Supermystery's version of Charlie is based primarily off X-Men vs. Street Fighter. It comes with heavy combo ability and an advanced A.I, but it can also enter battle as The Shadow with the help of the Ⓢ button.
Based off Charlie's appearance in X-Men vs. Street Fighter, this version uses six buttons. It seems to contain most moves from the source game, but as an added bonus, palettes 9-12 are based off The Shadow from the game's sequel, Marvel Super Heroes vs. Street Fighter. This mode grants Charlie a higher Attack Stat, as well as an extra Hyper.
Much like the source game, Charlie is combo-heavy, but according to the readme, is even more so than the source, due to the author's preference. It is seeming standard of a charge character, but like Kurai Naito's version of Guile, it also has separate commands that allow a or motion to be used to activate its Specials.
Charlie's A.I is custom. That being said, it is quite brutal, similar to the author's other characters. It will relentlessly combo away its opponent's health, providing little to no time to counter-attack.
Stats[]
Life
1000
Power
3000
Attack
100
Defence
100
Movelist[]
Hovering the mouse cursor over the Command Input icons will display text that refers to the inputs set in M.U.G.E.N's Key Config.
Icons encased in square brackets [ ] require the respective button(s) to be held down. Hovering the mouse cursor over the icon displays the hold duration if applicable.
Specials[]
Sonic Boom
Command Input
Properties
[ ]
Flash Kick
Command Input
Properties
[ ]
Back Flash Kick
Command Input
Properties
Hypers[]
Sonic Barrage
Command Input
Properties
Uses 1000 Power
Sonic Blitz
Command Input
Properties
Uses 1000 Power
Somersault Attack
Command Input
Properties
Uses 1000 Power
Final Mission
Command Input
Properties
[ ] Ⓧ+Ⓨ
Only available in Shadow mode Uses 3000 Power
Palette Gallery[]
CharlieSM
XMVSSFnw
MVC2HP
MVC2A1
MVC2LK
MVC2HK
+
+
+
CharlieSM2
SFA2HP
shadow
+
+
+
shadow2a
shadow3
shadow4
Victory quotes[]
This character does not have any victory quotes, meaning it uses the screenpack's default.