MUGEN Database
Advertisement

This version uses custom sprites and has a moveset mostly based on Vile's playable appearance in Mega Man Maverick Hunter X, with a few melee attacks thrown into the mix. Vile's gameplay is mostly centered around zoning with projectiles due to his lack of comboability, though he has the ability to temporarily summon his Ride Armor from Mega Man X to change his moveset and grant him Super Armor, as well as a 50% damage reduction.

Vile (VAVA)
AyumuVilePortrait
Character portrait

Creator

Ayumu Sekijo

Download

MediaFire
Goemon's A.I. patch
Residents of the Brain's A.I. patch

Resolution

Low

Gameplay[]

AyumuVileIdle

Vile is a six-button character that plays like a four-button character, using four buttons for attacks, two buttons for system moves and one for a shortcut; A is used for kicks, X is used for punches, Y is used for a projectile attack and B varies depending on the state type; while standing, B activates an attack similar to Sagat's Tiger Knee and while crouching or airborne, B drops a bomb. C is used for Parrying and Z is used as a shortcut for activating the Ride Armor, as it can also be activated with a different command. Vile also uses the Start button as an alternate activation method for one of his Hypers, as well as a taunt, and unlike most M.U.G.E.N. characters with a taunt, Vile's taunt gives some Power. Most of Vile's attacks are based on Vile's weapons from Mega Man Maverick Hunter X, and his playstyle is mostly focused on projectiles, as the majority of his attacks are projectile attacks. His moveset is not incredibily expansive, as he has only a handful of Specials and Hypers other than the ones activated with single button presses.

Because Vile's moveset is mainly comprised of projectiles, he has little melee options, and thus, very limited comboability, though he does have ways to perform combos of a few hits; it's possible to chain Vile's standing X into his standing A then into his standing B, which can be cancelled into one of his Specials, and his standing Y can be cancelled into フロストランナー, フロストランナー対空 or 甘ちゃん坊やのための子守唄, though he barely has any comboing options other than these. Vile's Specials are not very spammable because most of them have a long ending lag, though the specials activated with a directional input, as well as his grab, deal heavy damage, making them slightly unbalanced, though this compensates for Vile's low comboability.

Apart from his Ride Armor, Vile has only tho Hypers, of which both are projectiles, but he has a damage dampener which significantly lowers the damage the Hypers deal when used in a combo, so it's best to use them without having them chained from Normals so they deal more damage. His 光刃波動拳 is very underpowered because it deals only 100 more damage than 甘ちゃん坊やのための子守唄 yet uses 3000 Power. Vile also has a move which grants his Ride Armor from Mega Man X at the cost of 2000 Power, acting as some kind of temporary transformatiom move, as it has a separate bar which gradually depletes and is also depleted when the Ride Armor is hit by an attack; while the Ride Armor is active, Vile's actions are limited, as he can only walk, run, dash forward, jump or attack, and the Ride Armor has only a single attack activated by pressing any attack button, though he has a crouching and aerial version of said attack, and jumping after dashing then attacking increases the attack's damage. The Ride Armor has Super Armor and Vile still takes damage when the Ride Armor is active, though the damage is halved, and Vile cannot be K.O.'d while the Ride Armor is active; if Vile's Life would be reduced to 0 by an attack, his Life will instead stay at 1.

Vile has no custom A.I. and uses the engine's default, which means he mostly jumps around and blocks and rarely attacks, and because he doesn't perform combos or spam projectiles, he's very easy to beat, though he may occasionally activate his Ride Armor if he has enough Power.

Stats[]

Life
1000

Power
3000

Attack
100

Defence
100

Movelist[]

Hovering the mouse cursor over the Command Input icons will display text that refers to the inputs set in M.U.G.E.N's Key Config.

Icons encased in square brackets [ Down ] require the respective button(s) to be held down. Hovering the mouse cursor over the icon displays the hold duration if applicable.

Some or all of this character's movelist is in a language other than English. English translations for attack names can be viewed by hovering the mouse cursor over the non-English text.

Specials[]

強パンチ-チェリーブラスト
Command Input Properties
Y / [ Down ] Y Move can be used while grounded or airborneMove is attributed as a projectile
Y version: Move knocks down opponent on hit*
[ Down ] Y version: Move knocks down opponent on hit
Standing
AyumuVileS1 1
Crouching
AyumuVileS1 2
Aerial
AyumuVileS1 3
カンフーニー
Command Input Properties
B Move knocks down opponent on hit
AyumuVileS2
注射爆弾
Command Input Properties
[ Down ] B Move is attributed as a projectileMove knocks down opponent on hit*
AyumuVileS3
注射爆弾
Command Input Properties
B Move can only be used while airborneMove is attributed as a projectileMove knocks down opponent on hit*
AyumuVileS4
フロストランナー
Command Input Properties
Down, Down-Right, Right X / Y Move can be used while grounded or airborneMove is attributed as a projectileMove knocks down opponent on hit*
Projectile velocity varies depending on button pressed
Standing Y version: drains 50 Power from the opponent
X
AyumuVileS5 1 AyumuVileS5 3
Ground Aerial
Y
AyumuVileS5 2 AyumuVileS5 4
Ground Aerial
フロストランナー対空
Command Input Properties
Down, Down-Right, Right A / B Move is attributed as a projectileMove knocks down opponent on hit*
Projectile velocity varies depending on button pressed
A
AyumuVileS6 1
B
AyumuVileS6 2
ゴーゲッターライト
Command Input Properties
Down, Down-Left, Left X / Y Move is attributed as a projectileMove must be blocked while standingMove must be blocked while in the airMove knocks down opponent on hit
X version: Move follows the opponent
Y version: Move counterattacks if struck by an opposing attack
X
AyumuVileS7 1
Y
AyumuVileS7 2

Hypers[]

甘ちゃん坊やのための子守唄
Command Input Properties
Down, Down-Right, Right X+Y Move is attributed as a projectileMove knocks down opponent on hit
Uses 1000 Power
AyumuVileH1
寝酒のバーボン
Command Input Properties
Down, Down-Left, Left A+B or
Z
Move has invincibility during startup framesMove grants user Armor/Super Armor for the duration of the attack
Grants Ride Armor for 22 seconds
Halves damage done to Vile
Vile can't be K.O.'d while Ride Armor is active
Duration reduced when hit by attacks
Press A / B / X / Y during Ride Armor for additional attacks
Standing and airborne followups: Move must be blocked while standingMove must be blocked while in the airMove knocks down opponent on hit
Crouching followups: Move must be blocked while crouchingMove knocks down opponent on hit
Uses 2000 Power
AyumuVileH2 1 AyumuVileH2 2 AyumuVileH2 3
Activation + Idle animation Standing/crouching attack Aerial attack
光刃波動拳
Command Input Properties
Down, Down-Right, Right Down, Down-Right, Right X / Y or
Down, Down-Right, Right Start
Move is attributed as a projectileMove knocks down opponent on hit
Uses 3000 Power
AyumuVileH3

Others[]

フローズンキャッスル
Command Input Properties
C just before opponent's attack makes contact Negates all damage
Restores 10 Life when successful
AyumuVileO1 1 AyumuVileO1 2 AyumuVileO1 3
Standing Crouching Aerial
挑発
Command Input Properties
Start Gradually gives up to 300 Power

Palette Gallery[]

AyumuVilepal1
Button-a
AyumuVilepal2
Button-b
AyumuVilepal3
Button-c
vava1 vava2 vava3
AyumuVilepal4
Button-x
AyumuVilepal5
Button-y
AyumuVilepal6
Button-z
vava4 vava5 vava6
AyumuVilepal1
Button-s+Button-a
AyumuVilepal2
Button-s+Button-b
AyumuVilepal3
Button-s+Button-c
vava1 vava2 vava3
AyumuVilepal4
Button-s+Button-x
AyumuVilepal11
Button-s+Button-y
AyumuVilepal12
Button-s+Button-z
vava4 vava_sp vava_sp2
For any additional palettes besides the above, see Alternative palettes.

vava_sp[]

AyumuVilepal11Idle

In this palette mode, the Ride Armor's bar does not automatically deplete and it will only deplete when the Ride Armor is hit by an attack.

vava_sp2[]

AyumuVilepal12Idle

In this palette mode, Vile's Power bar automatically fills up at a very fast rate, allowing the player to freely use Vile's moves that use Power.

Victory quotes[]

This character does not have any victory quotes, meaning it uses the screenpack's default.

Videos[]

Trivia[]

  • If Vile's opponent is Mega Man or Mega Man X, he automatically gains Power at a slow rate and deals slightly more damage. In addition, one of his intros is set to always play and if Vile is K.O.'d by Mega Man or Mega Man X, he utters a line which is not normally heard in gameplay.

Edits[]

This character has not been edited.
Advertisement