MUGEN Database
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This custom-sprited version of Meta Knight is heavily inspired by its Super Smash Bros. Brawl counterpart, although it might be a little too heavily inspired, as its attack speed is blindingly fast to the point that the character feels less combo heavy and more spam happy, which would easily qualify it for M.U.G.E.N's SS tier.

Meta-Knight (Meta-Knight)
CMMetaKnightport
Character portrait

Creator

Claymizer

Download

Infinity Mugen Team
DeluxeGamer705's A.I. Patch

Resolution

Low

Gameplay[]

CMMetaKnightidle

Meta-Knight is a six-button character that uses the A, B, or C for kicks and X, Y, or Z for punches. His light and medium punches and kicks normally show Meta-Knight punching and kicking his opponent, while the strong ones show him attacking his opponent with his sword. Like the rest of Claymizer's characters, Meta-Knight is vaguely inspired by Marvel vs. Capcom 2, featuring Magic Series-esque Normal chains, air chains, a launcher, and a Super Jump.

Meta-Knight's comboability focuses on the chain comboing system, meaning he is easily able to cancel any of his Normals into a different Normal, Meta-Knight's Normals are also very fast and can result in corner infinites. By holding Right and rapidly pressing X, Meta-Knight is able to trap his opponents in the corner for an infinite, though they can still get out of it if they're fast enough. Meta-Knight can also dodge his opponents' attacks in the air easily with his five air jumps or the air variation of Mach Tornado. Sometimes, hitting Meta-Knight can be a little tough, mostly because some of his animations lack hurtboxes. This can be seen especially when Meta-Knight guards the opponent's attack.

Meta-Knight's moveset features three Specials and two Hypers. Sword Beam is a simple projectile attack that depends on the button pressed, Mach Tornado is air-usable and sees Meta-Knight form a tornado around him as he advances forward, and The Halberd is an unblockable beam, though given the Power usage, it was likely intended to be a Hyper. Triple Sword Beam works similar to his Sword Beam Special and fires three projectiles instead of one, while Galaxia Darkness is a short-ranged melee Hyper that inflicts high damage and results in a hard knockdown. Out of all of them, The Halberd is the strongest of all of Meta-Knight's moves, as it hits his opponents six times for 150 damage, making it an possibility for an OHKO, especially in simul matches if Meta-Knight is not paired with another character.

Meta-Knight uses the engine default A.I., which infrequently attacks while randomly moving around the stage. However, an A.I. patch by DeluxeGamer705 exists, but it makes Meta-Knight quite aggressive, performing his Normals at any distance, and can sometimes barely give Meta-Knight's opponents a chance to attack if Meta-Knight uses his Normals next to his opponents, and usually uses either Triple Sword Beam or Galaxia Darkness after gaining enough Power. It also rarely uses The Halberd and any of two of Meta-Knight's assists and will almost never use Dimensional Cape or the air variation of Mach Tornado.

Stats[]

Life
1000

Power
3000

Attack
100

Defence
100

Movelist[]

Hovering the mouse cursor over the Command Input icons will display text that refers to the inputs set in M.U.G.E.N's Key Config.

Icons encased in square brackets [ Down ] require the respective button(s) to be held down. Hovering the mouse cursor over the icon displays the hold duration if applicable.

Specials[]

Sword Beam
Command Input Properties
Down, Down-Right, Right X, Y, or Z Move is attributed as a projectile
Projectile's velocity varies depending on the button pressed
X
CMMetaKnightS1 1
Y
CMMetaKnightS1 2
Z
CMMetaKnightS1 3
Mach Tornado
Command Input Properties
Down, Down-Left, Left X, Y, or Z Move can be used while grounded or airborne
X
CMMetaKnightS2 1 CMMetaKnightS2 4
Ground Aerial
Y
CMMetaKnightS2 2 CMMetaKnightS2 5
Ground Aerial
Z
CMMetaKnightS2 3 CMMetaKnightS2 6
Ground Aerial
The Halberd
Command Input Properties
Down, Down-Left, Left A+B, A+C, or B+C Move cannot be blockedMove is attributed as a projectile
Uses 3000 Power
CMMetaKnightS3

Hypers[]

Triple Sword Beam
Command Input Properties
Down, Down-Right, Right X+Y, X+Z, or Y+Z Move is attributed as a projectile
Uses 1000 Power

CMMetaKnightH1

Galaxia Darkness
Command Input Properties
Down, Down-Left, Left X+Y, X+Z, or Y+Z Move does not deal damage*Move can hit opponents that are lying on the groundMove knocks down opponent on hit
Uses 1000 Power
CMMetaKnightH2

Others[]

Dimensional Cape
Command Input Properties
Down, Down-Left, Left A, B, or C Move grants full invincibility
Warp destination varies with button pressed
A
CMMetaKnightO1 1
B
CMMetaKnightO1 2
C
CMMetaKnightO1 3

Palette Gallery[]

MKPal1
Button-a
MKPal2
Button-b
MKPal3
Button-c
Meta1 MetaDark Kirby (Kirby's colours)
MKPal4
Button-x
MKPal5
Button-y
White Evil

Victory quotes[]

This character does not have any victory quotes, meaning it uses the screenpack's default.

Videos[]

Trivia[]

Clay Sword Storm

The unused Sword Storm animation.

  • Meta Knight's name is misspelled as Meta-Knight which, alongside an 's', is the name of the group he commands.
  • Meta Knight has an unused move called Sword Storm, which (as the name suggests, as well as Claymizer stating it himself) is based on his newer version of Sonic's Foot Storm attack. It is unknown why this move wasn't used, as its animation and coding are still present.

Edits[]

This character has been edited. For a full list of edits, see Edits.
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