MUGEN Database
Advertisement
Suave Dude Icon
This article is in need of improvement!
  • Brief description needs re-writing; the current one doesn't make sense, nor does it flow properly.
  • Gameplay text needs re-writing and reformatting, with the same issues as the brief description.

Please help us rectify this!

This version of Ashley plays a completely different gameplay style. That being said, her sprites are noticeably taken from Super Smash Bros. Crusade. She has incredibly low comboability and has numerous specials and hypers related to fire elements. Multiple of them also reference other characters such as Manny and Donkey Kong.

Ashley (Ashley)
AshleyPortrait 9000-1
Character portrait

Creator

Diamondswag12 Productions

Download

mugencharsandstages

Resolution

Low

Gameplay[]

DS12AshleyIdle

This version of Ashley is a six-button character, including Start as a Power Charge. She has a lot of projectile-related Specials and Hypers, including 3 assists. She also packs a Super Jump, Air Dash, a Parry, and the ability to teleport. Last but not least, she also has a OHKO Hyper.

She lacks some of the combos which prevents her from having the proper ability to do an air combo. She also has specials that are fire and electricity-related, which is rather unusual for a young witch like Ashley. She also packs two potions which cause certain side-effects which are healing and poisoning. Both of them can have harsh effects when used frequently and can only stay on the ground for a short amount of time, unless the opponent touches it. Be aware that you can't use both potions at the same time. She also has a Helicopter special which can be difficult to perform when in air because of the airdash command. That being said, the Rolling attack is awfully underpowered apart from other specials that do a reasonable amount of damage. She also has one assist that is strangely referenced to other franchises such as Donkey Kong, such as the DK barrel that falls and hits the opponents from above. She even has a special, a hyper, and even an intro where its properties are similar to Manny.

Her Hypers do heavy damage to the opponent and multiple of them (including the OHKO) is a fullscreen attack. There's no particular method of dodging the Hyper Mystic Illusion attack because it's a fullscreen attack. So one way to avoid heavy damage is to simply block the attack. For other hypers, the opponent can easily dodge with no problem apart from Time Freeze and Summon Goombas. For Time Freeze, it takes quite a long while for the freezing to wear off, this makes the player have an easy advantage to strike the opponent for heavy damage. She also has a full-screen OHKO attack, which you have to be hit by a rock for it to commence. This give the player a chance to at least block the attack preventing them from getting killed by a meteor that falls on top of the opponent.

She has a custom A.I. which jumps around often and uses her Specials and Hypers frequently. She tends to have a habit of performing Helicopter and Fireball frequently, which makes the A.I. incredibly brutal. When it activates Time-Freeze, it barely attacks the opponent even though it takes longer for it to wear off, so it's rather pointless trying to waste a power level that barely strikes on the opponent.

Stats[]

Life
1000

Power
5000

Attack
100

Defence
100

Movelist[]

Hovering the mouse cursor over the Command Input icons will display text that refers to the inputs set in M.U.G.E.N's Key Config.

Icons encased in square brackets [ Down ] require the respective button(s) to be held down. Hovering the mouse cursor over the icon displays the hold duration if applicable.

Specials[]

Fireball
Command Input Properties
Down, Down-Right, Right X Move can be used while grounded or airborneMove is attributed as a projectile
DS12AshleyS2 1 DS12AshleyS2 2
Ground Aerial
Fireball EX
Command Input Properties
Down Down X+Y Move can be used while grounded or airborneMove is attributed as a projectileMove causes opponent to bounce off the wall
Uses 800 Power
DS12AshleyS3 1 DS12AshleyS3 2
Ground Aerial
Flame Pillar
Command Input Properties
Down, Down-Right, Right Y Move is attributed as a projectileMove can hit opponents that are lying on the ground
DS12AshleyS4
Healing Potion
Command Input Properties
Down, Down-Right, Right Z Move is attributed as a projectileMove can be used while grounded or airborneMove can hit opponents that are lying on the ground
Restores 200 Life
DS12AshleyS5
Lightning wand
Command Input Properties
Down, Down-Left, Left X Move is attributed as a projectile
DS12AshleyS6
Rolling
Command Input Properties
Down, Down-Left, Left Y Move knocks down opponent on hit
DS12AshleyS7
Potion of Poison
Command Input Properties
Down, Down-Left, Left Z Move is attributed as a projectileMove can be used while grounded or airborneMove can stun or make opponent dizzy
Move can hit opponents that are lying on the ground
DS12AshleyS8
Helicopter
Command Input Properties
Right Right X, Y, or Z Move can be used while grounded or airborne
DS12AshleyS9 DS12AshleyS9 2
Ground Aerial
Flame Pillar 2
Command Input Properties
Down, Down-Left, Left B Move is attributed as a projectileMove can hit opponents that are lying on the ground
DS12AshleyS10
Electric Attack
Command Input Properties
Down C Move can only be used while airborne
DS12AshleyS11
Assist Wario
Command Input Properties
Down, Down-Left, Left A Move knocks down opponent on hit
DS12AshleyS12
Assist DK Barrel
Command Input Properties
Y+B Move causes the opponent to fall to the ground without causing knockdownMove can hit opponents that are lying on the ground
DS12AshleyS13
Assist Waluigi
Command Input Properties
Down, Down-Left, Left C Move knocks down opponent on hit
DS12AshleyS14

Hypers[]

Devestating Flame Control
Command Input Properties
Down, Down-Right, RightA Move is attributed as a projectileMove can hit opponents that are lying on the ground
Uses 1000 Power
DS12AshleyH1
Flaming Aura
Command Input Properties
Down, Down-Right, Right B Move knocks down opponent on hit
Uses 2000 Power
DS12AshleyH2
Hyper Mystic Illusion
Command Input Properties
Down, Down-Right, Right C Move's hitboxes cover the entire screen simultaneouslyMove knocks down opponent on hit
Uses 3000 Power
DS12AshleyH3
Time-Freeze
Command Input Properties
Down, Down-Right, Right B+C Move's hitboxes cover the entire screen simultaneously
Uses 4000 Power
Stops all movement of opponents and teammates for 11.66 seconds
DS12AshleyH4
Summon Goomba Army
Command Input Properties
Down, Down-Left, Left A+B Move knocks down opponent on hit
Uses 4500 Power
DS12AshleyH5
Giant Meteor
Command Input Properties
Down, Down-Right, Right Start Move is guaranteed to K.OMove's hitboxes cover the entire screen simultaneouslyMove can stun or make opponent dizzy
Life must be 250 or lower
Uses 5000 Power
DS12AshleyH6

Others[]

Teleport
Command Input Properties
X+A Move grants full invincibility
DS12AshleyS1

Palette Gallery[]

AshleyPal1 0-0
Button-a
AshleyPal2 0-0 0-0
Button-b
AshleyPal3 0-0
Button-c
Ashley Purple Blue
AshleyPal4 0-0
Button-x
AshleyPal5 0-0
Button-y
Green Yellow

Victory quotes[]

General[]

I wished Red was here he could've seen what I did!
My wand has been grown into all kinds of elements....how is this happening!!?
Admit it, you can't turn this dress upside down."
Well this was unexpectedly intense...
Is it just me or am I just a non-cheap version of manny?.....

Character-specific[]

Well I have won wario, can I get out of your stupid game now?
vs. Wario
You know, you're way more annoying than your mischievous brother wario.
vs. Waluigi

Videos[]

Edits[]

This character has not been edited.
Advertisement