While this version uses the sprites from MUGENHunter's second version, his gameplay is completely different, having Veanko's gameplay style. Ironically, he actually relies on projectiles rather than lacking them. He also seems to have learnt some moves from Dio Brando.
This version of Shadow has the gameplay style and button layout of Veanko's Sonic characters, with Ⓧ, Ⓨ and Ⓩ being used for his Normals, Specials and Hypers, Ⓐ for a charge attack, Ⓑ for a Dodge and Ⓒ for a grab. Like with all of Veanko's Sonic characters, the charge attack knocks the opponent down and he gains Super Armor for one hit while charging. When fully charged, the attack becomes unblockable.
He also has many features of Veanko's other Sonic characters. He has EX Moves and most of his Hypers have three different levels, which each level dealing more damage while using more Power. His playstyle focuses on projectiles. He has many ranged attacks, which can be used to keep the opponent away from Shadow. He has decent comboability, but he is also a bit of a glass cannon because he has less Life than most other characters.
His charge attack can be very useful against characters with slow attacks since the player can take the hit and then strike back. His Chaos Spear stuns the opponent, making it vulnerable to combos or Hypers. His Hypers are pretty straightforward and there usually isn't much difference between the Hypers' levels apart from an increase in damage. While Chaos Control is unblockable, fullscreen (the opponent is automatically teleported in front of Shadow when activated) and deals huge damage, even more than his other level 3 Hypers, it has a very long startup time and has to be used carefully to avoid wasting 3000 Power.
This character has no custom A.I. and uses the engine's default. It is unique compared to other characters with the default A.I. in that it almost never attacks, and jumps around and blocks more frequently.
Stats[]
Life
800
Power
3000
Attack
100
Defence
100
Movelist[]
Hovering the mouse cursor over the Command Input icons will display text that refers to the inputs set in M.U.G.E.N's Key Config.
Icons encased in square brackets [ ] require the respective button(s) to be held down. Hovering the mouse cursor over the icon displays the hold duration if applicable.
Specials[]
Chaos Magic
Command Input
Properties
or
Distance varies depending on button pressed version: uses 500 Power
Ⓧ
Ⓨ
Ⓩ
Chaos Nightmare
Command Input
Properties
or
Distance varies depending on button pressed version: uses 500 Power
Ⓧ
Ⓨ
Ⓩ
Chaos Arrow
Command Input
Properties
Projectile velocity varies depending on button pressed
Ⓧ
Ⓨ
Ⓩ
Roaming Chaos
Command Input
Properties
or
Projectile velocity varies depending on button pressed version: , uses 500 Power
Ⓧ
Ⓨ
Ⓩ
Chaos Spear
Command Input
Properties
Uses 500 Power
Hypers[]
Chaos Blast
Command Input
Properties
or or
version: uses 1000 Power version: uses 2000 Power version: uses 3000 Power
Chaos Punishment
Command Input
Properties
or or
version: uses 1000 Power version: uses 2000 Power version: uses 3000 Power
Chaos Lance
Command Input
Properties
or or
* version: uses 1000 Power version: uses 2000 Power version: uses 3000 Power