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This version of the Robot Master was especially made for two M.U.G.E.N projects. He disposes of a great agility and ability to quickly chain together attacks, both projectiles and non-projectile attacks alike, like his flip kicks, making him overall well-adapted to any situation. He sports on top of that a Marvel vs. Capcom gameplay style, so he finally can fight on the same level as Mega Man.

Bass (Bass / Forte)
ChAoTiCBassPort
Character portrait

Creator

ChAoTiC

Download

Infinity Mugen Team

Resolution

Low

Gameplay[]

Bass

Bass is a standard six-button character with three kicks mapped to the A, B, or C buttons, and three punches mapped the X, Y, or Z buttons, complete with three attack strengths denoted by the button pressed. Pressing Z and either Right or Left activates a grab, with the input affecting the direction Bass throws the opponent if it connects. Crouching Z can be cancelled into a Super Jump on contact by pressing Up, though he overshoots significantly and ends up much higher than the opponent, negatively impacting his ability to perform a full aerial rave.

Bass uses a gameplay system based on Marvel vs. Capcom 2, taking inspiration primarily from Mega Man's appearance in said game, enabling him to chain his Normals from light to medium to heavy, as well as punches to kicks, but not the reverse, though the relatively stubby range of his Normals in conjunction with their high hit velocities prevents him from actually chaining most of them together on the ground; conversely, the lack of horizontal hit velocities on his aerials makes aerial raves incredibly consistent in any proximity.

Unlike Mega Man, Bass does not have Z as a projectile, instead having it as a Special Move. His Specials consist of a flip kick resembling the Flash Kick, three buster blasts, a bigger blast, and teleportation. His Hypers are firing rapidly, firing a big beam, using the Psycho Crusher and fusing with his dog Treble.

Movelist[]

Hovering the mouse cursor over the Command Input icons will display text that refers to the inputs set in M.U.G.E.N's Key Config.

Icons encased in square brackets [ Down ] require the respective button(s) to be held down. Hovering the mouse cursor over the icon displays the hold duration if applicable.

Specials[]

Bass buster
Command Input Properties
Down, Down-Left, Left X, Y, or Z Move is attributed as a projectile
ChAoTiCBassBassBusterChAoTiCBassBassBusterEffect
Triple shot
Command Input Properties
Down, Down-Right, Right X, Y, or Z Move is attributed as a projectile
ChAoTiCBassTripleShotChAoTiCBassTripleShotFireball
Cresent kick
Command Input Properties
Down, Down-Left, Left A, B, or C Height varies on the button pressed
ChAoTiCBassFlashSomersaultKick
Teleport
Command Input Properties
Down, Down-Right, Right A, B, or C
ChAoTiCBassTeleport
Dive Bomb
Command Input Properties
Down, Down-Right, Right A, B, or C Move can only be used while airborne
ChAoTiCBassDiveBombChAoTiCBassBassBusterFireball

Hypers[]

Dark Flash
Command Input Properties
Down, Down-Right, Right X+Y, X+Z, or Y+Z Move is attributed as a projectile
Uses 1000 Power
ChAoTiCBassBassBeamChAoTiCBassBassBeamBeam
Buster Barrage
Command Input Properties
Down, Down-Left, Left X+Y, X+Z, or Y+Z Move is attributed as a projectileMove can be used while grounded or airborne
Press Up or Down to aim
Uses 1000 Power
ChAoTiCBassFireballStormChAoTiCBassFireballStormFireball
Bass Rush
Command Input Properties
Down, Down-Right, Right A+B, A+C, or B+C Move can be used while grounded or airborne
Uses 1000 Power
ChAoTiCBassPsychoCrusherStartChAoTiCBassPsychoCrusher
Gospel Boost
Command Input Properties
Down, Down-Left, Left A+B, A+C, or B+C Press X, Y, or Z or A, B, or C to fire
Uses 3000 Power
ChAoTiCBassBass Treble

Palette Gallery[]

ChAoTiCBassPal1
Button-a
TrueBASS

Victory quotes[]

This character does not have any victory quotes, meaning it uses the screenpack's default.

Videos[]

Edits[]

This character has not been edited.


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