This character's internal name reels the player into thinking that it is based off Dragon Ball Z: Ultimate Battle 22. Aside from the sprites, this couldn't be further from the truth. Its Moves are all generic Dragon Ball Z fare, but that's only if the user gets the character to work; the original release has an error in its .air file that made it unplayable.
Cell seems to be a rather standard and straightforward character. It uses six buttons (seven if Ⓢ is counted). However, unlike most characters, Cell's Basics are flipped around, with Ⓧ, Ⓨ, and Ⓩ activating Kicks, and vice versa.
Cell's moves at its disposal are rather unremarkable. It has only one Special and two Hypers. The Special is a projectile. One Hyper, kamehameha, has a simple command, and possibly due to Cell's buffed Attack stat, is quite overpowered. The other has a more complex command and deals more balanced damage. Cell isn't too useful in terms of comboing, as it can only chain together its Punches. If too close to the opponent, these Attacks can miss, due to questionable hitboxes.
Cell seems to have no A.I. Despite having above average stats in almost all areas, this makes Cell an easy opponent, if not, slightly more tedious than Kung Fu Man due to this.
Stats[]
Life
1500
Power
3000
Attack
140
Defence
120
Movelist[]
Hovering the mouse cursor over the Command Input icons will display text that refers to the inputs set in M.U.G.E.N's Key Config.
Icons encased in square brackets [ ] require the respective button(s) to be held down. Hovering the mouse cursor over the icon displays the hold duration if applicable.
Specials[]
fireball
Command Input
Properties
Ⓒ
Hypers[]
kamehameha
Command Input
Properties
Ⓐ
Uses 2000 Power
MultiKicks
Command Input
Properties
Uses 1000 Power
Others[]
''(Unnamed power charge)''
Command Input
Properties
[ Ⓢ ]
Palette Gallery[]
This character does not have any palettes, instead using the palette of sprite 9000,0.
Victory quotes[]
This character does not have any victory quotes, meaning it uses the screenpack's default.