MUGEN Database
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This subpage contains any edits of Aperson98's version of Banjo. What is listed here is limited to what the edits change, meaning information should not be duplicated from the article about the original version outside of the idle animation and portrait, even if they haven't changed.

Superteletubbies64's edit[]

Banjo & Kazooie (Banjo & Kazooie)
Aperson98BanjoPortrait
Character portrait

Editor

Superteletubbies64

Download

MediaFire

Resolution

Low

Aperson98Banjoidle

This edit renames Banjo-Kazooie to Banjo & Kazooie and primarily fixes the misattributed attacks to be attributed correctly as seen in the Readme, giving Banjo & Kazooie several Specials and two actual Hypers, and Breegull Smasher is now attributed as a Hyper instead of a Special. In addition, the move Ice Egg, which originally dealt no damage whatsoever, now deals a slight amount of damage and the Hypers were buffed, with Breegull Smasher dealing slightly more damage and Tank Banjo firing nine projectiles, as opposed to three, and the projectiles no longer knock the opponent down so all hits can connect. The edit also added victory quotes, but because of this, the edit only works in M.U.G.E.N 1.0 and above.

Stats[]

Unchanged from original version.

Movelist[]

Hovering the mouse cursor over the Command Input icons will display text that refers to the inputs set in M.U.G.E.N's Key Config.

Icons encased in square brackets [ Down ] require the respective button(s) to be held down. Hovering the mouse cursor over the icon displays the hold duration if applicable.

Original names, activation methods and properties for moves that have been modified are faded. Only animations that have changed are shown. Moves that have only been renamed are not listed.

Removed Specials[]

Breegull Smasher
Command Input Properties
Down, Down-Right, Right Down, Down-Right, Right X / Y Move is attributed as a projectileMove knocks down opponent on hit
Uses 1000 Power

Added Specials[]

Ice Egg
Command Input Properties
Down, Down-Right, Right X Move is attributed as a projectileMove traps the opponent for a set duration
Aperson98BanjoS1
Fire Egg
Command Input Properties
Down, Down-Right, Right Y Move is attributed as a projectile
Uses 250 Power
Aperson98BanjoS2
Grenade Egg
Command Input Properties
Down, Down-Right, Right Z Move is attributed as a projectileMove knocks down opponent on hit
Uses 500 Power
Aperson98BanjoS3
Summon Mumbo zap stick
Command Input Properties
Down, Down-Left, Left X
Aperson98BanjoS4
Beak Buster
Command Input Properties
[ Down ] Z Move can only be used while airborneMove must be blocked while standingMove must be blocked while in the airMove knocks down opponent on hit
Aperson98BanjoS7

Added Hypers[]

Breegull Smasher
Command Input Properties
Down, Down-Right, Right Down, Down-Right, Right X / Y Move knocks down opponent on hit
Uses 1000 Power
Aperson98BanjoH1
Tank Banjo
Command Input Properties
Down, Down-Left, Left Down, Down-Left, Left X / Y Move is attributed as a projectileMove grants full invincibility
Uses 3000 Power
ST64Aperson98BanjoH1

Palette Gallery[]

Unchanged from original version.

Victory quotes[]

General[]

The inseperable duo will never lose!
Without the skills we learned, we would never be able to beat you!
Gotta stock up on honey and eggs after that fight...
I'm really enjoying this 'fighting game'. Finally something different from collecting Jiggies and exploring.
I'd expect opponents that would be that weak to be pretty RARE.
Kazooie: I could've beat that person all by myself.

Character-specific[]

Wanna go racing sometime?
vs. Diddy Kong
Conker, what happened to you? Last time I saw you, your personality was completely different...
vs. Conker the Squirrel
Your hoard of honey is mine now!
vs. Winnie The Pooh
Are you Gruntilda? When did you mess with the Beauty Transfer Machine?
vs. Marisa Kirisame, MegaMari, Witch and Tessa
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