Despite using Dragon Ball Z: Super Butouden sprites, it plays differently from said game. It may have a decent sized movelist, but this character's lack of comboability, unoptimised hitboxes, overpowered Hypers, and choppy gameplay manage to capture Cell's imperfect nature. In addition, unless modified, Cell doesn't even seem able to work properly outside of DOS M.U.G.E.N, as its sprites tend to flicker brownish-red.
Imperfect Cell (Ipfctcll by Millirado PeaceCraft )
Cell uses four buttons, with Ⓐ and Ⓑ being its Normals, while Ⓨ is used in a Special, and Ⓩ is used in both of its Hypers. It uses sprites from Dragon Ball Z: Super Butouden, but the character plays differently from said game. However, the gameplay, outside of the wide range of Specials, is rather limited.
Using two Basic Attack buttons, Cell doesn't seem to be able to combo together. The Specials and Hypers also don't seem to be able to combo together with the Normals either. When it preforms its airborne Ⓐ, it stands still in the air to preform the move, and instantly reappears down on the ground.
Cell's two Hypers only cost 1000 Power, yet they are overpowered, as they take out huge portions of an opponent's lifebar. However, only Makankousappou would need to be used, as its startup time is as long as its other Hyper, and it also does more damage. The hitboxes are often rather poor, as they can be too big (as seen in Energy Ball), too small (Cell itself), or are misaligned (The hitboxes of its Basics are slightly above the sprites).
Cell has no custom A.I., so it uses the engine's default A.I. This causes it to jump around and attack at random intervals. This can be unpredictable at the most, but overall, isn't hard at all.
Stats[]
Life
1200
Power
3000
Attack
100
Defence
100
Movelist[]
Hovering the mouse cursor over the Command Input icons will display text that refers to the inputs set in M.U.G.E.N's Key Config.
Icons encased in square brackets [ ] require the respective button(s) to be held down. Hovering the mouse cursor over the icon displays the hold duration if applicable.
Specials[]
Energy Ball
Command Input
Properties
Ⓐ
Ground Wave
Command Input
Properties
Ⓐ
Tail Swipe
Command Input
Properties
Ⓑ
Sliding Kick
Command Input
Properties
Ⓐ
Energy Steal
Command Input
Properties
Ⓐ
Leap Kick
Command Input
Properties
Ⓨ
Hypers[]
Makankousappou
Command Input
Properties
Ⓩ
Uses 1000 Power
Kame Hame Ha
Command Input
Properties
Ⓩ
Uses 1000 Power
Palette Gallery[]
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Victory quotes[]
This character does not have any victory quotes, meaning it uses the screenpack's default.