This version uses custom sprites and has a moveset mostly based on Vile's playable appearance in Mega Man Maverick Hunter X, with a few melee attacks thrown into the mix. Vile's gameplay is mostly centered around zoning with projectiles due to his lack of comboability, though he has the ability to temporarily summon his Ride Armor from Mega Man X to change his moveset and grant him Super Armor, as well as a 50% damage reduction.
Vile is a six-button character that plays like a four-button character, using four buttons for attacks, two buttons for system moves and one for a shortcut; Ⓐ is used for kicks, Ⓧ is used for punches, Ⓨ is used for a projectile attack and Ⓑ varies depending on the state type; while standing, Ⓑ activates an attack similar to Sagat's Tiger Knee and while crouching or airborne, Ⓑ drops a bomb. Ⓒ is used for Parrying and Ⓩ is used as a shortcut for activating the Ride Armor, as it can also be activated with a different command. Vile also uses the Ⓢ button as an alternate activation method for one of his Hypers, as well as a taunt, and unlike most M.U.G.E.N. characters with a taunt, Vile's taunt gives some Power. Most of Vile's attacks are based on Vile's weapons from Mega Man Maverick Hunter X, and his playstyle is mostly focused on projectiles, as the majority of his attacks are projectile attacks. His moveset is not incredibily expansive, as he has only a handful of Specials and Hypers other than the ones activated with single button presses.
Because Vile's moveset is mainly comprised of projectiles, he has little melee options, and thus, very limited comboability, though he does have ways to perform combos of a few hits; it's possible to chain Vile's standing Ⓧ into his standing Ⓐ then into his standing Ⓑ, which can be cancelled into one of his Specials, and his standing Ⓨ can be cancelled into フロストランナー, フロストランナー対空 or 甘ちゃん坊やのための子守唄, though he barely has any comboing options other than these. Vile's Specials are not very spammable because most of them have a long ending lag, though the specials activated with a directional input, as well as his grab, deal heavy damage, making them slightly unbalanced, though this compensates for Vile's low comboability.
Apart from his Ride Armor, Vile has only tho Hypers, of which both are projectiles, but he has a damage dampener which significantly lowers the damage the Hypers deal when used in a combo, so it's best to use them without having them chained from Normals so they deal more damage. His 光刃波動拳 is very underpowered because it deals only 100 more damage than 甘ちゃん坊やのための子守唄 yet uses 3000 Power. Vile also has a move which grants his Ride Armor from Mega Man X at the cost of 2000 Power, acting as some kind of temporary transformatiom move, as it has a separate bar which gradually depletes and is also depleted when the Ride Armor is hit by an attack; while the Ride Armor is active, Vile's actions are limited, as he can only walk, run, dash forward, jump or attack, and the Ride Armor has only a single attack activated by pressing any attack button, though he has a crouching and aerial version of said attack, and jumping after dashing then attacking increases the attack's damage. The Ride Armor has Super Armor and Vile still takes damage when the Ride Armor is active, though the damage is halved, and Vile cannot be K.O.'d while the Ride Armor is active; if Vile's Life would be reduced to 0 by an attack, his Life will instead stay at 1.
Vile has no custom A.I. and uses the engine's default, which means he mostly jumps around and blocks and rarely attacks, and because he doesn't perform combos or spam projectiles, he's very easy to beat, though he may occasionally activate his Ride Armor if he has enough Power.
Stats[]
Life
1000
Power
3000
Attack
100
Defence
100
Movelist[]
Hovering the mouse cursor over the Command Input icons will display text that refers to the inputs set in M.U.G.E.N's Key Config.
Icons encased in square brackets [ ] require the respective button(s) to be held down. Hovering the mouse cursor over the icon displays the hold duration if applicable.
Some or all of this character's movelist is in a language other than English. English translations for attack names can be viewed by hovering the mouse cursor over the non-English text.
Specials[]
強パンチ-チェリーブラスト
Command Input
Properties
Ⓨ / [ ] Ⓨ
Ⓨ version: * [ ] Ⓨ version:
Standing
Crouching
Aerial
カンフーニー
Command Input
Properties
Ⓑ
注射爆弾
Command Input
Properties
[ ] Ⓑ
*
注射爆弾
Command Input
Properties
Ⓑ
*
フロストランナー
Command Input
Properties
Ⓧ / Ⓨ
* Projectile velocity varies depending on button pressed Standing Ⓨ version: drains 50 Power from the opponent
Ⓧ
Ground
Aerial
Ⓨ
Ground
Aerial
フロストランナー対空
Command Input
Properties
Ⓐ / Ⓑ
* Projectile velocity varies depending on button pressed
Ⓐ
Ⓑ
ゴーゲッターライト
Command Input
Properties
Ⓧ / Ⓨ
Ⓧ version: Ⓨ version:
Ⓧ
Ⓨ
Hypers[]
甘ちゃん坊やのための子守唄
Command Input
Properties
Ⓧ+Ⓨ
Uses 1000 Power
寝酒のバーボン
Command Input
Properties
Ⓐ+Ⓑ or Ⓩ
Grants Ride Armor for 22 seconds Halves damage done to Vile Vile can't be K.O.'d while Ride Armor is active Duration reduced when hit by attacks Press Ⓐ / Ⓑ / Ⓧ / Ⓨ during Ride Armor for additional attacks Standing and airborne followups: Crouching followups: Uses 2000 Power
Activation + Idle animation
Standing/crouching attack
Aerial attack
光刃波動拳
Command Input
Properties
Ⓧ / Ⓨ or Ⓢ
Uses 3000 Power
Others[]
フローズンキャッスル
Command Input
Properties
Ⓒ just before opponent's attack makes contact
Negates all damage Restores 10 Life when successful
In this palette mode, the Ride Armor's bar does not automatically deplete and it will only deplete when the Ride Armor is hit by an attack.
vava_sp2[]
In this palette mode, Vile's Power bar automatically fills up at a very fast rate, allowing the player to freely use Vile's moves that use Power.
Victory quotes[]
This character does not have any victory quotes, meaning it uses the screenpack's default.
Videos[]
Mugen 240 The Final Confrontation
☆Dissidia MUGEN☆ - Vava Fett
Mugen Fight Channel 105 Vile vs Cloud
Trivia[]
If Vile's opponent is Mega Man or Mega Man X, he automatically gains Power at a slow rate and deals slightly more damage. In addition, one of his intros is set to always play and if Vile is K.O.'d by Mega Man or Mega Man X, he utters a line which is not normally heard in gameplay.