
Movelist[]
Hovering the mouse cursor over the Command Input icons will display text that refers to the inputs set in M.U.G.E.N's Key Config.
Icons encased in square brackets [ ] require the respective button(s) to be held down. Hovering the mouse cursor over the icon displays the hold duration if applicable.
Specials[]
kohoken
Command Input
Properties
Ⓧ / Ⓨ
zanretsuken
Command Input
Properties
Ⓧ / Ⓨ
koho
Command Input
Properties
Ⓧ / Ⓨ
shippukyaku
Command Input
Properties
[ ] Ⓐ / Ⓑ
renbuken
Command Input
Properties
Ⓧ / Ⓨ
Hypers[]
haohken
Command Input
Properties
Ⓧ / Ⓨ
renbu
Command Input
Properties
Ⓧ / Ⓨ / Ⓧ + Ⓨ
Ⓧ / Ⓨ variant: Uses 1000 Power Ⓧ + Ⓨ variant: Uses 2000 Power
Others[]
Power Charge
Command Input
Properties
Ⓐ + Ⓨ
ab
Command Input
Properties
( ) Ⓧ + Ⓐ / Ⓒ
Palette Gallery[]
ryo95
ryo95b
ryo94b
ryo_aof2b
ryo_aof2c
ryo_aof2d
+
+
ryoNBC_a
ryobr
Victory quotes[]
This character does not have any victory quotes, meaning it uses the screenpack's default.
Videos[]
Kof mugen- Old chars ( kof 94 and 95)
Trivia[]
Unlike the source game, haohken is labeled a Hyper rather than a Special, despite not needing any Power to activate.