Though this uses sprites from the original NES game, it plays closer to a regular fighter, taking moveset cues from both Super Mario Bros and Super Smash Bros.; however, its combo potential is limited as he cannot do normal attacks, instead relying solely on special moves.
Mario is a 4-button character that uses Ⓧ, Ⓨ, Ⓐ, and Ⓑ.
In terms of gameplay, Mario's combo ability is incredibly limited, as unlike other characters, he cannot do Normals- instead, he relies solely on Specials and Hypers. To compensate for this, his attacks hit very hard, in addition to having high speed, which can make avoiding these moves a somewhat difficult task, though this proves problematic balance-wise as many of these attacks can hit indefinitely, such as the ⓍFireball.
He's also smaller than other characters, though most oncoming attacks will still make contact with him, making him more fair.
Mario has no A.I. and uses the default, which results in a rather unchallenging fight.
Stats[]
Life
1000
Power
1000
Attack
100
Defence
100
Movelist[]
Hovering the mouse cursor over the Command Input icons will display text that refers to the inputs set in M.U.G.E.N's Key Config.
Icons encased in square brackets [ ] require the respective button(s) to be held down. Hovering the mouse cursor over the icon displays the hold duration if applicable.