MUGEN Database
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A pillow-shaded character with a very strange crotch hand thing and the ability to evolve and devolve at will. As for how the character plays, it makes use of all six buttons and is quite combo-heavily, seemingly taking inspiration from the Marvel vs. Capcom series. Another character bares a striking resemblance to it.

Blaziken (Blaziken)
CMBlazikenport
Character portrait

Creator

Claymizer

Download

MediaFire

Resolution

Low

Gameplay[]

CMBlazikenidle

Blaziken is a six-button character with a gameplay that appears to be inspired by the Marvel vs. Capcom series, complete with Launcher, Super Jump and air combos. Its comboability is impressive, but its damage output is far too high, making it capable of dealing 382 damage through an easy nine-hit combo and 424 damage through Sky Uppercut, a Hyper that uses only 1000 Power and gains most of it back should it hit.

Blaziken can pull off an infinite via its Blitz Special, as it lacks any form of cooldown and can be spammed easily in order to get an easy victory, especially in the corner. Blaziken also has an oversight involving its Hypers; while they can hit grounded or airbone opponents, they cannot hit them if they're crouching due to an error in the hitflag in their HitDef, meaning that Blaziken's opponents can avoid its Hypers easily if they're crouching before any of them is activated; the same error happens in the Blitz Special and its standing and crouching Z.

Blaziken doesn't have a custom A.I., so it uses the M.U.G.E.N default. It doesn't make for a particularly challenging opponent, but it may become a problem should it somehow happen to pull off a combo or activate a Hyper.

Stats[]

Life
1000

Power
3000

Attack
80

Defence
100

Movelist[]

Hovering the mouse cursor over the Command Input icons will display text that refers to the inputs set in M.U.G.E.N's Key Config.

Icons encased in square brackets [ Down ] require the respective button(s) to be held down. Hovering the mouse cursor over the icon displays the hold duration if applicable.

Specials[]

Blaze
Command Input Properties
Down, Down-Right, Right A, B, or C Horizontal distance varies depending on the button pressed
A
CMBlaze Kick1
B
CMBlaze Kick2
C
CMBlaze Kick3
Blitz
Command Input Properties
Down, Down-Left, Left X, Y, or Z Move is attributed as a projectile
CMFlare Blitz

Hypers[]

Overheat
Command Input Properties
Down, Down-Right, Right A+B, A+C, or B+C Move's hitboxes cover the entire screen simultaneouslyMove grants full invincibility
Uses 1000 Power
CMOverheat
Fire Blast
Command Input Properties
Down, Down-Right, Right X+Y, X+Z, or Y+Z Move can be used while grounded or airborne
Uses 1000 Power
CMFireBlast CMFireBlast2
Ground Aerial
Sky Uppercut
Command Input Properties
Down, Down-Left, Left X+Y, X+Z, or Y+Z Uses 1000 Power
CMSkyuppercut

Palette Gallery[]

CMBlazikenpal1
Button-a
CMBlazikenpal2
Button-b
CMBlazikenpal3
Button-c
Blaziken1 Blaziken2 Blaziken3
CMBlazikenpal4
Button-x
CMBlazikenpal5
Button-y
CMBlazikenpal6
Button-z
Blaziken4 Blaziken5 Blaziken6

Victory quotes[]

This character does not have any victory quotes, meaning it uses the screenpack's default.

Videos[]

Trivia[]

  • There's a typo in one of Blaziken's victory quotes that is played when its custom victory screen appears. It says "Relax, I did't hit too hard. You'll live...I think", where the word didn't was typed as did't.

Edits[]

This character has been edited. For a full list of edits, see Edits.
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