MUGEN Database
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Like many of Shazzo's other creations, this version of the Koopa king is a modification of Actarus' Axel Stone. Unlike many of Shazzo's other creations, however, not much is changed from that specific character, aside from the sprites and a pair of heavily-advantageous stats.

Bowser (Bowser)
ShazzoBowserPortrait
Character portrait

Creator

Shazzo

Download

MediaFire

Resolution

Low

Gameplay[]

ShazzoBowserIdle

Bowser is a six-button character that is a spriteswap of Actarus' Axel Stone. Like the character he spriteswaps, Bowser doesn't have an entirely expansive list of moves and mechanics, having only one Special and only two Hypers, with his two Hypers being misclassified as a Special and a Normal, respectively.

Bowser's comboability is very limited; while he is able to cancel his weak Normals into stronger ones, they are too slow to connect. Additionally, Bowser is unable to cancel his Normals into Specials, further hindering his comboability. As a result, Bowser's only method to perform a combo is by spamming his attacks near the opponent. Despite his limited comboability, Bowser's main strength is his rather high Attack stat; due to it being higher than any Normal characters, his moves can deal quite a lot of damage easily. Bowser also has a rather strange hurtbox placement; for example, they are sometimes inconsistent, with some animations not even having any hurtboxes at all, especially his walking and running animations, alongside having easy infinites via most of his light attacks.

Bowser has only one Special and two misattributed moves that were likely intended to be Hypers, given they have superpauses and they require Power to use, but they're misattributed as a Special and a Normal, respectively, as mentioned before. His only Special is misil, a projectile attack that fires a flame, and his only "Hypers" are super misil, four projectiles fired at once, and super golpes, an automatic combo attack. His Hypers can take out a large amount of damage due to his large Attack stat, especially super golpes if all of its hits connect.

Bowser has no A.I.-specific coding, meaning he uses the engine default, commonly jumping and blocking. His bloated Life and Attack stats, however, may make him a little harder to defeat for lesser experienced players, if not for his low Defence stat.

Stats[]

Life
3000

Power
3000

Attack
300

Defence
80

Movelist[]

Hovering the mouse cursor over the Command Input icons will display text that refers to the inputs set in M.U.G.E.N's Key Config.

Icons encased in square brackets [ Down ] require the respective button(s) to be held down. Hovering the mouse cursor over the icon displays the hold duration if applicable.

Specials[]

misil
Command Input Properties
Down, Down-Right, Right X, Y, or Z Move is attributed as a projectile
Projectile's velocity varies depending on the button pressed
Bowser3Bowser2
super misil
Command Input Properties
Down, Down-Right, Right X+Y, X+Z, or Y+Z Move is attributed as a projectile
Uses 1000 Power
Bowser3Bowser2Bowser2Bowser2Bowser2

Palette Gallery[]

This character does not have any palettes, instead using the palette of sprite 9000,0.

Victory quotes[]

This character does not have any victory quotes, meaning it uses the screenpack's default.

Videos[]

Edits[]

This character has not been edited.
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