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Barai's take on Sakuya, while not much different from her appearance in Hisoutensoku gameplay-wise, dons her long forgotten winter outfit from Perfect Cherry Blossom. One would think this attire would restrict Sakuya's mobility, but with a fast dash speed, numerous knife projectiles, and ability to stop time still intact, one better hope to run through her projectiles if they hope not to join Hong Meiling in the knife-to-the-head department.

Sakuya_Izayoi (Sakuya_Izayoi)
BaraiSakuya-Portrait
Character portrait

Creator

Barai

Download

Baramugen

Resolution

Low

Gameplay[]

BaraiSakuya-Idle

Sakuya_Izayoi is a six-button character whose gameplay is near identical to that of Hisoutensoku: using A for her Normal melee attacks and B and C for her Normal projectiles and Specials. X is used for Sakuya's dashes, as well as her flight system in conjunction with Any direction. Y is used to cycle through the cards in Sakuya's hand, while Z uses the selected card in Sakuya's hand. Sakuya's gameplay is based on Touhou Hisoutensoku, which gives the character the ability to graze through projectiles by air dashing or running, on top of being able to utilize said game's Spell Card system, which comes with the additional abilities to 'level up' and alternate between three sets of Specials for each input, as well and shuffle the cards; additionally, Sakuya has a spirit gauge mechanic that allows her to charge spirit orbs, which are required to perform B/C attacks and Specials. Sakuya has the ability to perform an autocombo by repeatedly pressing A when close to an opponent, allowing her to follow up with additional melee attacks outside of the character's standard A Normals without any other additional inputs; furthermore, the move assigned to Down-Right+A can be charged by holding A, allowing Sakuya to perform a more powerful variant of the move with additional properties.

Much like in Hisotensoku, Sakuya must be holding a deck consisting of exactly 20 cards, with no more than 4 copies of each card. The quantity of each card in Sakuya's deck can be modified in the file Sakuya_profile.txt. As Sakuya gains Power, she will gain a card in her hand for every 1000 Power, up to a maximum of 5. The cards gained are randomly chosen from the ones left in her deck; only the card in the first slot of Sakuya's hand can be directly used, but Sakuya is able to cycle through the cards in her hand. Each card has a different Power cost attributed to it, with cards costing more than 1000 Power consuming other cards in Sakuya's hand in order to use. Each of the different cards in Sakuya's deck are used for either system-specific mechanics, leveling up her Special attacks or replacing them with alternate Specials, or using Spellcards, which are functionally equivalent to Hypers.

Due to her projectile-heavy gameplay, most non-Touhou styled characters will have a difficult time fighting the character, although her projectiles allow for opponents to graze them. Many of Sakuya's Specials involve the use of multiple knives which, while weak on their own, quickly rack up damage due to the sheer number of them. Many of the character's projectiles, such as those found in 離剣の見, will also disappear prematurely if Sakuya is hit by an attack, thus negating her projectile cover. True to self, many of Sakuya's Hypers specialize in either slowing down or stopping time, as seen with her 時計「ルナダイアル」, 時符「咲夜特製ストップウォッチ」, 時符「プライベートスクウェア」, and 時符「咲夜の世界」 Hypers. Because of the level of customization for Sakuya's deck, it can be quite difficult to pinpoint any specific weaknesses, but she mostly suffers from poor damage on most of her attacks, as well as many of her melee moves either lacking in range or being slow compared to most.

Sakuya has no A.I. and uses the engine's default; due to this, the A.I. will commonly air dash and fly aimlessly throughout the stage until she exhausts her entire Spirit gauge, and only occasionally performs simple combos and Hypers; however, the unpredictability of the default A.I. coupled with the sheer number of projectiles on many of the character's attacks can still pose somewhat of a threat to human players.

Stats[]

Life
1000

Power
5000

Attack
100

Defence
100

Movelist[]

Hovering the mouse cursor over the Command Input icons will display text that refers to the inputs set in M.U.G.E.N's Key Config.

Icons encased in square brackets [ Down ] require the respective button(s) to be held down. Hovering the mouse cursor over the icon displays the hold duration if applicable.

Some or all of this character's movelist is in a language other than English. English translations for attack names can be viewed by hovering the mouse cursor over the non-English text.

Specials[]

マジックスターソード
Command Input Properties
Down, Down-Right, Right B / C Move can be used while grounded or airborneMove is attributed as a projectileMove knocks down opponent on hit
Default Special
Can only be used if active Special
Uses 1 Spirit Gauge
B
BaraiSakuya S1 1 BaraiSakuya S1 3
Ground Aerial
C
BaraiSakuya S1 2 BaraiSakuya S1 4
Ground Aerial
離剣の見
Command Input Properties
Down, Down-Right, Right B / C Move can be used while grounded or airborneMove is attributed as a projectileMove knocks down opponent on hit
Knives hover intangibly in mid-air for about 3 seconds or until 離剣の見 is used again
Projectiles disappear when Sakuya is hit
Can only be used if active Special
Uses 1 Spirit Gauge
B
BaraiSakuya S2 1 BaraiSakuya S2 3
Ground Aerial
C
BaraiSakuya S2 2 BaraiSakuya S2 4
Ground Aerial
パラレルブレーン
Command Input Properties
Down, Down-Right, Right B / C Move can be used while grounded or airborneMove can be jump cancelledMove is attributed as a projectileMove knocks down opponent on hit
Spawned knives hover intangibly in mid-air for a while
Can only be used if active Special
Uses 1 Spirit Gauge
B
BaraiSakuya S3 1 BaraiSakuya S3 3
Ground Aerial
C
BaraiSakuya S3 2 BaraiSakuya S3 4
Ground Aerial
クロースアップマジック
Command Input Properties
Right, Down, Down-Right B / C Move can be used while grounded or airborneMove knocks down opponent on hit
Default Special
Air B version: cancels momentum
Air C version: preserves momentum
Can only be used if active Special
Uses 1 Spirit Gauge
B
BaraiSakuya S4 1 BaraiSakuya S4 3
Ground Aerial
C
BaraiSakuya S4 2 BaraiSakuya S4 4
Ground Aerial
プロペリングシルバー
Command Input Properties
Right, Down, Down-Right B / C Move is attributed as a projectileMove knocks down opponent on hit*
Knives converge on point where move was last used
Can only be used if active Special
Uses 1 Spirit Gauge
B
BaraiSakuya S5 1
C
BaraiSakuya S5 2
ダンシングスターソード
Command Input Properties
Right, Down, Down-Right B / C Move is attributed as a projectileMove knocks down opponent on hit
Projectiles activate 1-by-1 when any A Normal is input
B version: Move does not deal damage*, summons knives
C version: activates all remaining summoned knives
Increases Sakuya's walk & dash speeds while knives are summoned
Skill Level up increases number of summoned knives
Knives disappear if Sakuya is hit or uses another Special
Can only be used if active Special
Uses 1 Spirit Gauge
B
BaraiSakuya S6 1
C
BaraiSakuya S6 2
バウンスノーバウンス
Command Input Properties
Down, Down-Left, Left B / C Move is attributed as a projectile
[ B / C ] to charge
Projectiles disappear when Sakuya is hit
Default Special
Can only be used if active Special
Uses 1 Spirit Gauge
B
BaraiSakuya S7 1 BaraiSakuya S7 3
Uncharged Charged
C
BaraiSakuya S7 2 BaraiSakuya S7 4
Uncharged Charged
スクウェアリコシェ
Command Input Properties
Down, Down-Left, Left B / C Move is attributed as a projectileMove knocks down opponent on hit*
Move tracks the opponent's position during startup, but will not follow them once it becomes active after bouncing twice
[ B / C ] to increase number of hits
Can only be used if active Special
Uses 1 Spirit Gauge
B
BaraiSakuya S8 1
C
BaraiSakuya S8 2
ミスディレクション
Command Input Properties
Down, Down-Left, Left B / C Move is attributed as a projectileMove tracks the opponent's position during startup, but will not follow them once it becomes activeMove knocks down opponent on hit
Creates blind spot in opponent's position when used, whiffs if opponent is standing still
Can only be used if active Special
Uses 1 Spirit Gauge
B
BaraiSakuya S9 1
C
BaraiSakuya S9 2
パーフェクトメイド
Command Input Properties
Down Down B / C Move can be used while grounded or airborneMove counterattacks if struck by an opposing attackMove grants full invincibility*Move knocks down opponent on hit
Can only be used if active Special
Uses 1 Spirit Gauge
BaraiSakuya S10 1 BaraiSakuya S10 2
Ground Aerial
タイムパラドックス
Command Input Properties
Down Down B / C Move knocks down opponent on hit*
B version: Clone does not attack if Sakuya whiffs
C version: Sakuya does not attack if clone whiffs
Can only be used if active Special
Uses 1 Spirit Gauge
B
BaraiSakuya S11 1
C
BaraiSakuya S11 2

Hypers[]

幻符「殺人ドール」
Command Input Properties
Z Move is attributed as a projectileMove tracks the opponent's position during startup, but will not follow them once it becomes activeMove knocks down opponent on hit
Only usable if respective spellcard is first in the hand
Uses 2000 Power
BaraiSakuya H1 1
銀符「シルバーバウンド」
Command Input Properties
Z Move can be used while grounded or airborneMove is attributed as a projectileMove knocks down opponent on hit*
Only usable if respective spellcard is first in the hand
Uses 2000 Power
BaraiSakuya H2 1 BaraiSakuya H2 2
Ground Aerial
奇術「エターナルミーク」
Command Input Properties
Z Move is attributed as a projectileMove knocks down opponent on hit
Only usable if respective spellcard is first in the hand
Uses 2000 Power
BaraiSakuya H3 1
傷符「インスクライブレッドソウル」
Command Input Properties
Z Move has invincibility during startup frames*Move is attributed as a projectileMove knocks down opponent on hit
Only usable if respective spellcard is first in the hand
Uses 3000 Power
BaraiSakuya H4 1
速符「ルミネスリコシェ」
Command Input Properties
Z Move is attributed as a projectileMove knocks down opponent on hit
Hold Up or Down to alter knife's initial trajectory
Only usable if respective spellcard is first in the hand
Uses 3000 Power
BaraiSakuya H5 1 BaraiSakuya H5 2
No direction held Up or Down held
時符「イマジナリバーチカルタイム」
Command Input Properties
Z Move is attributed as a projectile
Only usable if respective spellcard is first in the hand
Uses 3000 Power
BaraiSakuya H6 1
時計「ルナダイアル」
Command Input Properties
Z Move is attributed as a projectileMove knocks down opponent on hit*
Stops all movement of opponents and teammates for 4 seconds on hit
Only usable if respective spellcard is first in the hand
Uses 3000 Power
BaraiSakuya H7 1
幻葬「夜霧の幻影殺人鬼」
Command Input Properties
Z Move can be used while grounded or airborneMove is attributed as a projectileMove tracks the opponent's position during startup, but will not follow them once it becomes active*Move knocks down opponent on hit
Only usable if respective spellcard is first in the hand
Uses 4000 Power
BaraiSakuya H8 1
傷魂「ソウルスカルプチュア」
Command Input Properties
Z Move has invincibility during startup frames*Move is attributed as a projectileMove knocks down opponent on hit
Only usable if respective spellcard is first in the hand
Uses 4000 Power
BaraiSakuya H9 1
光速「C.リコシェ」
Command Input Properties
Z Move is attributed as a projectileMove tracks the opponent's position during startup, but will not follow them once it becomes activeMove knocks down opponent on hit
Only usable if respective spellcard is first in the hand
Uses 1000 Power
BaraiSakuya H10 1

Others[]

Use Card
Command Input Properties
Z Uses currently selected card
System cards: Uses 1000 Power
Skill cards: Uses 1000 Power, uses selected Special and sets it as the active Special for that particular input, causes Special to level up if already set as the active Special
Spellcards: uses X Power based on card used

バニシングエブリシング
Command Input Properties
Down Down B / C Move can be used while grounded or airborne*Move grants full invincibility*
B version: Teleports forward
C version: Teleports backward
Default Special
Can only be used if active Special
Level ups unlock air-usable version & decrease animation time
Uses 1 Spirit Gauge
B
BaraiSakuya O2 1 BaraiSakuya O2 3
Ground Aerial
C
BaraiSakuya O2 2 BaraiSakuya O2 4
Ground Aerial
時符「プライベートスクウェア」
Command Input Properties
Z Slows down all movement of opponents and teammates for 5 seconds
Ends prematurely if Sakuya is hit or uses another Hyper
Only usable if respective spellcard is first in the hand
Uses 3000 Power
BaraiSakuya O3 1
時符「咲夜特製ストップウォッチ」
Command Input Properties
Z Stops all movement of opponents and teammates as long as opponent is touching stopwatches
Only usable if respective spellcard is first in the hand
Uses 4000 Power
BaraiSakuya O5 1
時符「咲夜の世界」
Command Input Properties
Z Move grants full invincibility*
Stops all movement of opponents and teammates for 5 seconds
Only usable if respective spellcard is first in the hand
Uses 5000 Power
BaraiSakuya O4 1

Palette Gallery[]

BaraiSakuya-Pal01
Button-a
BaraiSakuya-Pal02
Button-b
BaraiSakuya-Pal03
Button-c
Sakuya_1P Sakuya_2P (Ruukoto's colors) Sakuya_3P
BaraiSakuya-Pal04
Button-x
BaraiSakuya-Pal05
Button-y
BaraiSakuya-Pal06
Button-z
Sakuya_4P (Dio Brando's colors) Sakuya_5P Sakuya_6P (Remilia Scarlet's colors)
BaraiSakuya-Pal07
Button-s+Button-a
BaraiSakuya-Pal08
Button-s+Button-b
BaraiSakuya-Pal09
Button-s+Button-c
Sakuya_7P Sakuya_8P tesse (Tesse's colors)
BaraiSakuya-Pal10
Button-s+Button-x
BaraiSakuya-Pal11
Button-s+Button-y
BaraiSakuya-Pal12
Button-s+Button-z
gosic lol Hisui (Hisui's colors)

Victory quotes[]

This character does not have any victory quotes, meaning it uses the screenpack's default.

Videos[]


Edits[]

This character has not been edited.

Trivia[]

  • The sprites used for Barai's Sakuya are modified versions of her sprites from Hisoutensoku, made to resemble Sakuya's winter outfit from Perfect Cherry Blossom.
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