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Another version of Cell's initial form, it plays similarly to the Marvel vs. Capcom series, but also has most of the signature Dragon Ball Z elements thrown in. It uses heavily edited sprites from Dragon Ball Z: Super Butouden, but is much more custom.

Insect Cell (Insect Cell)
CellChronoStrifePort
Character portrait

Creator

Chrono_Strife

Download

MediaFire

Resolution

Low

Gameplay[]

CellCSIdle

Cell is a six button character. It has custom gameplay with partial influence from Marvel vs. Capcom. It also comes with a power charge, as well as a flying mode, both of which are activated by pressing a punch and kick button simultaneously.

While Cell has a low damage output, it has the ability to combo many of its moves together. In fact, there are also many long combos that can be pulled off with only its Basic attacks. What's more, it has a reasonably wide movepool, also with the ability to be used in combos. This can make it a rather tedious character to mess with.

Its A.I is rather agressive, but not quite brutal. It uses its combos, Specials and Hypers quite often, often attempting to get the opponent in a corner, but its low damage output could possible allow it to be beaten, provided the opponent knows what to do.

Stats[]

Life
1000

Power
3000

Attack
100

Defence
100

Movelist[]

Hovering the mouse cursor over the Command Input icons will display text that refers to the inputs set in M.U.G.E.N's Key Config.

Icons encased in square brackets [ Down ] require the respective button(s) to be held down. Hovering the mouse cursor over the icon displays the hold duration if applicable.

Specials[]

Flip Kick
Command Input Properties
Down, Down-Right, Right X, Y, or Z
CellCSFlipKick
Slide Kick
Command Input Properties
Down, Down-Right, Right A, B, or C
CellCSSlideKick
Solar Flare
Command Input Properties
Right Left Right X, Y, or Z Move's hitboxes cover the entire screen simultaneously
Move can stun or make opponent dizzy
CellCSSolarFlare
Fireballs
Command Input Properties
Down, Down-Left, Left X, Y, or Z
X, Y, or Z for more Fireballs
Move is attributed as a projectile
CellCSKiBlast1CellCSKiBlast2
Energy Blade
Command Input Properties
Down, Down-Left, Left A, B, or C Move can be used while grounded or airborne
CellCSSlash1CellCSSlash2

Hypers[]

KameHameHa
Command Input Properties
Down, Down-Left, Left X+Y, X+Z, or Y+Z Uses 1000 Power
CellCSKamehameha1CellCSKamehameha2CellCSKamehameha3
Death Blade
Command Input Properties
Down, Down-Left, Left A+B, A+C, or B+C Uses 1000 Power
CellCSDeathBlade1CellCSDeathBlade2CellCSDeathBlade3CellCSDeathBlade4CellCSDeathBlade5
Special Beam Cannon
Command Input Properties
Down, Down-Right, Right X+Y, X+Z, or Y+Z Uses 2000 Power
CellCSSBC1CellCSSBC2CellCSSBC3

Palette Gallery[]

CellCS1
Button-a
CellCS2
Button-b
CellCS3
Button-c
GreenACT RedACT BlueACT
CellCS4
Button-x
CellCS5
Button-y
CellCS6
Button-z
DarkACT Gold2ACT MetalACT
CellCS7
Button-s+Button-a
CellCS8
Button-s+Button-b
CellCS9
Button-s+Button-c
SilverACT BlackACT AerithACT

Victory quotes[]

This character does not have any victory quotes, meaning it uses the screenpack's default.

Videos[]

Camera
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Edits[]

This character has not been edited.
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