MUGEN Database
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While its folder name may be called MVC_Magneto, most expecting it to actually be accurate to said game would be heavily mistaken. Magneto contains its many launchers, but its super jump only chains into one. Its Hypers also have completely different activation methods than the source.

Magneto (MVC_Magneto)
BillyMaggyPort
Character portrait

Creator

BillyKane

Download

Game Walkers

Resolution

Low

Gameplay[]

BillyMaggyIdle

Like most other versions of Magneto, this version uses six buttons. According to the author, the character is supposed to be similar to Marvel Super Heroes and X-Men vs. Street Fighter, with the creator planning to add in the gem system from the former.

The Hyper activation methods are different than in the source. Instead of using one motion and two buttons, two motions and one button is used. There also seems to be a hint of Street Fighter Alpha in the character, as QCF2_P uses a certain amount of power, depending on the button pressed. The other Hypers don't have this feature.

Magneto also has aerial raves, but only one launcher (Down Z) works properly, as the other two don't chain into its super jump. This is its only solid way of comboing, as Magneto oddly can't chain on the ground.

Magneto lacks custom A.I, making it an unchallenging opponent.

Stats[]

Life
1000

Power
3000

Attack
100

Defence
100

Movelist[]

Hovering the mouse cursor over the Command Input icons will display text that refers to the inputs set in M.U.G.E.N's Key Config.

Icons encased in square brackets [ Down ] require the respective button(s) to be held down. Hovering the mouse cursor over the icon displays the hold duration if applicable.

Specials[]

QCB2_P
Command Input Properties
Down, Down-Left, Left Down, Down-Left, Left X, Y, or Z Uses 2000 Power
BillyMaggyShield1BillyMaggyShield2BillyMaggyShield3
QCF2_P
Command Input Properties
Down, Down-Right, Right Down, Down-Right, Right X, Y, or Z Move knocks down opponent on hit
X variant: Uses 1000 Power
Y variant: Uses 2000 Power
Z variant: Uses 3000 Power
BillyMaggyShock1BillyMaggyShockLightBillyMaggyShock2
QCF2_K
Command Input Properties
Down, Down-Right, Right A, B, or C Move is attributed as a projectile
Uses 1000 Power
BillyMaggyTempest1BillyMaggyTempest2BillyMaggyTempest3BillyMaggyTempest4
HCB_K
Command Input Properties
Right, Down-Right, Down, Down-Left, Left A, B, or C Move can be used while grounded or airborne
Move is attributed as a projectile
Move traps the opponent for a set duration
BillyMaggyHyperGrav1BillyMaggyHyperGrav2
HCF_P
Command Input Properties
Down, Down-Right, Right X, Y, or Z Move can be used while grounded or airborne
BillyMaggyEM1BillyMaggyEM2
QCF_P
Command Input Properties
Up, Up-Right, Right X, Y, or Z Move can only be used while airborne
Move is attributed as a projectile
BillyMaggyWave1BillyMaggyWave2

Others[]

QCB_K
Command Input Properties
Down, Down-Left, Left A, B, or C Move can be used while grounded or airborne
BillyMaggyFly

Palette Gallery[]

BillyMaggyPalette
Button-a
1

Victory quotes[]

This character does not have any victory quotes, meaning it uses the screenpack's default.

Videos[]

Camera
HOLD ON!
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Edits[]

This character has not been edited.
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