MUGEN Database
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Despite using Dragon Ball Z: Super Butouden sprites, it plays differently from said game. It may have a decent sized movelist, but this character's lack of comboability, unoptimised hitboxes, overpowered Hypers, and choppy gameplay manage to capture Cell's imperfect nature. In addition, unless modified, Cell doesn't even seem able to work properly outside of DOS M.U.G.E.N, as its sprites tend to flicker brownish-red.

Imperfect Cell (Ipfctcll by Millirado PeaceCraft )
CellMPCPort
Character portrait

Creator

Millirado PeaceCraft

Download

MediaFire

Resolution

Low

Gameplay[]

CellMPCIdle

Cell uses four buttons, with A and B being its Normals, while Y is used in a Special, and Z is used in both of its Hypers. It uses sprites from Dragon Ball Z: Super Butouden, but the character plays differently from said game. However, the gameplay, outside of the wide range of Specials, is rather limited.

Using two Basic Attack buttons, Cell doesn't seem to be able to combo together. The Specials and Hypers also don't seem to be able to combo together with the Normals either. When it preforms its airborne A, it stands still in the air to preform the move, and instantly reappears down on the ground.

Cell's two Hypers only cost 1000 Power, yet they are overpowered, as they take out huge portions of an opponent's lifebar. However, only Makankousappou would need to be used, as its startup time is as long as its other Hyper, and it also does more damage. The hitboxes are often rather poor, as they can be too big (as seen in Energy Ball), too small (Cell itself), or are misaligned (The hitboxes of its Basics are slightly above the sprites).

Cell has no custom A.I., so it uses the engine's default A.I. This causes it to jump around and attack at random intervals. This can be unpredictable at the most, but overall, isn't hard at all.

Stats[]

Life
1200

Power
3000

Attack
100

Defence
100

Movelist[]

Hovering the mouse cursor over the Command Input icons will display text that refers to the inputs set in M.U.G.E.N's Key Config.

Icons encased in square brackets [ Down ] require the respective button(s) to be held down. Hovering the mouse cursor over the icon displays the hold duration if applicable.

Specials[]

Energy Ball
Command Input Properties
Right Left A Move is attributed as a projectile
CellMPCKiBlast1CellMPCKiBlast2
Ground Wave
Command Input Properties
Down, Down-Left, Left A Move is attributed as a projectile
CellMPCGroundWave1CellMPCGroundWave2
Tail Swipe
Command Input Properties
Right, Down-Right, Down B
CellMPCTailSwipe
Sliding Kick
Command Input Properties
Right, Down-Right, Down A
CellMPCSlidingKick
Energy Steal
Command Input Properties
Left Right A Move is attributed as a throw, works against grounded opponents
CellMPCSuck
Leap Kick
Command Input Properties
Down, Down-Right, Right Y
CellMPCLeapKick

Hypers[]

Makankousappou
Command Input Properties
Right, Down-Right, Down Z Uses 1000 Power
CellMPCSBC1CellMPCSBC2
Kame Hame Ha
Command Input Properties
Down, Down-Left, Left Z Uses 1000 Power
CellMPCKamehameha1CellMPCKamehameha2CellMPCKamehameha3

Palette Gallery[]

CellMPCc
Button-a
c

Victory quotes[]

This character does not have any victory quotes, meaning it uses the screenpack's default.

Videos[]

Camera
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Edits[]

This character has not been edited.
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