MUGEN Database
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Though this uses sprites from the original NES game, it plays closer to a regular fighter, taking moveset cues from both Super Mario Bros and Super Smash Bros.; however, its combo potential is limited as he cannot do normal attacks, instead relying solely on special moves.

Mario (SMB1 Mario)
Mariobasarakun
Character portrait

Creator

Basara-kun

Download

MediaFire

Resolution

Low

Gameplay[]

Basaramarioidle

Mario is a 4-button character that uses X, Y, A, and B.

In terms of gameplay, Mario's combo ability is incredibly limited, as unlike other characters, he cannot do Normals- instead, he relies solely on Specials and Hypers. To compensate for this, his attacks hit very hard, in addition to having high speed, which can make avoiding these moves a somewhat difficult task, though this proves problematic balance-wise as many of these attacks can hit indefinitely, such as the X Fireball.

He's also smaller than other characters, though most oncoming attacks will still make contact with him, making him more fair.

Mario has no A.I. and uses the default, which results in a rather unchallenging fight.

Stats[]

Life
1000

Power
1000

Attack
100

Defence
100

Movelist[]

Hovering the mouse cursor over the Command Input icons will display text that refers to the inputs set in M.U.G.E.N's Key Config.

Icons encased in square brackets [ Down ] require the respective button(s) to be held down. Hovering the mouse cursor over the icon displays the hold duration if applicable.

Specials[]

Fireball
Command Input Properties
Down, Down-Right, Right X or Y Move is attributed as a projectile
BMarioFireballThrowBMarioFireball
Mario Uppercut
Command Input Properties
Right, Down, Down-Right X or Y Move knocks down opponent on hit
BMarioJumpAttackBMarioCoin
Twister
Command Input Properties
Down, Down-Left, Left X or Y Last hit causes Move knocks down opponent on hit
BMarioSpin
Super Jump
Command Input Properties
Down, Down-Right, Right A or B Move knocks down opponent on hit
BMarioJumpAttack

Hypers[]

Super Fireball
Command Input Properties
Down, Down-Right, Right Down, Down-Right, Right X or Y Move is attributed as a projectile Move knocks down opponent on hit
Uses 1000 power
BMarioFireballThrow
Ultra Jump
Command Input Properties
Down, Down-Right, Right Down, Down-Right, Right A or B Move knocks down opponent on hit
Uses 1000 power
BMarioJumpAttack
Multiple Fireballs
Command Input Properties
Down, Down-Right, Right Down, Down-Right, Right X or Y Move can only be used while airborne
Uses 1000 power
BMarioFireballThrow
Twister Uppercuts
Command Input Properties
Down, Down-Left, Left Down, Down-Left, Left X or Y Move knocks down opponent on hit
Uses 1000 power
BMarioSuperSpin

Palette Gallery[]

BMarioPal1
Button-a
BMarioPal2
Button-b
BMarioPal3
Button-c
mario mario3 (Fire Mario's colours) mario5
BMarioPal4
Button-x
BMarioPal5
Button-y
BMarioPal6
Button-z
mario2 (Luigi's colours) mario4 mario6
BMarioPal7
Button-s+Button-a
BMarioPal8
Button-s+Button-b
BMarioPal9
Button-s+Button-c
mario8 mario10 (Wario's colours) mario12 (Donkey Kong's colours)
BMarioPal10
Button-s+Button-x
BMarioPal11
Button-s+Button-y
mario9 mario11 (Waluigi's colors)

Victory quotes[]

This character does not have any victory quotes, meaning it uses the screenpack's default.

Edits[]

This character has not been edited.

Videos[]

Camera
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